Project Zomboid

Project Zomboid

A Really CD DA Trait
60 件のコメント
Weiser Wolf von Yoitsu 7月18日 21時22分 
drshahramanvariazar 3月1日 14時45分 
and the only one that can do custom sandbox
drshahramanvariazar 3月1日 14時44分 
and i found out it is not made for build 42 COME ON SOMEONE REMAKE IT ALREADY
drshahramanvariazar 3月1日 14時38分 
I BEEN LOOKING FOR THIS MOD
Nyaunix 2024年12月30日 5時08分 
I have it in the settings AReallyCDDAy.lua
SandboxVars.NatureAbundance = 5;
This means
NatureAbundance -> Very Abundant
aquelarrefox 2024年8月23日 9時40分 
the fire its extreme need to be reworked, for example the cdda anywhere does right the fire spawn
Viper 2024年6月20日 2時04分 
key rings are lootable as of 41.78, but the one the player starts with is technically a uniquely-named version and is indeed non-lootable.
Fat K 2023年11月22日 11時47分 
The Fire Only version of the trait seems to spawn fires everywhere every time you load in to the character and not just after creating the character for the first time, it seems.
EveryNova 2023年8月25日 20時18分 
Key ring is definitely lootable, I found one in m,y current CDDA run which I am going to drop because of Zombie respawn rates. It's just incredibly rare. Rarer than a sledgehammer.
Bennyboi08 2023年7月8日 6時18分 
honestly the very rarest item in the game is YOUR key ring since there is only one and i said YOUR key ring not just "Key ring" like Walter White's key ring like those
Їжачок 2023年6月28日 5時33分 
"- Only a key ring in their inventory since to my knowledge it's not lootable anywhere."

Actually, even though it says so on wikipedia, I have sometimes found this item among zombie corpses, without mods for it
Sammy 2023年3月4日 4時20分 
could you add more versions?
1st = Bugged Spawn Start. (Its just muldraugh, but can be done in sandbox)
2st = Burb Victim. (start covered in Burns, without bandages. but that just kills the player too fast then cover them with bandages)
3st = "No Bones Left!" Start without bones. (You have fractures, but they dont heal.)
4st = "Bone-Hurting Trait" (start with all fractures, but can heal.)
5st = Jaiden Smith (start with deep wounds in all areas)
6st = "Better off Dead" (All fractures, all burns, all deep wounds)
7st = Airy-Fairy (Start at 1 kg)
Polonez 2023年2月8日 6時14分 
just what i was looking for a mod by a masochistic gigachad to a masochistic gigachad W
Champy  [作成者] 2022年11月15日 8時06分 
@cheese There is already a version without the fire, look at the images.

Anyway I'm not even sure if this still works, it's been almost a year since I've taken a look at this mod. There are better alternatives out there with customizable sandbox options ; and it seems it doesn't work in multiplayer. I'm leaving this up for now but I'll probably remove it eventually.
cheese 2022年10月30日 3時04分 
Can you maybe Make another version without The Fire? Would be Awesome
flaminhotfrank 2022年9月29日 18時53分 
is there a possibility to make it that you can spawn with a belt?
WolfShine 2022年3月27日 2時20分 
Loving it! Thank you!:steamhappy:
Gunther Strike 2022年3月24日 7時50分 
Doesn't work in MP, if two people have it, it will crash their game :/ and there's no fire either
SuperArchangel 2022年1月25日 17時44分 
For me, the fire ended not long after the start. Like it was burning in the interior of the home and slightly outside it, then it stopped. I have fire spread on. I have many other mods, but nothing that should affect fire and it's spread.
Champy  [作成者] 2022年1月11日 10時07分 
@Krispy I think there's already a Key Ring Recipe mods out there. As for your files, you can post them on github and send me the link
LyraLux 2022年1月11日 8時07分 
Oh yeah!

