Project Zomboid

Project Zomboid

Over the River - Secondary Road
135 kommentarer
BlackSoul 14. feb. kl. 18:19 
C.Ritter i have the same Problem, maybe can Woldren help ?
C.Ritter 11. feb. kl. 12:41 
Hello, wonder if this is what wesley mentions as well, images showing it {LINK FJERNET}
oompy 25. nov. 2024 kl. 22:12 
idk if youre up but im trying to play the mod and the entrance to the bridges are just gone i mean they appear over the water a little past land and the town is there but no entrances
Woldren  [ophavsmand] 14. okt. 2024 kl. 0:35 
yes, all intended. You don't need to cross in one day, that's why there are so many rooms and beds etc everywhere.
About loot: a lot of zombies for a lot of loot.
Few zombies for a small amount of loot.
Also, your backpack can only contain a certain amount of loot, so, the rest of it must be left behind.
FenFenScreeScree 13. okt. 2024 kl. 18:32 
not gonna lie, the sheer amount of zombies that spawn here make it so that crossing the bridge without dying will take about two weeks or more, plus a shit ton of supplies, not all of which you will be lucky enough to find on the bridge. The crashed ship is even worse, because after there are THOUSANDS on board, and they spawn in all at once due to the PZ building spawn system (which in and of itself is wonderful at getting people killed from lag), and after about an hour straight IRL of just whacking and slashing and shooting, I STILL have not been able to progress past the top deck where you first go aboard, because more zombies just keep pouring out of the lower decks.
Woldren  [ophavsmand] 19. juli 2024 kl. 23:24 
It requires a new save
JWACK22™ 19. juli 2024 kl. 15:33 
I have no idea what I am doing wrong but I am trying to install this mod and the 2nd route onto a fresh host. The buildings are showing up on the map but not in game. Does this require any other mods?
Woldren  [ophavsmand] 31. maj 2024 kl. 0:44 
I don’t think that’s possible for a map to cause a crash
Dajellybomb 30. maj 2024 kl. 18:05 
Probably a stupid questions here, But I crash upon approaching the secondary route. I was in a vehicle and had one of the PZNS npcs in my car. Would npc mods conflict with this? If not, what sorts of mod would be a likely culprit of compatibility issues.
MishaXG 7. maj 2024 kl. 7:29 
I suppose coordinates of this addition are Cells:

39x20 / 40x20 / 41x20

?
Ryan 4. maj 2024 kl. 14:38 
coordinates?
tilarium 24. feb. 2024 kl. 12:39 
You can't remove map mods from an existing save.
TinchoDosis 24. feb. 2024 kl. 12:30 
Hi Woldren, quik question. I start a game with this submod but now i would like to remove it. Its safe to continue playing the same save by just unfollowing this sub mod so the only access to the city is from the bridge? Cheers
Woldren  [ophavsmand] 5. feb. 2024 kl. 21:38 
You have to start a new sandbox game
ChaoticallyToni 5. feb. 2024 kl. 19:45 
Need help, the secondary bridge is there but the side with access to it seems incomplete for me and you cannot get to it ? any insight ?
Woldren  [ophavsmand] 20. jan. 2024 kl. 0:10 
this is an optional map. Disable it and use the main bridge and the ship :D
Monkey Magic 19. jan. 2024 kl. 22:16 
Yeah, but my dude was living in one of those houses XD
Woldren  [ophavsmand] 19. jan. 2024 kl. 11:51 
it removes three little houses north of West Point, but there are 20 more houses near them
Monkey Magic 15. jan. 2024 kl. 8:45 
This map needlessly removes the first three riverside mansions from vanilla. There is nothing new along the space, it's just woodland. Kinda sad these were arbitrarily removed, and not copied over into this map. :/
Woldren  [ophavsmand] 15. jan. 2024 kl. 0:00 
Instead, if you play in single player, the order is not important
Woldren  [ophavsmand] 15. jan. 2024 kl. 0:00 
it's really easy. I had the same problem many years ago.
Go to the main menu, then "Host a game".
It will generate the setting files called servertest
Open that file and copy the content ---> inside the file of your server.
Play.
Codex 14. jan. 2024 kl. 14:23 
This mod is a little funny, because it seems like the Mod ID needs to be loaded after the main mod, but the Map Folder ID needs to be loaded *before* the main mod.

