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回報翻譯問題
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3261316725
I think by default some of those options would be on, so when you boot up your UI will be messed up. Just go to mod options and X out the above. Tested by adding midsave for a couple minutes.
If you would support Owlchemist on Kofi you would know that he probably will come back and is still active.
Quit b*tching around
I just have a question. Won't the developers come back and update again?
I use a mod that automatically marks all mined chunks to haul and sometimes dozens of chunks lay with those ugly arrows for a very long time
I don't understand why the option to hide pawn names would exclude traders. Hiding the trader names may make it difficult to know who is can trade, but I think it should be an option too.
It seems that Hospitality's guests are also treated as traders, so that will solve my problem. Best regards.
I mean this will be radius of 5 squeres around pointer who shown names of items?
- Prisoners and slaves have been split into their own separate mod options.
- The mod options UI has been redone and is now in the style of some of my newer mods, split into tabs.
- Reduced harmony overhead.
Thanks, Owl!
- Performance improvements: The harmony patches for this mod that get the most traffic have been converted to transpilers in order to reduce overhead.
- The mod option "optimize lister" is now enabled by default. This feature was added awhile ago and as a reminder it improves overall overlay performance by around 40% when zoomed way back.
@Hottt - good point, I should split 'em.
- Not sure how performance-intensive this check would be with rendering a small handful of labels, versus the impact of rendering everything without the mod. So feel free to shoot this down if its a dumb idea.
- Optimization for the handling of unnamed animals (such as wild animals). Normally, when the mod is passed such an animal, it passes it thru for vanilla code to handle. But then vanilla code just skips it since many animals have no names to print. This optimization eliminates this needless overhead, and I measured a substantial 25% improved performance on the overlay code loop.
- Adds support for Hospitality's guest beds.
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@Geobeetle - done
I have this problem too, but it began before I installed this mod, so its something else.