I saw your ToDo about looting keyrings. There is a way to mod use of normal rolls of wire to craft a keyring. If you are interested, the script for that would look something like this:

recipe Make Keyring from Wire
{
Wire/ElectricWire,

Result:KeyRing,
Time:25.0,
Category:Misc,
NeedToBeLearn:false,
CanBeDoneFromFloor:true,
}

I don't have a mod that allows that, but I must had had one at one point because the script was in my "random scripts" folder and still works in my game.

It is strange that the base game doesn't just put keyrings on zombies. They can carry various misc or even trash items on them, so it is kind of strange keyrings aren't in the loot table.
LyraLux 2022年1月11日 8時04分 
Ok, that was a really quick test, but I can confirm that More Traits causes error messages but doesn't otherwise hurt AReallyCDDA.

What seems to be causing the flickering flames is the way that I modded AReallyCDDA to make it so that I can have clothing on for "FireOnly" and "ColdOnly", but stay naked for the main CDDA trait.

I followed what you told me to do, but I must have messed up somewhere. Is there any way I can share the modded file with you that you are comfortable with?

I'm about to leave to run an errand or two and head to an appointment, so I won't be back until some time after 4pm EST. But if you are willing to see my modded file for AReallyCDDA and can help me fix it, I would be really grateful.

Using Pillows Spawns by Profession, I like to use the FireOnly to pretend my survivor was at work and the place went up in flames, while also being injured. It was a new way to have a challenge for myself that wasn't inside a home or nude.
LyraLux 2022年1月11日 7時39分 
Going to test with just those two active and unmodded. Give me a few minutes and I'll get back to you, but I'm starting to see that the way I changed your mod so I can have clothes for the "FireOnly" and "ColdOnly" options might be causing issues and I can't wrap my head around why.

I'm going to test and get back to you.
Champy  [作成者] 2022年1月11日 7時28分 
@KrispyPixel So it's not compatible with the More Traits mod ?
LyraLux 2022年1月11日 4時52分 
Hey Champy.

I narrowed it down last night and found the culprit. It was Mr.Toad's More Traits mod. I went into it and removed the OP traits and any trait that gave any manner of inventory item (good and bad traits), and I altered the distributions to only let you find base.(itemname) from the base game in file cabinets. MoreTraits functioned just fine on it's own after that even with so much removed and changed, but it was still making this mod act up when I re-enabled and tested.

I wish I knew how to make a trait mod, playing with "anemic" and "Immunecompromized" were my go-to for more dangerous bleeding and colds.

CDDA is working fine now. I'll add the edit you helped me with back into it later.

As for the update, it was 3 weeks ago. I only realized that last night. Sorry again. I haven't been keeping up with the game recently, and when it went through the huge download process the other day, I thought it was more recent.

I'm a ditz. I'll own up to it.
Champy  [作成者] 2022年1月11日 4時24分 
@KrispyPixel So I tested it and it works fine, looks like the problem is on your end. Also there was no update, we're still in 41.65, so there is no reason for the mod to start having bugs now. Could you test it with only the Cdda trait mod enabled and nothing else?
LyraLux 2022年1月10日 16時28分 
Ty and np. I'm currently not on any betas, just using the stable MP 41 build. If I need to switch, please let me know. This is the first time I haven't been on a beta for PZ in years haha.

It could be a conflict with one of my other mods, but I've disabled a lot of them already. I'll do a process of elimination again tonight, and if that fails, I'll reinstall the full game and go unsub/resub to the mods I'm using.

I did that 2nd step already, but if there are no problems on your end, then it has to be on mine.

Take your time and thanks again~
Champy  [作成者] 2022年1月10日 16時16分 
@Krispy There was an update? I neet to check the patch notes. I will look into it tomorrow, but if it really is completely broken like you described, I may take a few days to sort it out. Thanks for the notice
LyraLux 2022年1月10日 15時45分 
Ah, I forgot! When taking the full CDDA trait, you aren't able to bandage yourself. You can perform the action, but you keep bleeding and the bandage (ripped sheets) just vanish.
LyraLux 2022年1月10日 15時27分 
Heya Champy! It looks like this mod may need some updating. I was testing mostly vanilla and took the full CDDA trait. I spawned with clothing on and errors kept piling up well into 500+ and the flames were flickering.

