Crusader Kings II

Crusader Kings II

Flogi's Buildings & Technology Mod
1.522 kommentarer
Waldenser 10. aug. kl. 12:03 
Please add limits to the Legal Systems Laws. The Constant Change Spam is annoying
flogi  [ophavsmand] 8. apr. kl. 9:29 
You can join my discord and contact me there: https://discord.gg/xPtq2WpM
Dynhus 8. apr. kl. 9:15 
Ok so it's normal, good to know! I will translate it for my game, but I'm bad at english so it will be approximate lol. If you want i can share you when I finished?
flogi  [ophavsmand] 8. apr. kl. 9:08 
The french localisation was not updated to the latest version. There were some ppl providing it as my french is not the best.
Dynhus 8. apr. kl. 8:56 
Hi Flogi! The french localisation have some problems, I share you screenshots of the game and of the localisation file: https://imgur.com/a/iseG9a1
Do you know why this csv file do that? 😅
Btw, thx you so much for this wonderful mod ❤️
Mehrbandak 20. mar. kl. 4:02 
im loving it but with hip the ai seems to get itself into a debt spiral most larger rulers have large loans taken out?
Varainger 23. feb. kl. 8:20 
The link to Strategiezone doesn't seem to work for me.
Steam appears to add "amp;" after the &.
The address for the Strategiezone modding forum though works :
https://www.strategie-zone.de/forum/viewforum.php?f=773
flogi  [ophavsmand] 21. feb. kl. 6:57 
Ok, should be fixed now.
Ammanas 20. feb. kl. 13:57 
Sorry, it was Cav1, not Cav_1.
Here's a couple image showing what I mean. The first image is clearly the vanilla Calvary retinue. The second image is clearly the Flogi's second tier Calvary retinue. This is from the same game.
https://imgur.com/a/zPsX3rf

Game Rules are
Map Selection: Vanilla
Retinue Options: Flogi's Mod Retinue
Additional Laws: Flogi's Mod Laws
Additional Economy Decisions: Flogi's Mod Decisions
Revolt System: Activated

Latest version of the game, all DLC enabled, only this mod enabled.
flogi  [ophavsmand] 20. feb. kl. 13:33 
As for the retinue thing: Which game rule are you using? I cant find Cav_1 in the files.

As for the special marshal dependent capital buildings, they do provide the bonus that if you have a marshal of that certain culture you can recruit special those special troops, for example berserkers for your retinue.
Ammanas 19. feb. kl. 11:15 
Not a bug report:
The first level of cultural Training Grounds buildings (eg Berserker Training Grounds) don't give any bonuses (aside from tech points) on the build menu screen. This appears to be intentional design because it is consistent across the cultural buildings, but looks like a bug from a user perspective because buildings usually have bonuses.
Ammanas 18. feb. kl. 0:22 
Bug Report:
Cav_1, the first normal Calvary unit is the vanilla unit instead of the modded unit. It shows up as 400/100 for 145g in the Retinues menu, but you only get 200/50 for 73g. Most importantly it retains the vanilla +20% Calvary modifier.

