XCOM 2
[SOCI] Grim Horizon Lite Redux
22 kommentarer
Stukov81-T.TV 25. mar. kl. 11:36 
Some stuff that can be stored within a Dark Event

DarkEventID, the identifier for this specific DE, should be globally unique.
Activation:
MinActivationDays, minimum number of days for this DE to activate
MaxActivationDays, same as above but for maximum days
Duration:
bInfiniteDuration, if this DE should remain active forever
MinDurationDays, minimum duration this DE will stay active once triggered
MaxDurationDays, same as above but for maximum duration,
Repetition:
bRepeatable, should this DE be able to appear again
MaxSuccesses, how many times this DE should be able to appear
StartingWeight, how common this DE should be on the first appearance
WeightDeltaPerPlay, how much should the weight change on successive appearances
MinWeight, how low the weight can go,
MaxWeight, how high the weight can go
Restrictions;
MinFL, minimum Force Level for this DE to start appearing,
MaxFL, FL for this DE to stop appearing
Stukov81-T.TV 25. mar. kl. 11:33 
you need grim horizon lite for this mod to work.

What I meant is the Dark Event themselves can have a setting how often they can be rolled. some may be unique so won't come back once you removed them. Most will have a chance to be selected again to be possible in the future. Some may even have a higher chance to be selected depending how often they were allready active
General Skywalker 25. mar. kl. 11:29 
It's not 1 month? Do we have to use this mod with the original grim horizon lite?
Stukov81-T.TV 25. mar. kl. 8:11 
Yes it is working, by default dark events are not limited on how often they can roll out. some may be
General Skywalker 25. mar. kl. 4:05 
Is it still working ?

And when we cancel a dark event, can they still come back in the future ?
Tatiana 30. juni 2023 kl. 7:48 
didnt work for me so i just turned off grim horizon instead :()
the psi zombies event really makes the game a boring chore
Rasta Tanca 31. maj 2022 kl. 21:49 
I'll write what I said in the discord here in case others are looking. "The game would always crash after the video no matter what I did before hand. I simply deactivated mods until I found the one that caused the crash which was one of grim horizon lite redux, or text fix. Like I said probably a weird interaction taking place."
TeslaRage  [ophavsmand] 31. maj 2022 kl. 19:41 
I doubt its anything this mod is doing. Why do you think this mod would be the culprit? I could be missing something.
Rasta Tanca 31. maj 2022 kl. 18:50 
I had an interesting repeatable crash with this mod installed. When I get to Avatar Project video it CTD after it finishes playing. I have +300 mods installed, including covert infiltration, so there is likely some odd conflict going on but I wanted to post the issue here in case someone else ran into the same issue.
Nephyral 14. apr. 2022 kl. 15:07 
Hey, thanks for your advice. I restarted the campaign (35 hours already played O.O) without McGees and some other mods. Hopefully it will work now.
TeslaRage  [ophavsmand] 13. apr. 2022 kl. 15:50 
Hey, sorry you are having these troubles. I doubt its caused by this mod. Based on your list, the only one I am not running is MGee's WOTC Highways. I am not saying its the root of the issue, but thats the difference I see between yours and mine.

Also, the last step of the chain is always a sabotage mission i.e. destroy object, sabotage transmitter, or neutralise field commander. Check if you are running any mods that change these missions.

Good luck!
Nephyral 13. apr. 2022 kl. 9:58 
Do you have any idea how to fix this? I literally cannot start a single final mission of the activity chain.

Ah, and I use these map mods:
- Missing Packages Fix + Ressource
- Missing Packages Fix - Parcels and Maps Edition
- Maps by Vozati [WotC Edition]
- Map Expansion UPK
- Map[Forest]
- Map[Dam]
- MGee's WOTC Highways
Nephyral 13. apr. 2022 kl. 9:56 
This part is missing in the logs of the bugged missions:

Tactical Load Debug: Generating Map
Decal Regeneration: 0 times, 3.945 ms
Decal Regeneration: 0 times, 6.537 ms
Started building visibility map... (124848 tiles ( 108 x 68 x 17 ))
WARNING! XCom Cover generation processed giant mesh: StaticMesh Rural_RoadPlateA.Meshes_Train.Blacksite_16x64
WARNING! XCom Cover generation processed giant mesh: StaticMesh Rural_RoadPlateA.Meshes_Train.Blacksite_16x64_B
WARNING! XCom Cover generation processed giant mesh: StaticMesh Rural_RoadPlateA.Meshes_Train.Blacksite_16x64
Finished building visibility map. Map dimensions: 124848 tiles ( 108 x 68 x 17 )

... more map stuff

X2TacticalGameRuleset: Finished Parcel Map Generation
Decal Regeneration: 0 times, 9.072 ms
X2TacticalGameRuleset: Finished Map Streaming

...some errors with invalid or duplicate NetIndex

X2TacticalGameRuleset: Finished Generating Map
Nephyral 13. apr. 2022 kl. 9:55 
I use AML, no conflicts, and did a clean campaign start. I think, I can identify a problem in the launchlogfile. I compared 2 different mission during an endless loading screen and noticed, that they are almost perfectly identical. Then I looked at the logfile of a story mission (no loading bug there). There was one part in it, that was completely missing in the logs of the bugged missions:
Nephyral 13. apr. 2022 kl. 9:42 
@TeslaRage

Hi, I really appreciate your work. The activity chains spice up the game to a level, where I have to make really hard decisions. Great!

But unfortunately I have a serious technical issue. The last mission is never loading. I end up in an endless loading screen. It's not a real freeze, but music is still playing, the xcom icon in the corner still rotates, and I can tab in and out. Just a never ending loading screen.

It only happens in the last of the 4 steps, the final mission to remove the dark event. It occurs in EVERY single final mission of the activity chain. All other missions (story, blacksites etc) are loading without problems.

I don't know, why this happens, but it is suspious that this issue only shows up in the final mission where I can remove the dark event, and nowhere.
Dai 23. sep. 2021 kl. 7:56 
Definitely adding this to the collection. Thank you!
Stukov81-T.TV 18. sep. 2021 kl. 2:10 
Awesome Mod. Thanks for all your hard work.
br0chael 17. sep. 2021 kl. 23:36 
Thank you and hope to see the rest soon :steamhappy:
TROCH22 17. sep. 2021 kl. 23:09 
Awesome!!!
lordabizi 17. sep. 2021 kl. 22:12 
Amazing!
TeslaRage  [ophavsmand] 17. sep. 2021 kl. 21:09 
The clues are in the screenshots lol
RustyDios 17. sep. 2021 kl. 19:28 
Amazing work on this!!
Can't wait to see what else is in the works :)