RimWorld
Hellsing ARMS
151 件のコメント
Baskerville  [作成者] 8月14日 14時42分 
@Surasu Undying
You're very welcome. Glad that you enjoy them!
Surasu Undying 8月11日 8時26分 
My good sir thanks for making me a reason to play rimworld over and over with your mods
Baskerville  [作成者] 7月3日 21時55分 
HSA 1.54:
---------------
-Updated for RimWorld 1.6
NekoJess 2024年12月1日 5時36分 
That moment when you accidentally a war. :D
Angry Durian 2024年10月31日 1時35分 
Hooray, it's the Catholic Church!
NoOne_ReaVen 2024年10月14日 9時28分 
Hahahaha....

Abridged Alucard
Baskerville  [作成者] 2024年8月7日 18時58分 
@orion♪
For some time I really did, because a Biotech version would have relieved many compatibility issues. Since then, however, I found other methods to do just that, so there isn't any motivation for me to set up and maintain a parallel Biotech version anymore. As far as Anomaly goes, that would be a total restructuring of the research system and probably the ghoul race as well. I may make a patch mod for it, but I have other projects which take priority first. Anyway, hope you enjoy the mod.
orion♪ 2024年8月7日 18時31分 
Really excited to try this mod!!! Just out of curiosity, do you have any plans to make a version of Hellsing Arms Ultimate utilizing content from Biotech and Anomaly?
Baskerville  [作成者] 2024年8月7日 11時27分 
@Zake
Make sure your mod version is up to date - should be 1.53 but sometimes Steam doesn't update them and you could have to unsub & resub. Other than that maybe you're using any other mods that modify Combat Extended functionalities? Also just to be clear since it's easy to mix them up, only this mod (Hellsing ARMS) is CE compatible, Hellsing ARMS Ultimate with the factions and races is not.
Zake 2024年8月7日 11時08分 
Hmm if it’s a mod conflict i can def test it again, my issue was that the guns were not shooting or even showing up the option to shoot despite being able to reload it
Baskerville  [作成者] 2024年8月6日 20時13分 
@Xalimur @Zake
I tested out almost all of the ranged weapons and found no abnormalities with the latest CE version updated July 1st for RW 1.5. My testing modpack is small, so it's possible that a mod conflict could cause issues. If you have a problem, please be specific.
Zake 2024年8月5日 20時48分 
Thanks a lot i appreciate it :steamhappy:
Baskerville  [作成者] 2024年8月4日 8時16分 
@Xalimur @Zake
I'll straighten it out soon.
Zake 2024年8月3日 16時48分 
Please patch with CE 1.5 Guns don't seem to work
Xalimur 2024年7月21日 23時40分 
Is this compatible now with CE new update?
Baskerville  [作成者] 2024年3月30日 12時19分 
@Yatoro煜
Not a bad idea. I'll do that next update, but nice job figuring it out yourself.
Yatoro煜 2024年3月30日 11時54分 
I tried swapping the order of the two bullets, and now it will automatically use AP bullets. Yeah!
Yatoro煜 2024年3月30日 11時42分 
The jackal's default bullet has poor accuracy,can you switch it from HEAT to AP?It causes you to be completely unable to hit any moving enemies while shooting automatically......
Baskerville  [作成者] 2024年3月29日 13時01分 
HSA 1.53:
---------------
-Updated apparel functionality to correspond with a VEF update
Baskerville  [作成者] 2024年3月27日 19時27分 
HSA 1.52:
---------------
BASE RIMWORLD:::
-Compatibility with RimWorld 1.5
-Split Captain's Uniform into two pieces: Greatcoat and Cap

-Added Sanctus, Decay, and Soul Rend weapon functionalities...
^As well as HSAU compatibility patches for weapons, monsters

-Added new weapons
^Cruciform Cleaver
^Cross Laser

-Ported weapons from Ultimate:
^Hellsing Sabre
^Valentine Razor
^Modded AR15
^Modded AK47
^Blood Blaster
^Beatified Bayonets
^Explosive Bayonets
^Panzerfaust
^Panzerschreck
^Modded FN P90

-Ported apparel from Ultimate:
^Helldiver Suit, Helmet

COMBAT EXTENDED:::
-Compatibility for ported content
-Fixed some incorrect values
-Added Blessed (BLS) Ammo chambered in 5.56x45mm and 7.62x39mm
^Usable for AR-15, AK-47, etc.
-Added Cursed (CRS) Ammo chambered in 7.63x25mm and 5.7x28mm
^Usable for Mausers, FN P90, etc.
Baskerville  [作成者] 2024年3月6日 16時47分 
HSA 1.51:
---------------
DEPENDENCIES
-Enable Oversized Weapons is no longer required
-Vanilla Expanded Framework is now required
^Used for oversized weapon offsets, shields, MVCF
BASE RIMWORLD
-Added additional projectiles for Jackal, Harkonnen, mMGL
-Blessed Bayonets regarded as melee weapons (still throwable)
-Updated Alucard's outfit graphics
-Ported over content from Ultimate:
^BooDoo Shield
^Papal Tower Shield
^Extended Extended Mauser C96
^Katana Muramiesa
^Impaler Greatsword
^Fons Pietatis (just decorative here)
^Paladin Glasses, Glasses + Wig, Robes
^Captain's Greatcoat + Cap
COMBAT EXTENDED
-CE compatibility for ported content
-Fixed ammo issue with newer CE version
Pimp Lucius 2023年12月22日 23時53分 
hell yeah :steamthumbsup:
Baskerville  [作成者] 2023年12月22日 20時05分 
@The Dude
Either this one or the Ultimate edition, just hook your pawn up with the hairstyle or wig and any 1 of 3 uniform variants. :cool_eol:
Pimp Lucius 2023年12月21日 15時41分 
alright but what mod adds the police lady with them yiddies:melon::melon:
Mr. Shadow | Folfie 2023年10月19日 9時11分 
Bitches love cannons