To confirm that it's not a mod conflict I booted up the game with only this mod active and the 'problem' persisted. All other Retinues I've checked were the proper modded Retinues.
flogi  [ophavsmand] 24. jan. kl. 9:29 
Its british english dude.
General WVPM 23. jan. kl. 4:28 
Corn farms in medieval Europe? I think not.
flogi  [ophavsmand] 7. jan. kl. 10:59 
Yes.
Mehrbandak 7. jan. kl. 10:54 
by editing the law file in common?
flogi  [ophavsmand] 7. jan. kl. 8:19 
HIP is not the issue with that. If you want the AI to be able to change the laws, its not difficult to achieve that they wont change them all the time.
Mehrbandak 7. jan. kl. 3:05 
does anyone know a way i can edit the files to implement a cooldown for the laws on my hip playthrough? thanks, love the historical law options
flogi  [ophavsmand] 29. dec. 2024 kl. 4:08 
That can happen when using mods that create a seperate save folder. You have to delete your Documents/CK II/Flogi's Techmod/gfx/flags folder to reload the flags.
psantos.insti 28. dec. 2024 kl. 8:41 
Am I the only one who has the kingdom flags changed when activating this mod?
flogi  [ophavsmand] 15. dec. 2024 kl. 14:50 
Well you could make a patch yourself. Right now, as I have stated now multiple times the patch is not updated and thus will not work with the newest version of ck2 plus and without an update it is not going to work.
Local 58 14. dec. 2024 kl. 21:38 
The trade routes in TradeRoute addon are HORRIBLY messed up, covering the entire map in a buggy mess.
flogi  [ophavsmand] 8. dec. 2024 kl. 1:41 
What building are you talking about???
neidhard 7. dec. 2024 kl. 22:32 
why does upgrading lower building stats???
Dr. Tryhard 4. dec. 2024 kl. 14:54 
Thanks for the reply! To answer your question, no, I only play with English. Is there any other possible causes for this error?
flogi  [ophavsmand] 4. dec. 2024 kl. 14:00 
Well supported languages for this mod are only English, German and French. Maybe you are playing in another language?
Dr. Tryhard 3. dec. 2024 kl. 21:42 
Hey flogi, my mod has a localization error with the unique retinues, at least for Berbers. The Berber retinue shows RETTYPE_RETINUE_CUL_BERBER instead of the intended name. Haven't checked other cultures, but I suspect the same for the mod-specific retinues. Am I missing something?
Andr 23. okt. 2024 kl. 10:10 
the only issue i have found with this mod and hip, is that when i use this mod the qasar khagan of 870s bookmark is dead before starting the game, so after u start he dies and the khaganate becomes a tribe
waeq17 22. sep. 2024 kl. 13:25 
@KrustyTheKlown Thank you very much!
KrustyTheKlown 22. aug. 2024 kl. 6:55 
For anyone bugged by how inactive capital buildings are visible/buildable, in every holding you own in your capital province.
The problem is they check all holdings, not just their own, for whether the building exists.
Fixing it requires replacing:
has_building = ha_geb_*********
with:
FROMFROM = { has_building = ha_geb_********* }
in the potential blocks for each building.
flogi  [ophavsmand] 28. juli 2024 kl. 3:14 
Not without a comp patch, no.
Sqzzy 27. juli 2024 kl. 18:48 
does it work with agot?
flogi  [ophavsmand] 9. juli 2024 kl. 11:14 
The problem has to be on your end, either incompatible mod or corrupted file cause everything is fine for me. Don't know why I even checked cause this is working for years now.
sadhandjob 9. juli 2024 kl. 6:49 
This mod seems to cause serious problems with hospital upgrades, i.e. none of them are available since the tooltip says "One of the following must be true: X" with no requirements within this. I think I fixed it by simply patching 00_hospital back to vanilla. Furthermore, all of the new cultural buildings seem to face the exact same issue, I think it's a problem with having multiple different tech requirements withing the same 'trigger' bracket, or possibly due to the 'potential' variables containing a has_building requirement of the same building level you're trying to build. I'm by no means an expert modder/coder but cutting out these extra requirements and just leaving the vanilla ones seems to make the buildings actually work again, without making them all instantly buildable and breaking the game balance.
flogi  [ophavsmand] 10. juni 2024 kl. 9:52 
No, cant be. There might be more tech requirements though.
Knightshade 8. juni 2024 kl. 23:40 
The mod seems to not allow for hospital upgrades
flogi  [ophavsmand] 12. feb. 2024 kl. 6:48 
No, not really.
Seba I miss you 12. feb. 2024 kl. 4:13 
Do you plan new uptade or something?
flogi  [ophavsmand] 13. jan. 2024 kl. 6:49 
Try to reinstall the mod or use the direct download version if this does not help.
VoidrealmØØ 13. jan. 2024 kl. 6:45 
I can not put points in Majestly Legalism and what's in between
flogi  [ophavsmand] 19. nov. 2023 kl. 3:44 
I think HIP also changes technologies.
manouchiala 18. nov. 2023 kl. 14:36 
why dosent work with hip
flogi  [ophavsmand] 18. nov. 2023 kl. 7:28 
I dont really know. It generally should, if there are no real overlaps. This mod does not change vanilla files where possible.
manouchiala 18. nov. 2023 kl. 5:27 
does the mod work with trade league mod
flogi  [ophavsmand] 15. aug. 2023 kl. 9:41 
Yeah some rulers tend to do that. I have not really found a good way to avoid it.
commanderjap 10. aug. 2023 kl. 13:54 
Oh! Thanks for the response. I have one question tho, Why liege constantly changing laws? Like for a month, he can change twice and it always repeats every month then...
flogi  [ophavsmand] 10. aug. 2023 kl. 10:53 
Yes.
commanderjap 10. aug. 2023 kl. 7:19 
Using the mod seems granting every kingdom more than 20k troops. France can even field 130k troops. Is that normal?
flogi  [ophavsmand] 22. juli 2023 kl. 7:30 
Yes.
Clevaryo 19. juli 2023 kl. 6:08 
why it always have the ahead penalty add 200% is it intentional?