Am I just stupid, or is that actually how the load priority should go? The secondary route bridge didn't appear on the map until I did the above.
Zeratai 26. nov. 2023 kl. 20:16 
Is it just me or this doesn´t match well with The Frigate Map. I mean on the Louisville side the road just cuts
Маттоsо 5. aug. 2023 kl. 8:54 
Nvm, I saw your info. Apparently this has to load after. Please make sure to keep it clear in the desc, it really helps out!
Маттоsо 5. aug. 2023 kl. 8:51 
Load order?
FeeNiX 27. juni 2023 kl. 16:06 
@Mr.Zombie, @tilarium Thanks, I'm still knew and didn't know that. Perhaps I can script it then. Thanks. Not sarcasm.
Mr.Zombie 27. juni 2023 kl. 12:34 
It's easier to just find the mods folder (the id in the URL) and open it, go mods > Over the River - Secondary Route > media > maps > Over The River Secondary Route and just look at the numbers on the lotheader files.

It's 40,20 & 41,20.
tilarium 23. juni 2023 kl. 18:26 
You know, it is not very hard tonfigure that out on your own. Just open the games map on their website and compare the location provided in the pictures here with the map.

Teach a man to fish and all that jazz.
FeeNiX 23. juni 2023 kl. 15:17 
Sorry if I missed it somewhere, but what cells are used by this map?
Woldren  [ophavsmand] 4. juni 2023 kl. 4:48 
Sethos this is a submod that I made so people can use cars to reach the main map of "Over the river"
Woldren  [ophavsmand] 4. juni 2023 kl. 4:47 
bÅd you are facing that issue because you loaded this map in a game already started.
tilarium 4. juni 2023 kl. 1:35 
@Sethos Late reply but it works fine for the original because the original is elevated and raised while this one is not. Part of the reason for this one is so you can drive over the river, which you can't do with the original because it's elevated. So making this work like the other one would negate one of the features and reasons for this one.
Sethos 9. apr. 2023 kl. 15:33 
Any chance we could get it so boats can sail under this bridge also, works fine for the original one just not the secondary route
LapperDapper 16. mar. 2023 kl. 23:17 
Is the Aquatsar Yacht Club mod boats able to sail across both of the bridges, wanted to verify before installing.
Saygoodnight000 8. mar. 2023 kl. 17:22 
Hey I keep having a probelm with the bridge being covered by the water. I can obviously see the bridge is loading on the "Over the river side", as I can see it over there but when the bridge meets the waqter tiles, those water tiles appear over the top of the bridge making it impassible. I've tried differen't load orders to see which works. I also am loading this into an existing save by overwriting the saves map.ver file with a new games file. Any ideas?
Woldren  [ophavsmand] 27. feb. 2023 kl. 1:04 
sure, no problem :)
TRD | Monty 26. feb. 2023 kl. 15:46 
In behalf of End Of Days Server I would like to ask for permission to add this mod in our server's mod pack.
Tapwater 23. feb. 2023 kl. 16:28 
Is there supposed to be zombies on the bridge? Also i only seen 4 destroyed car on the bridge, im guessing that its supposed to be empty?
Woldren  [ophavsmand] 23. feb. 2023 kl. 11:47 
are you talking about foraging? What is the point of doing foraging inside the forest of the 2 cells of this bridge?
PsychoTheRabbit 23. feb. 2023 kl. 7:40 
From the bridge to the McCoy place and surrounding areas theres was nothing but ???? for me.
I could try again to heck that further.
Woldren  [ophavsmand] 12. feb. 2023 kl. 13:10 
Are you sure about this? Every area of this map have foraging zones
PsychoTheRabbit 12. feb. 2023 kl. 12:43 
I do like the map, even more so with this addition. But gotta say, with how much of it doesnt have proper forage regions set up it does prevent me from spending much time in it or if any depending on my run set up. I usually go for very scarce loot so foraging is a must. Sadly most maps have this issue ever since they've changed the foraging system.
CilginFlix 15. jan. 2023 kl. 14:12 
do we need to install it like we install mods or like we install maps?
TiraboTurbos 1. jan. 2023 kl. 14:04 
Activating maps in order is irrelevant, the game has a little list of overlaping maps int he bottom right corner of the mod list, go in there and you can choose which maps take priority over the cells they share, if you want a map to be prioritzed, have it be above the one it overlaps.
Reece 14. sep. 2022 kl. 8:07 
server wont update this mod?
척현 14. sep. 2022 kl. 6:41 
Could you please let me know about the update?
Woldren  [ophavsmand] 5. sep. 2022 kl. 11:12 
it's not a glitch, it's the load order of the maps, this sub mod but be activated after "over the river" and in a new save game
Eruviel 5. sep. 2022 kl. 11:01 
Is anyone else having the glitch where the secondary bridge doesn't connect back to the main land? It just runs right into the river?
CarltoN. 4. aug. 2022 kl. 17:43 
thanks for the reply. ill use this and otr together then :) .. if i can ever get custom maps to work on my server.