RimWorld

RimWorld

Niche Tactical Weapons (Continued)
9 kommentarer
Szymkim2134 18. okt. kl. 0:57 
CE?
Safeway212 21. juli kl. 12:48 
1.6?
Zaljerem  [ophavsmand] 5. jan. 2022 kl. 8:01 
You're very welcome!
dendroid101 5. jan. 2022 kl. 7:51 
This has been really great thank you
Zaljerem  [ophavsmand] 30. sep. 2021 kl. 7:07 
As far as balance: I converted this mod, tested it long enough to verify the weapons were present and functional. I tend to leave the settings in the mods I convert, expecting that if anyone is interested, I'll get feedback. If not, they can remain as broken, but interesting, museum pieces. I'm ok either way.
Zaljerem  [ophavsmand] 30. sep. 2021 kl. 6:00 
Shotgun was in a previous version of the mod, no longer - I've fixed the description. This is an older mod I converted, so I tend to leave the previous version notes intact (unless there's something glaring like this) ... not my mod originally, but open to any and all suggestions/criticism.
Thundercraft 29. sep. 2021 kl. 21:41 
Quote, "(The Ultra-Heavy Machine Gun, Breaching Charges, Teleporter Rifle, Incendiary Carbine and Rotary Machine-Shotgun will show up on raiders only very occasionally)"

I'm... confused...? What is this "Rotary Machine-Shotgun" that is mentioned at the bottom as very occasionally showing up on raiders? The rest of the description has no mention of this weapon, so... Was this a weapon that got added later, but the author forgot to update the description about adding it?
Thundercraft 29. sep. 2021 kl. 21:41 
Also, I am surprised that the "PDW pistol" is not mentioned as showing up on raiders... yet the scary-sounding "Teleporter Rifle" does? (I thought sapper raids were hard to deal with. But imagine dealing with multiple raiders with Teleport Rifles.)

The PDW pistol sounds to be an improved pistol, so I don't see why it should not show up on raiders. If any weapon is designed to not show up on raiders for the sake of breaking game balance, I would think it would be the "Teleporter Rifle" since it will make raiders much more difficult to deal with.

Does the Teleporter Rifle even require a research project to unlock? (I would think it should be Archotech, Ultratech or at least Spacer!) For that matter, do any of these require any research? What about the Breaching Charges?
Inadequate Coin Champion 29. sep. 2021 kl. 16:40 
Here I was thinking that those were Nokia's in the thumbnail