Gloomhaven

Gloomhaven

Reduced Randomness
17 則留言
Frission 2022 年 5 月 12 日 下午 6:49 
see I want the opposite, I want a mod that adds random seeds to restarting rounds. :I
BurningFalcon 2022 年 1 月 15 日 上午 11:43 
I think the mod is obsolete now with the integrated Home-Rules
Rory 2021 年 12 月 2 日 上午 2:54 
I had some issues happen in my game when using this mod. Perhaps these are bugs with the new campaign but I haven't encountered these bugs yet with the un-modded game. This is the only mod I use for this game too.

Basically the elemental effects for adding damage to certain ability cards stopped working. For example, the +1 damage effect on the Spellweaver's card, Mana Bolt, stopped working. There were some other +1 damage effects that stopped working for the Cragheart as well. When I played without the mod, there were no problems. Another strange thing happened when I fought the Prime Demon. Basically he was invincible and I couldn't kill him, but when I played without the mod, I could kill him after destroying that altar (sorry for the spoilers).

Like I said, I'm not 100% sure, but I was wondering if other people have experienced issues such as these. Thank you very much for creating this mod!
VitA  [作者] 2021 年 11 月 28 日 上午 9:59 
I think iron helmet should work. But I could not test it yet.
I just changed the values of the modifier deck. I did not change which cards are in the deck. So the x2 card is drawn but handled as +2. I expect iron helmet to work in that case.
Grognerd 2021 年 11 月 20 日 下午 7:47 
First off, this is a dandy mod, and works great on a fresh campaign, much thanks! The question I'm wondering about is, do you know what happens (or not happens) with the Iron Helmet and this mod? Iron Helmet converts enemy x2 to +0, so ... hmm.
BBBB.Kiwini 2021 年 11 月 6 日 下午 1:39 
There was an unintended interaction with changing mods mid-campaign. I don't think it's specific to this mod, but rather the rules around modifying mods have changed in the last couple of days which is why you're only noticing it now.

The discord is the best place to discuss the change with the devs and understand it fully, i'm not an expert on the topic.
No need 2 cry 2021 年 11 月 5 日 上午 7:00 
I had no problems saving with other mods, even with all of them enabled in a single ruleset. But I have now found out what the problem was. For whatever reason, after I deleted my unmodded campaign save, I could save the modded one with the costum ruleset. I tried recreating it by starting another unmodded campaign, and sure enough, I could load the modded campaign from the last save, but it would not create a current save as long as the savegame from the unmodded campaign existed. I dont know why or how, but that fixed it for me. Leaving this here in case somebody else has this very weird problem. And thanks for the mod by the way, very much appreciated
VitA  [作者] 2021 年 11 月 3 日 上午 11:36 
THX for the award! I am flattered :)

To start a game with the mod, you have to download the mod, create a new ruleset, add the mod to the ruleset, hit compile and then hit play (at the right bottom of the screen).

I have no idea, why you can't save. My mod is really just about the modifiers and should not influence saving mechanics in any way. Do you have problems saving, when you use other mods?
No need 2 cry 2021 年 11 月 3 日 上午 8:14 
When I activate this mod for the campaign, the game does not save for me, since I cant load the campaign after exiting the game. Any ideas why that might be?
Stuie 2021 年 11 月 3 日 上午 5:13 
Thanks so much for this mod!
dimkysh 2021 年 11 月 2 日 下午 2:08 
hello! explain please how should i turn on mod in my company? i have download it but when i play i still see and use x0 card
BBBB.Kiwini 2021 年 10 月 25 日 下午 5:10 
Thanks for the awesome mod Phitamalz! My wife hates drawing x0 as Scoundrel and this mod will definitely make her much happier.
VitA  [作者] 2021 年 10 月 25 日 上午 9:51 
I just updated the mod, so that blessings and curses are also set to "+2" and "-2". Feel free to test it.
VitA  [作者] 2021 年 10 月 25 日 上午 8:22 
Thanks aLx. It's my first mod ever
VitA  [作者] 2021 年 10 月 24 日 下午 12:08 
Oh, I just missed that part. I will change it and release a new version. Thanks for the hint.
BBBB.Kiwini 2021 年 10 月 24 日 上午 10:16 
Is "Special modifiers such as blessing are not affected" a deliberate choice or a technical limitation? The Game Variant in the board game's rules also treats Bless and Curse as +2 and -2 respectively.
aLx. 2021 年 10 月 24 日 上午 9:45 
Told you on Discord, but thanks for the work!