Barotrauma

Barotrauma

Universal Elevator Test Track and Elevator
15 kommentarer
Redshirt 26. maj 2023 kl. 16:51 
LLAP, G3NTs.
May I Pm you if you would be so kind as to PM me with your discord? I'm an avid Star Trek fan and have built a number of subs in game and have something I'd love to leverage your elevators with. Callsign, Oberth (if you know Star Trek). I'd love to make this happen but I've studied your design but can't seem to figure out the logic. Which is ironic as I'm in my 40's and work in IT. Even your perspective or guidance would be appreciated and perhaps this could become a co-partnership build?

I know enough to be dangerous. You clearly have the logic of a master builder.

If you are not inclined, I totally understand and appreciate your privacy and life. But this is a great design even though I don't know how it works. I have a template put together I'd like to show you of what I'm hoping to do if you are.

Best Regards,
Redshirt =/\=
Sancho Pansa 23. maj 2022 kl. 7:03 
I've got it fixed it was fairly easy after I started fiddling with it to turn it into extendable airlock....
G3NTrovert  [ophavsmand] 23. maj 2022 kl. 5:15 
did you change both the track and elevator memory ? also keep in mind that you cannot reverse the numbers, cause up stays up, down stays down. (as it is a simple sum operation)
Sancho Pansa 22. maj 2022 kl. 3:09 
I seem to have a problem no matter what I change in the memory bits for floors elevator always seem to want to go up
G3NTrovert  [ophavsmand] 9. mar. 2022 kl. 14:32 
u can use all the logic operators as is, but u will have to change all the parameters and inputs. A PID is known to work universally, but needs to be tuned individually.
Good Guy Mcgee 9. mar. 2022 kl. 12:39 
in that case would i be able to just switch out the pumps with shuttle engines? or would it require a full redesign of the logic gate?
G3NTrovert  [ophavsmand] 3. mar. 2022 kl. 7:49 
definitely posible
Good Guy Mcgee 2. mar. 2022 kl. 1:25 
is there a way of me making this system work horizontally? im working on a ship right now that id like to have a cinematic sort of connector between the front and back of the ship
G3NTrovert  [ophavsmand] 11. feb. 2022 kl. 5:42 
alright adding floors: copy the logic operators from the door to the new level and change the floor number in the signal check. also in the elevator, add a new button with signal check with the new floor number. connect this to the same as the other buttons are connected. also: hull, wall, and docking port position need to be really exact. having them a pixel of can ruin it quite a bit. copying them should more or less keep them in the same place relative to eachother.
Mr.TimeWaster 9. feb. 2022 kl. 23:19 
How do you add more floors? I have tried for a month straight and none of the modifications I make worked. I have followed the steps needed but cannot add a single floor beyond what is already there.
kellym 13. dec. 2021 kl. 12:27 
thank you
G3NTrovert  [ophavsmand] 12. dec. 2021 kl. 8:57 
yess it uses the position y already. this can be done by inputting the desired path position into the pid controller.
kellym 10. dec. 2021 kl. 20:13 
is there a way to turn this into a lift? that can go down below the submarine a certain distance? like a kind of deep sea cable elevator?
Rept1le 11. nov. 2021 kl. 11:51 
Super cool!
G3NTrovert  [ophavsmand] 9. nov. 2021 kl. 7:25 
just keep in mind: it is not finished, but it works.