No More Room in Hell

No More Room in Hell

Souere Manor V4
Počet komentářů: 9
Sour Zombo  [autor] 9. lis. 2021 v 9.48 
Thank you for the info! I wouldve gotten this small update done sooner but i had map problems. All fixed now tho. Thank you again!
LoboLupus 5. lis. 2021 v 17.16 
Friend, I wanted to make a request and a recommendation: If possible when updating the map in the workshop, put a fix_1, v1.1 or v2.0, something that is different from the previous att. Because otherwise, putting the updated map on the server without this aforementioned change will cause an error for players: your map is different from the server. The only way to resolve this issue is to manually rename the downloaded file. This is because NMRIH doesn't overwrite downloaded files if they have the same name, the game just adds files it doesn't already own, which causes this conflict on the server. But it's just my suggestion, I own the Brazilian server GADOLANDIA [BR], any questions, you can contact me. Your map is very good, congratulations on the map and your contribution to the nmrih workshop.
Dz7_ 29. říj. 2021 v 7.50 
a doubt, in the part of fortifying the truck what is to do?
Demo 24. říj. 2021 v 18.03 
Not bad for a relatively new-ish mapper. While this one is a bit bare bones as others have stated, keep trying! Keep chipping away at mapping and I'm sure you'll be able to create something nice and fun you'd be proud of! :cozybethesda:
Flippy 24. říj. 2021 v 13.01 
The map is too short for 5 minutes, + very few zombies and no clips, you can jump on any table and they won't be able to get the players. So far, very bad.
东方方ぺ 23. říj. 2021 v 23.08 
I think you can make a bigger map and do more tasks. Zombie density can be slightly increased. At present, this map is relatively mediocre, without exclusive map features, and the progress bar is best preserved. However, according to the current version, this picture can be said to be the most suitable one for beginners just in into the pit.
MasterTrump 23. říj. 2021 v 19.13 
Good light and environment.some suggestions:
Too few zombies. I just met 10 zombies in the whole map.
After I place the ide there's no ide be planted near the door,so I can't know if it explodes,then left me half life:)
Repairing the trunk is quite a long step.maybe save the progress of the trigger is better.And after repaired,the trigger doesn't be killed.

»υlreϯϟ✧ 23. říj. 2021 v 18.26 
these are recommended keyvalues for indoor func_zombie_spawn:

"spawn_density" "10.0"
"spawn_regen_target" "1.0"
»υlreϯϟ✧ 23. říj. 2021 v 18.22 
there is a bug related to ending output logic, if you press button before doing any of last part tasks you can trigger extraction and win easily, also try to increase the size of func_zombie_spawn zones because they dont work properly if they dont cover all floors