Stellaris

Stellaris

Ancient Systems
90 kommentarer
justaguy7272 30. sep. kl. 13:01 
are you gonna fix it for the new update soon?
ogdinmar  [ophavsmand] 11. maj kl. 20:29 
Yes i do. Ill try to get around to it this week. I ran a quick test and it seems to be functioning still in 4.0
profjang 11. maj kl. 6:41 
You're busy, but are you planning a 4.0 update?
ogdinmar  [ophavsmand] 10. sep. 2024 kl. 10:28 
Thanks @ranma100 for the confirm. It should continue to function through most updates as the files are independent of the games files. I do my best to keep the version up to date but am really busy of late. I will try to get it updated this week.
ranma100 8. sep. 2024 kl. 15:59 
Still working in 3.12.
Sophia Ferddinand 24. maj 2024 kl. 18:09 
Does it work with 3.12? BTW, thank you for your work!
Knight 'Pink from the Outset' 8. maj 2024 kl. 23:01 
Oh sick, didn't think to check this. Thanks for your service!
ogdinmar  [ophavsmand] 26. mar. 2024 kl. 15:45 
I just uploaded a fixed version. The events should all be firing correctly now.
ogdinmar  [ophavsmand] 25. mar. 2024 kl. 13:02 
Ill take a look at it.
Knight 'Pink from the Outset' 23. mar. 2024 kl. 23:28 
Don't think the event is firing properly in the latest version. It isn't setting the star flag correctly or giving the techs, so my guess would be something changed about on_fleet_destroyed_perp
ogdinmar  [ophavsmand] 2. dec. 2023 kl. 8:07 
@LegitGamer1017 It should work fine as the files are all unique to this mod. ill try to get the version number changed here this week.
LegitGamer1017 2. dec. 2023 kl. 0:37 
Is this mod still working OK for 3.10.* ?

The description says updated for 3.9 but just wanted to see if there are any issues if I run it in my 3.10 playthrough.
ogdinmar  [ophavsmand] 9. okt. 2023 kl. 9:00 
At the moment I prefer to keep them as they are, sorry.
Spieler 9. okt. 2023 kl. 0:34 
Any plans to make it so reanimators can reanimate the guardians?
ogdinmar  [ophavsmand] 28. sep. 2023 kl. 8:18 
Checked and it does still work but i updated the version number so you dont get the annoying triangle next to the play button.
ogdinmar  [ophavsmand] 27. sep. 2023 kl. 8:36 
@Guzman It should be becasue it doesnt actually modify any vanilla files. I have been busy with a big project havent gotten around to changing the update notes. Ill do a double check today to make sure.
Sophia Ferddinand 26. sep. 2023 kl. 9:25 
Hey, great mod. Is it compatible with 3.9?
knon_20 7. juni 2023 kl. 14:52 
ogdinmar, Thanks!
ogdinmar  [ophavsmand] 7. juni 2023 kl. 7:12 
@knon_20 Done.
knon_20 30. maj 2023 kl. 19:33 
Hi! Please transfer the names and classes of ships (guardians) to localization.
ogdinmar  [ophavsmand] 23. maj 2023 kl. 15:21 
Just updated it with the fix. thanks for the catch.
hyper_fool_80 18. maj 2023 kl. 6:32 
@ogdinmar I noticed while doing some Conflict Solving that when you added the deposit to the planets you used add_deposite shouldn't it be add_deposit instead.
ogdinmar  [ophavsmand] 26. mar. 2023 kl. 8:13 
@thx1134games done! I added a despot to each of the ancient worlds. I initially didn't because there wasn't a big use for them when I made the mod, but if they are more used then it fits.
thx1134games 21. mar. 2023 kl. 12:22 
What you might consider is adding minor relics as a deposit in the ancient systems. (Say 1 or 2)
3.7 puts a high emphasis on spending minor relics.
ogdinmar  [ophavsmand] 19. mar. 2023 kl. 10:10 
I have updated the descriptor file so it shouldn't show as out of date. As a side note this MOD is self contained so it should still function regardless of version listed.
ogdinmar  [ophavsmand] 23. dec. 2022 kl. 12:04 
@Zag14 Sorry been busy. I'll be checking on it here soon. Im assuming it should still function fine since most if not all the files are independent of the main game files.
Zag14 22. dec. 2022 kl. 14:35 
no update needed?
knon_20 31. okt. 2022 kl. 19:16 
Thanks for "-Added Localization for System/Planet names.".
ogdinmar  [ophavsmand] 4. okt. 2022 kl. 9:05 
@doctornull Im currently working on getting all my mods updated to 3.5. This one should still work just fine as it doesn't change any vanilla files.
doctornull 3. okt. 2022 kl. 11:14 
Anyone try this with 3.5 yet?
knon_20 4. sep. 2022 kl. 21:50 
I ask you to add a link to the Russian localization in the description of your mod.
knon_20 3. sep. 2022 kl. 10:54 
thanks
ogdinmar  [ophavsmand] 3. sep. 2022 kl. 8:42 
I'll see what i can do about making system/planet names more localization friendly. Also line 24 doesn't need " " to function, but if its hindering localization translations, I'll add them when I get around to localizing the planet names.
knon_20 2. sep. 2022 kl. 12:23 
ogdinmar
make external links so that they can then be localized. Names of systems, planets of flotillas.
ogdinmar  [ophavsmand] 2. sep. 2022 kl. 10:18 
@kron_20 What do you mean for their translation? Are you talking about in the Russian translation files?
knon_20 31. aug. 2022 kl. 21:38 
In the mm_legendary_guardian_events file, line 24 is missing " "
knon_20 31. aug. 2022 kl. 21:35 
Hi! Please take out the names from the folders with the files: global_ship_designs and solar_system_initializers in the localization file, for their translation.
Strife 24. juni 2022 kl. 20:02 
thanks m8 :-)
ogdinmar  [ophavsmand] 24. juni 2022 kl. 7:55 
I put the asteroids in today.
Strife 22. juni 2022 kl. 11:00 
thanks m8, keep up the good work.
ogdinmar  [ophavsmand] 22. juni 2022 kl. 8:59 
I'll see what i can do about adding a regular asteroid to the systems.
Strife 20. juni 2022 kl. 16:44 
i agree with doctornull
doctornull 10. apr. 2022 kl. 17:50 
The [hostile_system] flag seems to be working -- thanks!

One more request: could you put some normal asteroids in the asteroid belts? These guardian systems often become border chokepoints between empires, and having a place to build Asteroid Artillery (from Gigastructures) would be really nice.
Rips 8. apr. 2022 kl. 6:49 
Ok thank you!
ogdinmar  [ophavsmand] 8. apr. 2022 kl. 6:41 
I do not know off hand. I don't use console commands other than give tech for testing. You can check earlier in this thread to see if it was mentioned by others.
Rips 4. apr. 2022 kl. 9:47 
Ok thanks. Any ideas on the specific commands?
ogdinmar  [ophavsmand] 4. apr. 2022 kl. 9:32 
@rips iirc someone mentioned that you probably could with console commands but I have it set on galaxy generation.
Rips 4. apr. 2022 kl. 8:06 
Can this be added to a saved game, and the new systems will be added to the existing galaxy or do they only get added at galaxy creation in a new game?
ogdinmar  [ophavsmand] 2. mar. 2022 kl. 21:18 
@doctornull i can give it shot.
doctornull 2. mar. 2022 kl. 18:11 
Could you make the dragons non-hostile to the Caravaneers?

The Caravaneers are not smart enough to path around the dragons, and they get stuck in a jump-back loop forever if they ever path through one.