安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題






Basically the elemental effects for adding damage to certain ability cards stopped working. For example, the +1 damage effect on the Spellweaver's card, Mana Bolt, stopped working. There were some other +1 damage effects that stopped working for the Cragheart as well. When I played without the mod, there were no problems. Another strange thing happened when I fought the Prime Demon. Basically he was invincible and I couldn't kill him, but when I played without the mod, I could kill him after destroying that altar (sorry for the spoilers).
Like I said, I'm not 100% sure, but I was wondering if other people have experienced issues such as these. Thank you very much for creating this mod!
I just changed the values of the modifier deck. I did not change which cards are in the deck. So the x2 card is drawn but handled as +2. I expect iron helmet to work in that case.
The discord is the best place to discuss the change with the devs and understand it fully, i'm not an expert on the topic.
To start a game with the mod, you have to download the mod, create a new ruleset, add the mod to the ruleset, hit compile and then hit play (at the right bottom of the screen).
I have no idea, why you can't save. My mod is really just about the modifiers and should not influence saving mechanics in any way. Do you have problems saving, when you use other mods?