Sid Meier's Civilization VI

Sid Meier's Civilization VI

Starting Pets for ALL CIVS
34 kommentarer
rui.raen  [ophavsmand] 29. mar. kl. 5:36 
Yes try to see XML inside workshop files
TurtleMaster 23. mar. kl. 12:25 
Hey, is it possible to change which animals civs start with? I for one wanna use the white tiger in a snowy enviorment, but I dont really wanna play as India.
Obb 10. juni 2024 kl. 7:01 
Thanks for your answer !
Indeed, doesn’t seem to be working. I enabled both your pet mods, but got none.
rui.raen  [ophavsmand] 10. juni 2024 kl. 2:35 
I believe not at the moment.
Obb 9. juni 2024 kl. 14:03 
Can be used alongside the Wildlife mod’s rework from Leugi ?
rui.raen  [ophavsmand] 12. dec. 2021 kl. 6:51 
You protect pets and they protect you. Besides, it has a feature, if they die another will appear.
EsroHyzArC 9. dec. 2021 kl. 12:12 
This is adorable.cant see a situation to actually use it but it looks like a fun idea!
howevah 29. okt. 2021 kl. 10:13 
awesome m8 ty! :)
rui.raen  [ophavsmand] 29. okt. 2021 kl. 7:45 
rui.raen  [ophavsmand] 29. okt. 2021 kl. 6:37 
@howevah: They don´t cost you anything so having more with no problem. You can remove them at will, If you remove all of them by mistake only one of each species appears, as in the last update. As for Barb animals, I will make a new version, stay tuned.
rui.raen  [ophavsmand] 29. okt. 2021 kl. 5:55 
Updated: If your pet is dead for some reason don't cry, one of the same species will appear somewhere near your capital city.
rui.raen  [ophavsmand] 27. okt. 2021 kl. 15:14 
I can make two versions Maybe.
howevah 27. okt. 2021 kl. 13:02 
Sweet, to bad about removed barb animals being removed. Absolutely loved the massive amount of barb animals everywhere :)
rui.raen  [ophavsmand] 27. okt. 2021 kl. 12:10 
@howevah its default behavior, I removed barbarians animals, but since they appear at wildlife by script, the only way I found is also use script to remove but only next turn they disappear. As for doubling animals will try to correct it.
howevah 27. okt. 2021 kl. 11:00 
No idea if it's just me...but all non player animals spawn for just 1 turn and then they are gone.
Also every time you load "auto save turn 001" your pets get doubled.
howevah 27. okt. 2021 kl. 10:59 
No idea if it's just me...but all non player animals spawn for just 1 turn and then they are gone.
Also every time you load "auto save turn 001" your pets get doubled.
rui.raen  [ophavsmand] 24. okt. 2021 kl. 8:20 
A tip from my kids! updated version with healing ocean animals outside borders.
rui.raen  [ophavsmand] 23. okt. 2021 kl. 14:14 
Additionally, I already used "Custom Unit Names" from @ChessPro2007, but now is a must-have, just name your Pets! from start: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2507454153
rui.raen  [ophavsmand] 23. okt. 2021 kl. 14:11 
Fixed the coastal access! It was that "no embarking" feature that I missed earlier.
rui.raen  [ophavsmand] 23. okt. 2021 kl. 0:51 
Thanks you two for all the valuable inputs, I will check that out.
Shirotora Kenshin  [ophavsmand] 22. okt. 2021 kl. 16:55 
@ChessPro2007 - Yep, that is true, we added that feature cause after the first release all the mod users told us that it is too annoying having the sea animals pillaging the coastal improvements all the time.
@rui.raen - it is not defined in graphics stuff, but if sea animals will be able to enter coastal tiles, you will see some graphical glitches, with some parts of the body of sharks going under the ground, there was no solution to this.

It seems that a lot of people like that new mod, i am glad rui raen had the idea that it would be better to have pets than to kill barbarian animals.
ChessPro2007 22. okt. 2021 kl. 16:07 
@rui.raen It, also happens with land combat animals as well. No matter the tech you have land animals are stuck on that same continent they started on. To be honest it is easy enough to edit, all the creator of the wildlife mod has to do is remove the unit abilities section.
ChessPro2007 22. okt. 2021 kl. 16:05 
@rui.raen Well, unfortunately after looking in the code it turned out to be a part of the original mod. All sea animals have a 'unique' ability to being unable to enter coastal tiles.
rui.raen  [ophavsmand] 22. okt. 2021 kl. 10:17 
@ChessPro2007 I also noticed that. I will try to correct it next time but I believe it's a thing defined at the graphical level, let me see with Shiro. Thanks for your support.
ChessPro2007 22. okt. 2021 kl. 6:22 
Funny mod! Too hilarious to see Maori fighting with whales, lol. However, I do have a problem with this mod. I don't think the sea animals are flexible enough. They just stay in the ocean all game. Some should be able to move into coastal tiles. (If a 6-ton battleship can go in coastal waters, why can't a shark?)
Noah 20. okt. 2021 kl. 13:03 
@rui.raen Haha, that's sweet. And no problem, I'll go ahead and give this its first award :steamthumbsup:
Be_Le_Me 20. okt. 2021 kl. 8:12 
Very cool!
rui.raen  [ophavsmand] 20. okt. 2021 kl. 6:14 
For more info just added much more ("spoiler") screenshots.
rui.raen  [ophavsmand] 20. okt. 2021 kl. 5:31 
@V This mod just uses WildLife ones, made by @Shirotora Kenshin. But you can take a look into Dinosaurs in Prehistoric Mod mod that also depends on WildLife mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1883172855
v 20. okt. 2021 kl. 5:20 
Hi!.Can you make a dragon or a leviathan? :)
rui.raen  [ophavsmand] 20. okt. 2021 kl. 2:29 
@Noah actually has a cool story behind it, my kids play civ 6 and they love WildLife mod. And I once said, "well, I believe I can add them to your playing civ", which they said "Please DO!", and here you go :) Thanks for your support.
rui.raen  [ophavsmand] 20. okt. 2021 kl. 2:25 
@gabagool you have more info at the wildlife mod that this depends on: https://gtm.steamproxy.vip/workshop/filedetails/?id=1794164160 , but you don't have all the stats there.

Anyway, besides being amazingly designed animals, their strength and overall stats are not very different from units at the start game (see Manta at screenshot).
Noah 19. okt. 2021 kl. 16:41 
Civ really is the only history game that can offer mods like this. Cool stuff.
brometheus 19. okt. 2021 kl. 14:33 
What do the pets do? Any stats for their sight range, combat strength, etc? The civfanatics link doesn't have any info