Prior to the recent massive update, this mod was fine (even with my edits).

I discovered something about the explode function to set fire outdoors. It would follow the player and flicker in squares. Removing the explode function entirely stopped that. That still works right now in the current stable build.

Is it possible to start a fire outside with something like:
StartBurnOutsideAround(getTile(playerSquare, IsoDirections.NW, 5));
Just as an example? I may try playing with that when/if you have time to update the mod.

I'm not even certain if StartBurnOutside is even a call function.

I love this mod, and talking with you briefly has improved my limited knowledge on modding. If this mod is currently bugged from the update, I hope the info I gave helps you!
Orbit 2021年12月28日 3時43分 
it shuld give like 10 points
Wolf401 2021年12月23日 4時09分 
@Champygnakx thats ok that you won't, just is tedious to do it when making a server for some friends, since i don't know if it is a client side or server side change with each minor change
Champy  [作成者] 2021年12月23日 3時38分 
@Wolf401 I won't change the cost of these traits. But it should be easy enough to modify the costs yourself in the mod folder. Just go to the file media/lua/shared/NPCs/AReallyCDDA_MainCreationMethods.lua and change the lines 6, 13 and 20.
Wolf401 2021年12月22日 18時56分 
i'm quite happy to see this being made to work well, though i feel like balancing it out as a perk that could be taken seriously would be cool, while so far i've not seen anything that could be wrong, maybe exception being item start traits, traits that give an item or something might end up deleted but if you do choose to modify the cost i feel like 5 for the non fire and 4 for just the fire would be damaging enough, since players usually end up attracting zombies asap when either start happens, and real cdda would be 9 maybe 10 or 11 points, just because the added challenge is from people having the option to challenge themselves, yes i am kinda wanting to have this added into a multiplayer server so instead of having to modify it this would be easier to ask, i love these mods tbh i just have a different style of looking at things
gato fisura 2021年12月22日 15時52分 
I love it. Thank you!
Champy  [作成者] 2021年12月20日 8時55分 
@KrispyPixel You're welcome man, have fun
LyraLux 2021年12月20日 7時59分 
Success! It worked! And I learned a little more about coding in the process. ^ ^ Tysvm for your help and patience! 💖
Champy  [作成者] 2021年12月20日 7時19分 
@KrispyPixel To do that you'd need to create a new function named initCDDAclothes(_player) for example.
In that function, cut and paste the lines I told you to delete previously.
Then call that new function "initCDDAClothes(player) in the function initCDDA() line 93 after the lines initCDDAPlayer(player) and initCDDAFire(player), line 99.

Something like that.
LyraLux 2021年12月20日 7時00分 
I'm looking for what I need to change or delete here, for example, and still have fire everywhere without hurting the main cdda trait.

local function initCDDAFireOnly()
local player = getPlayer();
if player:getHoursSurvived() > 1 then return end --additionnal security check
if player:HasTrait("AReallyCDDA") or player:HasTrait("AReallyCDDAPlayerOnly") then return end -- end function if player has cdda trait
if not player:HasTrait("AReallyCDDAFireOnly") then return end -- end function if player doesn't have cdda fire only trait
initCDDAFire(player); -- init fire around player, inside and outside
addSound(player, player:getX(), player:getY(), 0, 100, 100);--zombies heard the player break his shower's glass //TODO not sure if this works
Events.OnTick.Remove(initCDDAFireOnly);-- we remove the function from the OnTick event, so that the function is only called once
Events.OnTick.Remove(initCDDAPlayerOnly);
Events.OnTick.Remove(initCDDA);
end
LyraLux 2021年12月20日 6時57分 
I'm sorry if I didn't make that clear. I get misunderstood a lot and I believe I have communication issues. =\

And notepad doesn't show me numbered code lines.
LyraLux 2021年12月20日 6時56分 
I'm a CDDA addict, but I'm so tired of Muldraugh (2k hours in game and most of those hours are CDDA), that's why your mod caught my attention in the first place =)

But I just want to have clothing on for "fire only" and "player only", not the "CDDA" full-package trait. It has been fun being able to move the challenge to the new Louieville map.

