Left 4 Dead 2

Left 4 Dead 2

T.A.C.M - Map Entities Extensions (BETA)
333 opmerkingen
Calvin491 18 aug om 19:00 
Never noticed L4D2 is having issues, I assumed it was because of conflicting mods that I was experiencing problems.
NB  [auteur] 18 aug om 8:28 
@Calvin491 only the main version has lost support , you can probably still use it but am no longer fixing any bug neither any visual issue related to pairing this 2 mods together atm.

use the achieved version instead which is atm far more stable than the main version IMO.

note: am currently taking a huge break from l4d2 / modding in this game as well in general because am a bit upset that some important issues are still in the game and yet nobody talks about it ; and should be top priority to fix but yet no information from valve or TLS team.
Calvin491 18 aug om 1:51 
So this wont work with MANACAT's Improved Random Object Spawner?
Update: I found out how to get past the crashing when playing with reskins, make sure you play on the lowest graphic settings possible
Migzzzz 30 jul om 1:37 
@NB Actually After The Crash Course The Survivor Take The Alternative Route Leading To The Last Stand Campaign
NB  [auteur] 27 jul om 7:26 
@Thinking About A Sangheili Name
"Some maps crashes when playing with mods" no screenshots nor a way to somehow know what exactly the game crashing from your part , glad to know...

@Pizza Wizard if you are a veteran u know how strong they are against tanks , their main purpose is to force agroo from them when your team is overwhelmed.while giving u a way to use basic knowledge and bile bombs more strategically.
Some maps crashes when playing with mods, I wish there was a fix or a compressed version
In map 2 of dead centre there is a fridge halfway sunken into the concrete in the room with the staircase at the beginning of the level when I run this.
Migzzzz 28 jun om 22:22 
Ya KNOW Its Like Peninsula but From 2000's Style
Pizza Wizard 28 jun om 4:28 
Machine guns on the roof of the burger tank in hard rain don't make much sense. You can barely kill anyone with them. Putting the machine gun point in the corner of the blood harvest finale map was a bit of a dumb decision. Normally players are in the ranch or barn, so it would have been better to put the machine gun there. Also additional brownings in death toll and crash course are kinda useless if you are playing with bots. There are too many barrels in the finale of crash course. Bots usually just blow them all up at one shot.
Migzzzz 28 jun om 1:21 
Why Not The Original Random Object Spawner? you'll depend?
Blue Mr Gutsy 20 jun om 22:38 
hey, sorry to be a bother, recently one of my friends was having issues with the archived random object spawner making common infected not spawn on some specific L4D1 maps, so is there anything that could be causing it for em?
Aurelíos 1 jun om 16:42 
why seems like the sun in The Parish campaign its about to explode?
kn0x 29 mei om 17:04 
crashes my game sometimes but its highkey fire
★JΛKΣ★ 29 mei om 13:55 
Could you please release a version without all the extra weapons and throwable spawns
SP-Calamitas 29 mei om 11:41 
does this mod not work without ROS? what would happen if i were to use it alongside the updated version?
i agree 7 mei om 20:17 
is it possible for you to improve the quality of the baked lighting on official maps
Legoshi's 5 mei om 17:01 
Don't worry, I read the description. I like this mod a lot, it just makes the maps more alive by adding more things like the helicopter or new things in the path. I do host a local server sometimes that makes the game harder, especially the Witch and Tank, alongside some small things like Spitter slowing you down and no CI attack delay, but even then the amount of items and weapons make it quite easy. I suppose it's meant for realism expert or just expert in general.
Bob 5 mei om 15:43 
actually i saw 20 chainsaws and 20 m60 on the same chapter is that normal?
NB  [auteur] 5 mei om 11:00 
@♥Legoshi♥
@★JΛKΣ★

