Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
3. Enemy tanks?
4. Utilizing a significantly nerfed version of the development director map "experts" to roll out initiatives in specific areas and to significantly reduce the cost of civilian initiatives that are rolled out to really emphasize the fact that the international support is covert rather than overt.
1. reduce player agency by blocking soldier initiatives and making intelligence over a region a deciding factor in winning fights to enhance the "resistance" and spying aspect of the game.
I liked all the new flavor text all around. The commissions about reparations, homes, and new tactics such as spies are great flavor.