And I am the bitches
Baskerville  [作成者] 2023年6月23日 11時51分 
@Khaisz
Thanks again, nice find.
Khaisz 2023年6月23日 10時25分 
@Baskerville On CE discord it says they made a change in the code from "BaseBullet" to "BaseBulletCE", I tried to change it myself in the xml and it fixed the weapons.
Baskerville  [作成者] 2023年6月23日 7時16分 
@Khaisz
Thanks for the report.
Khaisz 2023年6月23日 4時10分 
Latest Version of CE 1.4.5.3 seem to break this mod as weapons from this mod now empty their clip without shooting any bullets.

Downloading a previous Version of CE fixes the weapons again.

I have tested this using only CE, this mod and any mod requiered for CE and this mod to run.
FluffyTowels 2023年5月30日 14時58分 
Unfortunately for whatever reason I can't upload a hugslib log. I will continue trying things to fix this one my own and get back about it later
Baskerville  [作成者] 2023年5月30日 10時51分 
@FluffyTowels
Yeah it sounds like the patch is not applying but I don't see the reason. My version of this mod from the workshop applies the patch without issue. It's good that you tested it on a limited mod list but if I can't replicate the issue then there's not much I can do. Maybe a log from hugslib would help.
FluffyTowels 2023年5月30日 8時32分 
I am on 1.4, that is the version of CE I'm using. And all of the weapons are not working. I think the patch is failing to fire somehow. Tested with a mod list that's just all DLCs, better log, CE, this mod and all dependancies, automatically sorted by rimpy
Baskerville  [作成者] 2023年5月30日 5時28分 
@FluffyTowels
Strange. I do not have this issue. What weapons specifically or is it all of them? Are you on RimWorld 1.3 or 1.4? Is this the CE you're using?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2890901044
FluffyTowels 2023年5月29日 14時48分 
I am having an issue with compatibility between this mod and CE. It seems like the mod fails to properly patch the weapons(log tells me they have no melee) and the ammo is absent. I am using the latest workshop versions of both CE and this mod
Baskerville  [作成者] 2023年5月24日 14時38分 
@DOCTOR CROW
They work correctly on my end so I can't do much with that amount of information. You mentioned Combat Extended on the other mod, so I'm guessing you're using that. Are you using the latest versions of RimWorld and CE?
DOCTOR CROW 2023年5月24日 12時55分 
i have a bug report i cant use walters weapon or the 454 caliber and i cant even melee fight if the enemy is too close.
Baskerville  [作成者] 2022年12月17日 23時38分 
@StrangeDream Yes.
StrangeDream 2022年12月14日 23時54分 
Compatible with biotech?
Baskerville  [作成者] 2022年10月14日 16時54分 
HSA 1.50:
---------------
BASE
-Updated content for RimWorld 1.4
-Removed Giant Scythe, Jezail Musket, and Ionic Playing Cards
-Added Enchantable Weapon Parts (Simple and Complex)
^Changed recipes for enchanted weapons to focus around these
^Luciferium is used as the catalyst for enchantment
-Changed a lot of values generally toward HSA Ultimate
-Added hairstyles based on Alucard, Seras, Pip, and Anderson
-Added tattoos based on Incognito and Zorin
-Added Silver Cross and Throne of Dark Immortal (buildings)
-Updated graphics for Casull, Jackal, and Blessed Bayonets
-Some apparel now gives carryingCapacity if using VE Framework
COMBAT EXTENDED
-Merged the Combat Extended Patch with this mod
^Now the separate patch mod is redundant; will be privated
-Blessed Bayonet projectiles are now unlimited
Baskerville  [作成者] 2022年9月10日 8時18分 
@thaipuff288 Good :MHRISE_OK:
@Sairus323 By eating magic candy called the Ultimate Bloodbreaker. I plan on changing the system when I figure out how to do more C# stuff. Hellsing vampires are in the Hellsing ARMS Ultimate mod by the way, not this one.
Sairus323 2022年9月10日 1時14分 
how do true vampires get more souls?
thaipuff288 2022年7月31日 17時33分 
I shall say this one perfectly fit with "Rim of Madness - Vampires" mod.:steamthumbsup:
Baskerville  [作成者] 2022年7月28日 7時36分 
@Realm Imp Currently it just has the Alucard Hat + Wig and Seras Wig.
Realm Imp 2022年7月28日 0時40分 
does this one adds the hairs?
Baskerville  [作成者] 2022年7月10日 14時08分 
@Voah Glad you like it.
Voah 2022年7月10日 12時47分 
Just finished Hellsing Ultimate and I love it. Thanks so much for making this mod!!! <3
☠Millennium☠ 2022年7月10日 1時53分 
lol.. what??? erhm :steamthumbsup:
Baskerville  [作成者] 2022年7月8日 7時41分 
@Bashixa I like the idea but I'm not sure how hard it would be to implement. At some point I'll take a look into it.
Bashixa 2022年7月8日 6時02分 
Would it be possible to make the harkonnen turret bruise the colonist using it per shot?
Camalie 2022年6月28日 20時07分 
got it, good luck!