Space Engineers

Space Engineers

Clean and Vibrant Post Processing
Počet komentářů: 9
Selphadur  [autor] 5. říj. v 5.58 
It should not affect that.
Syphond 29. zář. v 4.06 
Does this mod adjust any atmospheric conditions. Traking down a mod in my list that allows radiation and metors on earthlike even though its not supposed too.
Meta Bluejay 6. čvc. v 10.05 
As long this mod reduces lag while on Single Player then I'll be able to build without any problems
andersenman 8. lis. 2024 v 8.18 
A mod that removes CA and Vi is a good mod.
Stratus 15. říj. 2024 v 22.59 
I truly hope this gets more attention.
Selphadur  [autor] 7. říj. 2024 v 14.17 
Yes, it does
MandrakeJake 4. říj. 2024 v 11.15 
Does this require 'post processing' be turned on in graphics settings?
Selphadur  [autor] 12. bře. 2024 v 12.44 
Hi. I used to run it alongside Magic Nights and it looked amazing. Can't remember load order, though. Try running Magic Nights on top of this mod in load order. I can't vouch for Space Just Got real, as I used long time ago without any other similar mods. I never used it with mine.
L0R4X 9. bře. 2024 v 21.15 
I saw this on Splitsie's Scrapyard Survival mod list. I've been a long time user of Screen Gunk be Gone so I thought I'd try this out. Do you know how it plays with Space Just Got Real? If I use this, Magic Nights and SJGR together is there a certain order I should put them in?