Like i already mentioned , the mod was intended to be used alongside other mods that makes the game more challenging however i might rework many of those items spawns in a future update depending on how impactful they are like the bile bombs , etc.
★JΛKΣ★ 3 mei om 14:17 
could you please reduce the amount of item spawn? It makes the game too ez
most sane yandere 2 mei om 20:57 
Cool mod, really; but some of my custom campaigns (ye i und, i need to disable mod to launch them ig) have really weird props, walls, etc.
Can somebody plz hepl with that, what to do?
p.s.: custom maps still have weird stuff, when i delete mod 2
Legoshi's 18 apr om 11:27 
This is cool as hell. The amount of items is a bit dissapointing but the rest is great, makes the levels more lively.
K 31 mrt om 8:53 
@awfuldown i thought you could just go through the hole in the wall?
krazer 20 mrt om 22:42 
atrium extra floor please :(, c1m4
jaytea 12 mrt om 15:52 
I really, really, reaaaally like the fact you added that hard rain shutter in blood harvest tunnel (c12m3_bridge) - this is by far one of the best QoL mods ever
BigHawkNocome 10 feb om 18:50 
There's a subway car with locked doors blocking the way in the no mercy subway section; it requires a tank to show up to progress. Weird but neat.
Mr Trix 31 jan om 19:40 
versus?
NB  [auteur] 29 jan om 20:46 
@★JΛKΣ★ all of them , some more than others because of engine limitations and lack of ideas.
★JΛKΣ★ 29 jan om 20:33 
Does this changes all default campaigns or just a few of them?
NB  [auteur] 26 jan om 13:32 
@i agree those were my early attempts to place entities i forgot to remove some of those once i started adding other stuff ; thanks for the reminder.
i agree 24 jan om 20:08 
theres a lot of strange floating lights in no mercy which i feel need more polish so they actually make sense
NB  [auteur] 15 jan om 9:23 
@TASHA not a great idea , on versus the amount of entities that can be active at the time is reduced by half , going far that limit causes the game to crash.

it is possible? YES , it is worth doing? NO , while i would enjoy adding some entities to specific chapters , it would require doing a custom file for each of them manually meaning a lot of playtesting since RNG can suddently make 1 match stable and next one a total mess.
TASHA 9 jan om 18:21 
I would like it to be implemented in confrontation local servers...
gaugezilla06 5 jan om 14:49 
how do i open gate in blood harvest
雪风保护大家 30 dec 2024 om 0:43 
GOOD:steamthumbsup:
Bob 24 dec 2024 om 8:01 
hey can i give you a suggestion? it would be cool add more vehicles alarms like in cold front
krazer 11 dec 2024 om 9:13 
Brother, a question: could you add some t1, t2 or t3 weapons in the first part of DEAD CENTER before going down the elevator, but let them be hidden in the rooms so it will be fun to look for them, and let there be at least 4 or 5 for each survivor. has a chance to find one for him

¿?:tank:
krazer 30 nov 2024 om 21:32 
thanks bro :)
krazer 29 nov 2024 om 11:53 
Yes, please, thank you very much for considering it, I really love going up to the top floor in the dead center atrium, by the way I love your mod, I have never seen one like it, it is incredible, greetings, I adore you :steamhappy::tank:
NB  [auteur] 29 nov 2024 om 11:05 
I might separate the access to that floor as optional .lmp / vscript mod.
currently readding the access to it with a different aproach
krazer 28 nov 2024 om 18:50 
removed last floor due to game limitations.

NO PLEASE, RESTORE PLEASE BRO :steamfacepalm::steamsad:
krazer 28 nov 2024 om 18:46 
c1m4
experimental event removed.

No please, restore the ending of c1m4, I loved going up to the top floor of the atrium, and there were more cans too, I loved that part, please restore that, or upload a new version where you can go back up to the top floor at the end of dead center in the atrium, it was so beautiful please.

:steamsad:
hrl123 22 nov 2024 om 14:46 
does this work with custom mutations?
Poolsup (TH) 31 okt 2024 om 11:03 
that very weird random crash the game some reason
Poolsup (TH) 31 okt 2024 om 11:03 
hmm something wrong about map is got crash the game by overflowed object limit on loading
Jonah 4 okt 2024 om 20:43 
Thanks
NB  [auteur] 4 okt 2024 om 19:36 
@Jonah https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2942994931&searchtext=map+entities+extensions

pretty much all the content from the original is merged on t.a.c.m but if u prefer the old one with their goods and cons , there u have it.
Jonah 4 okt 2024 om 19:17 
Does anyone know where I can find the original version of this mod? It disappeared a few years ago and this one just doesn't feel quite the same.
Franshish 27 sep 2024 om 8:22 
@NB It's Fine Take Your Time I'll Be Waiting For You To Update Sooner :steamthumbsup: