RimWorld

RimWorld

[KYD] More Condiments
75 kommentarer
Hamacelos 12 jan @ 19:04 
miss this one
YaBoiTem 28 okt, 2024 @ 21:49 
hopefully we can get black insect jelly preserves at some point if this updates
TurtleShroom 10 okt, 2024 @ 19:30 
@Brentenkage

I have an update ready to go on my end...
BrenTenkage 10 okt, 2024 @ 19:30 
wish this would be updated or continued, heres hoping a necromodder finds this one
SonOfNitrous 3 okt, 2024 @ 13:32 
lmao
nice comment section <3
Porknelius 4 aug, 2024 @ 1:10 
He lives! For this easily replicated, basic Def mod I have waited eons.
TurtleShroom 2 aug, 2024 @ 18:56 
You didn't? That's great news!
Kayedon  [skapare] 2 aug, 2024 @ 8:30 
No I didn't.
TurtleShroom 2 aug, 2024 @ 8:15 
@Flamangos

It is a Pull Request on the Github. OP completely forgot about it.
Porknelius 1 aug, 2024 @ 23:28 
Where can i find your mod @TurtleShroom
TurtleShroom 14 maj, 2024 @ 10:53 
In my version, the Honey Syrup no longer has Dependencies and alters itself based on what Mods are installed. I added support for a LOT more types of Honey from many, many different Mods as well.
TurtleShroom 14 maj, 2024 @ 10:47 
Kayedon, I apologize for not mentioning this previously, but by the time you replied to my message about updating your Mod, I had already finished the update. While I can still tear it out if I absolutely must, I would rather give you my files.
TurtleShroom 13 maj, 2024 @ 12:43 
I'm a huge fan of this Mod, which is why it's been on my radar for so long. Please take my files and make them yours.
TurtleShroom 13 maj, 2024 @ 12:42 
I already finished updating it when you messaged me. Also the VFE folks are ruining three of their Mods, so I am not sure if this even matters anymore.

I actually improved it and fixed some of the issues in your file tree. Would you like my files?
TurtleShroom 13 maj, 2024 @ 12:40 
AAAAAAAAAAAAAGGGGGGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHHHH I ALREADY DID IT FAST FAST FAST
Kayedon  [skapare] 13 maj, 2024 @ 10:56 
Hi, please don't. I totally missed updating this one to 1.4 but will be getting this to 1.5. Cheers.
TurtleShroom 13 maj, 2024 @ 10:52 
Since this Mod is long, long dead, I am going to take it over myself; I will be merging it into one of my larger products governing food. If you would instead like me to just update it for you, you can ask me and I'll take it down.
Sopel 18 maj, 2023 @ 7:35 
The only error it's throwing is related to Diabetes because it no longer exists in VCE 1.4
Kayedon  [skapare] 16 jan, 2023 @ 18:03 
It'll probably throw errors, dunno if they're "this does not work" errors or "this is just an error" errors.
TurtleShroom 16 jan, 2023 @ 17:13 
Does this Mod still work in V1.4 ?
DisKorruptd 4 nov, 2022 @ 13:03 
Do these by chance work with the RimSeasoning mod? to allow pawns to put condiments on tables and give mood buffs from it