Forgive me for my ignorance, but I'm using notpad to edit my lua files. Is 70 to 78 the entire code like "getinventory, clearinventory, playerclothingitem_heads/hands/feet/etc nill"? Wouldn't that make all the traits, including the main CDDA one, not be naked? I dont' want to change the main CDDA challenge trait. Only the "fireonly" and "playeronly" ones.
Champy  [作成者] 2021年12月20日 4時30分 
@KrispyPixel I can't make a new version everytime someone asks for it. This trait tries to follow the spirit of the original CDDA, so you start nude.
That being said if you want to do it yourself:
- open the mod folder, go to media/client/AReallyCDDA.lua
- go to the function initCDDAPlayer (line 62) and comment or delete the lines 70 to 78. If you read the code it's pretty self-explanatory what those lines do.
That should do it.
LyraLux 2021年12月19日 19時16分 
Would you please consider adding another variation of the nofire and player only traits? I want to be able to start surrounded by fire, but fully clothed (I use Pillows spawns by profession) and it is strange to be naked in my survivor's place of work on spawn. Same with being really sick only. "Why am I naked in a mall/burger joint/construction site/etc?"

I've tried editing the mod myself, but I don't know what needs to be removed to achieve what I'm after. Alternatively, just tell me what I need to remove and I'll do it for my own play-through. =)
StealtHiBye 2021年12月4日 14時25分 
Yeah, I'm kinda leaning on being a weird bug. Sorry, forgot to mention I did the tests running quite a long mod list. Suppose I'll have to take a better look at that. Also, big thanks on the fireless version, appreciate being fast!
Champy  [作成者] 2021年12月4日 9時16分 
@StealtHiBye I've tested it a whole bunch of times, I never saw the scratches be infected with Debug mode.
I've made a new version of the trait that doesn't spawn fire and updated the mod.
Champy  [作成者] 2021年12月2日 12時42分 
@StealtHiBye I didn't think those scratches could get infected by the zombie virus. I'll look into it.

I've been thinking about making a third version of the trait that doesn't spawn fires. I'll do it when I have time
StealtHiBye 2021年12月2日 10時33分 
Hey, thanks for the mod. I got a question. Would it be possible to move the lodged glass shard to one of the lower arms? I like doing rp runs, and that would fit better than the groin one (small nitpick, so feel free to ignore if it isn't possible). I also have a few runs to do before this, so take your time. I think one with only the debuffs, no fire would be nice too, just to have every option.
Also, I did a few test runs and one of them started my character with scratches on both shins and torso. After dying from the fire and before I stumbled on my first zombie, he turned. I didn't change the infection tab on sandbox, so I'm just wondering if there's a chance of the game infecting the character when applying the scratch at the beginning, or if it was just some other weird bug.
Ranieri 2021年11月30日 20時35分 
coloca so pra começar com um resfriado grave também. isso ja e bem divertido.
Gina 2021年11月28日 4時29分 
Edit to my previous comment - It wasn't your mod, my mistake, It was the mod sunburn.. I forgot to turn it off and the sun was burning my naked body outside in seconds.. Headsup to anyone else using sunburn also haha!
Gina 2021年11月28日 4時26分 
I'm getting invisible fires outside my starting house that burn me to death, it's probably a mod clash, any idea what one it might be? Or any other thoughts on this. thanks in advance <3