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Raportează o problemă de traducere
You were correct at the time of your testing but I decided to make them consistent.
Tynan et al frequently change the syntax for rewards as well. There appear to be RewardStandardCore as well as RewardStandardLowFreq, MidFreq and HighFreq. I don't know the difference between StandardCore and the Freq, nor the odds for any of them. All I know for sure is they do appear on vendors and in quest rewards.
The vanometric stomach also prevents gut worms now as intended.
Im running a transhumanist colony right now, and this would be perfect to slot in there.
I dont exactly know if it actually effects the game or not, might just be a display issue and purely visual, there wasnt any error in the log but I just noticed it when looking at stats
Every mod I release I test alone with the DLCs installed, everything up to date, and if it works flawlessly then I upload it. I am not getting any error and I can visually determine the mod is functioning by the rate in which the sleep need meter depletes when installed versus not installed.
Otherwise it could perhaps be a mod conflict. It appears to be working as intended from my end.
The neural recharger's effect is "rest fall rate -75%" but there is no such stat in the pawn's stat screen. if it was meant to be "sleep fall rate -75%" similar to the circadian assistant, you might need to update it so it effects the right stat