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2212032458&searchtext=rimseasoning
Chowder 3 nov, 2022 @ 19:28 
Yay for no more health conditions!
Sarg Bjornson 22 okt, 2022 @ 11:58 
Heads up, no health conditions anymore!
Kayedon  [skapare] 22 okt, 2022 @ 11:46 
Slooooooooooooooooowly working on the 1.4 update, have a lot of defs to write.
Hamacelos 26 jun, 2022 @ 20:55 
what about an food dye condiment, always end up with a lot at some poijnt
Hamacelos 4 jun, 2022 @ 16:19 
what you got in store?
Kayedon  [skapare] 4 jun, 2022 @ 15:37 
Oh, yeah... I just recently got the new textures from Argon... just lazy.
Hamacelos 4 jun, 2022 @ 15:21 
so any news on the condiments? i love this mod
Gubekochi Goury 7 maj, 2022 @ 19:53 
I don't know if you'll agree, but I have a suggestion for a condiment: Rum. From Vanilla Factions expanded: Pirates. Quite a few foods are served "Flambé" with burning sweet alcohol on it or include alcohol as a minor ingredient with a major impact on the taste.
Kayedon  [skapare] 11 feb, 2022 @ 17:25 
Because Sarg just loves giving me more work to do!
Hamacelos 10 feb, 2022 @ 20:30 
with the new plants mod the potencial for condiments is infinite, olives, guacamole , garlic and so many more
Kayedon  [skapare] 6 feb, 2022 @ 11:15 
Just a small update, still waiting on some textures! I've been biding my time with Mass Effect, but update will come as soon as possible. :)
Kayedon  [skapare] 13 jan, 2022 @ 13:32 
Sounds like something to pester Sarg about. ;) But maybe I'll write some patches when I feel the Rimworld itch again and do the work for him.
Lyn the Cookie 13 jan, 2022 @ 13:17 
Just a quick remark, it would be cool to have the VCE condiments patched to use similar ingredients from other mods (for example, Ketchup being able to use VGP tomatoes, etc), if that's in your plans for the future. Keep up the good work, kyd (y)
Kayedon  [skapare] 10 jan, 2022 @ 17:13 
Yep. Honey rework is coming, just waiting on some additional textures from Argon.
TurtleShroom 10 jan, 2022 @ 9:39 
There is a Rainforest Mod that also adds Honey. Could you please consider adding its Honey to your Honey Condiment?
maddog_3060 22 nov, 2021 @ 4:15 
Honey makes sense!

I don't suppose anything for garlic? It would be neat if it functioned like a lesser version of Penoxycycline or however you spell it. A minor buff to immunity or something. Food for thought. I'll give this a try. :)
Gutterpunk 20 nov, 2021 @ 22:29 
Thanks for the answer makes sense! stoked for the new content
GADefence 16 nov, 2021 @ 5:56 
If you're making them you should think of making black insect jelly preserve - from black insect jelly from alpha animals. Vanilla cooking expanded doesn't use it - it could either increase the bonus to +15% (probably the most accurate to how BIJ is supposed to handle) or increase the time frame it lasts for or just be the insect jelly preserve recipe but with 1/2 resource costs if done with BIJ (probably the easiest to do).
Kayedon  [skapare] 15 nov, 2021 @ 10:39 
Lots of new condiments dropping soon, plus a new way (on the back end) to handle the honey recipes for further mod support! Thanks for the support!
Kayedon  [skapare] 13 nov, 2021 @ 20:41 
Honey is 12 hours. :) Royal Jelly is 6, because I don't have a way of applying the +5% immunity gain upon consumption as a condiment, so I chose a large boost for a short amount of time.
Gutterpunk 13 nov, 2021 @ 20:34 
Super excited to see what you add. Hey by the way, was honey buff being 6 hours intentional? Pretty sure the mood buffs from vanilla expanded all last 12h or a day
Kayedon  [skapare] 12 nov, 2021 @ 17:54 
https://gtm.steamproxy.vip/workshop/filedetails/discussion/2648970869/5938553975805755572/

Added a Discussion for ideas! :) Most of the ones below have been added to the list.
Kayedon  [skapare] 12 nov, 2021 @ 15:21 
Been discussed! ;) Adding content is a matter of me having the time, the drive, and commissioning the art. Modding is typically a weekend activity for me, so hopefully I'll add some fun new stuff in the next two days!
Xen 12 nov, 2021 @ 14:47 
This is a nice little mod. If you're looking for more ideas, the addition of a similar use for Black Hive Insect Jelly from Alpha Animals would be nice. I always seem to end up with a lot.
Gutterpunk 11 nov, 2021 @ 7:05 
Wait for real though - Bleu cheese condiment for meals, or shredded cheese in general, could turn milk into cream for fruit desserts and cocktails :D arrg this mod makes me hungry
Gutterpunk 11 nov, 2021 @ 5:26 
LMAO USE THE SKULLS TO SERVE FOOD / COCKTAILS IN

Increases slave suppression dramatically when slaves eat from these culinary disasterpeices
Autumn 10 nov, 2021 @ 16:16 
Hear me out, human skulls. No clue what the benefit could be, but I have like twenty lying around at any given time and they're kind of an animal product if you think about it.
Flixbox 10 nov, 2021 @ 15:36 
Ha! Looks like you beat me to the punch. I was working on a mod with the same concept, but a different approach. I integrated some mods like Bones and Blood to make various condiments. Maybe you could merge some of these into your repo, if you like them!

https://github.com/Flixbox/MoreCondiments
Gutterpunk 10 nov, 2021 @ 7:40 
Saucy award given for obvious reasons