Space Engineers

Space Engineers

PLC-OS Beta 3 [15-2-24]
32 kommentarer
Twotwinbrothers  [ophavsmand] 16. feb. 2024 kl. 3:45 
Update Beta 3 is here. It has been over two year since last update. Some small improvement are made. We did a lot of testing and found a few thing we want to change.
Twotwinbrothers  [ophavsmand] 12. juni 2022 kl. 11:57 
RaZ@

for the Xyz position

use type "term" whit "<%>"in text instaed "<#>"

<#> = on/off status
<%>= position in XYZ
RaZ 12. juni 2022 kl. 9:28 
Hi, Thanks so much for this I just love it !
How do you get the "x: y: z: position" like the first pictures show us ?
twotwinbrothers  [ophavsmand] 18. feb. 2022 kl. 12:54 
Grebanton1234@

[*] Do you have the mouse on the screen?
[*] Are you in the cockpit or remote?
[*] Mouse mode can be enabled by typing "mouse" in the argument of the PB
[*] PB showing something in bottum corner of the terminal(K) So not, it is not running(recompile)
Grebanton1234 18. feb. 2022 kl. 11:11 
hi, this might sound stupid but how do i enable mouse control? ive downloaded two of the example ships but couldnt figure out how to use my mouse to control them
[LP] Shadow 15. feb. 2022 kl. 16:04 
So, is this CODESYS compatible? :D
Jokes aside, well done!
twotwinbrothers  [ophavsmand] 15. feb. 2022 kl. 6:59 
Hotfix beta 2.1 is out, a couple of small fixes. see change notes
twotwinbrothers  [ophavsmand] 8. feb. 2022 kl. 2:14 
Beta 2 is out now
Bluestar 1. dec. 2021 kl. 11:10 
@Twotwinbothers Well that yt vid is meant to be a touch screen API so hopefully you can plug this mod into that and away we go :D
Anton 1. dec. 2021 kl. 8:14 
@Twotwinbothers

Bad joke on my part. Its Rockwell's software for PLC/HMI management
Twotwinbrothers  [ophavsmand] 1. dec. 2021 kl. 6:29 
@Bluestar

it need a controller. it use the gyro movement to move the mouse, Remotes are controllers to.

PLC in the electronic industry can be controlled by touch screen, so that would be really awesome. i have seen movement on screen by sensor but there was no way confirm action.
Bluestar 1. dec. 2021 kl. 1:29 
Thought id point out this script that still works
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=830161780&searchtext=inventory+view
Adds a inventory viewer, works with modded items so its dynamic

Thought id share in-case some of its code might be helpful to see for ideas ect
Bluestar 1. dec. 2021 kl. 1:25 
@Towtwinbrothers
Yer i have no doubt this is complex, I do thing these examples i listed are what people would want out of this OS the most so having them as long term stretch goals would be good

Is there currently a way to use a screen without being in a seat?
Could see any info about it

This guy here https://www.youtube.com/watch?v=r0bwv_zscY0&t=95s
Is making a touch API that dosnt need to be in a suite

These two mods together would be an absolute dream

No more vanilla ui Hello immersive on screen ui :D
Twotwinbrothers  [ophavsmand] 1. dec. 2021 kl. 1:15 
@Antonoviich

What do you mean by FactoryTalk
Anton 30. nov. 2021 kl. 22:26 
Can we get FactoryTalk integration please? /s
twotwinbrothers  [ophavsmand] 30. nov. 2021 kl. 2:26 
@Bluestar

i Should like it to, but changes are stil made to the code. Assembler Ui Example wil take time, time i can use to improve the script.

In the manuel there is a chapter that bring you to some examples.
cargo and inv are threre already

cargo show list of items in containers whit tag/part of name in it
inv show item in one inventory slot.

Era G1 Mobile Generator will be updated with the next update of this script. To show how you can automate the survival kit.

The Era G1 Mobile Generator took me a week of free time to program.
The assembler will take me probably three weeks. Won't be able to fit in one customdate.

If you want to figure out how this script works, the assembler is not the one to start with.
Bluestar 29. nov. 2021 kl. 16:06 
Id like to see some usable presets setup it would help to better understand what can be done here
What id like to see is
- Assembler Ui Full screen- like Era G1 Mobile Generator but without the extra stuff
- A refinery screen
- Cargo display to show what's inside a or a group of cargo containers

What id like to do i use these screens to place onto the actual blocks in question.
I place an lcd on to and assembler with the control ui so i can walk up and use the assembler without using vanilla ui, I can walk over to a cargo box and see whats in it by its display

What would be awesome is edits to these blocks to includes lcds built into them for this use, but manually placing lcds good enough

I just think some preset code we can copy over into the customdata would be nice so we can use this now till each of us figure out how to customize
Twotwinbrothers  [ophavsmand] 29. nov. 2021 kl. 13:34 
@Rusted Droid

It has a sleep mode (optional) for when the controllers are not in use. it must be activated by setting ''sleep,"number of tiks'' in the customdata.

This refreshes every tik. sleepmode will set it to "none" until the PB gets an argument.
Rusted Droid 29. nov. 2021 kl. 9:45 
Do this script execute on every game tick or can be configured to do refresh "on demand" ?
Asking as many scripts require regular refresh for them to work and can overrun game logic = bugs.

Automatic Lcd can kill fun if used on 5-10 ships
twotwinbrothers  [ophavsmand] 7. okt. 2021 kl. 2:10 
R_Oerich

Iets make an discusion where we can try to figure out why you don't get it to work. that why its in beta :steamhappy:
R_Oerich 6. okt. 2021 kl. 23:38 
Love the ideer of this script. Havn't managed to get it to work yet tho.
Hope to se some simple examples of the script and cant wait for your instructions for the script.
Good work.
ricardopriscojunior 3. okt. 2021 kl. 10:50 
Having trouble to setup code and arguments.
Does anyone got it working? please share the custom data with me?
Twotwinbrothers  [ophavsmand] 3. okt. 2021 kl. 3:32 
@Dying Dark Star

yes this is a ingame script and must be loading in te programmable block.
Dying Dark Star 1. okt. 2021 kl. 19:29 
Does this Script need a programmable block?
ViccyQ 30. sep. 2021 kl. 11:42 
Space Engineers is turning in Star Citizen and I love every bit of it!
Kodiak 30. sep. 2021 kl. 7:32 
Conga rats!?!?!? Thats funny.
Ren 30. sep. 2021 kl. 2:07 
Conga rats on getting your script on the home page!
Twotwinbrothers  [ophavsmand] 28. sep. 2021 kl. 4:47 
"Hello World", We're glad you like the script. And @Randy Rory you don't need Phd in computer science We both don't have that either :steammocking:. in the custom data no C# code is used, only lines with arguments you have to fill in.

We try to make a Video of the Basic Setup, Perhaps someone whit more experience could do that in a heartbeat?! it's look more work than it realy is. The Guide is still a Work in Progress
we like to know where we can improve it.
Noah Park 27. sep. 2021 kl. 6:19 
Looks sweet but if i'm honest i have no idea how to make this actually work and the guide is not the most user friendly thing on the planet.

I feel like I need a phd in computer science to figure out how to use it.
zen 25. sep. 2021 kl. 16:21 
what manner of futt buckery- is this the last piece to my 6 year spaceship puzzle?
Walto 25. sep. 2021 kl. 12:07 
Well, that's impressive ! Thanks for the good work ! Keep it up !
Serža 25. sep. 2021 kl. 4:35 
impressive, keep up such great work!