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Rapporter et oversættelsesproblem
this mod is not longer updated. I've kept it for people who still wants it.
"ExtraSauce Quality of Life" contains bundler, in the hoarder mod.
i wil repalce it with the ExtraSauce Quality of Life, does that one contain all your qol mods ?
only scare i had was when my "toggled on" bags didnt appear in the list of equipped bags, and i thought i did something wrong but all i had to do was toggle something on or off andy they all appeared :)
the new campfire option you added for fuel is great :)
I would uninstall all except:
"ESBundler2"
because you will need to convert slowly to the newer bundles.
you can uninstalled all the rest, as QoL has them, and are newer versions too.
mod = ESAmmoCheck,
mod = ESGunSwitch,
mod = ExtraSauceSac,
mod = esbmFreedom (bagmerge)
mod = ESBundler2,
that could be why im not seeing those woodfuels
should i just add and enable the qol mods too, or do you know if i woudl need to remove one of the above first?
hmm Vanilla already lets you burn clothing, as long as you can rip it and get some sort of sheet from them. you get 15min per clothing.
In my QoL mod, I have a feature called "woodfuel"; you put all the stuff that can be burned IN the campfire, then, select all, and select "add fuel", this way, you dont have to click 1 at a time to fuel your campfire. QoL also lets you burn sheetrope as fuel too, so, what I can do is, build on "woodfuel" and extent it to bundles.
you'll have to use QoL's version of bundler, it's also a more updated version.
"monster fuel cubes" :)
what if there was just 1 simple recipe for making "monster fuel cubes" out of stuff?
and then when seeing the "add fuel" menu, the monster fuel cubes simply always appear first? :)
for example, i could use regular inventory windows to right-click on broken twigs, and "make into Monster Fuel Cubes"
or right click on dirty rags or on clothing items/sheet ropes, pinecones etc, to make monster fuel cubes :) then the list of stuff showing in the Add Fuel would be less, and your cubes become famous
do you know if it is possible for the campfire to "bundle" / "group" items together?
for example, when adding fuel, it shows each item multiple times, but maybe if it grouped types together it could be a bit easier to use?
eg: add fuel:
Clothing > sub menu with the clothes by type
Headwear > baseball caps etc
Torso> Tshirts etc
Torso>Sweaters
Legs> Shorts
Legs> jeans
Footwear> sneakers
Footwear> shoes
etc?
and also non-clothing?
ah yes, you are right. it makes more sense your way.
Sorry for bad English (Google Translate).
I don't know what to do for you. I give the bundle a weight at the time of creation, and I have no other code that changes the weights afterwards.
the only thing you can do is:
in my mod, update the "media/scripts/ESSBundler.txt"
item ESBundlerBag
{
Weight=1, <- update this weight
Type=Normal,
DisplayName=BundlerBag,
Icon=pieBag,
}
this way, when his mod updates weights, at least there will be a minimum weight?
https://gtm.steamproxy.vip/workshop/filedetails/discussion/2754567348/3191369524228817884/?ctp=7
I've fixed the menu option texts.
I've looked at the mod that was causing an issue, and there isnt much on my end that I can do.
that other mod is doing things to weights, and there is nothing on my end that can stop it.
The bug itself is that if you bundle up something, it shows correct weight of the bundle. Rights until you pick that bundle up. And by pick it up, I mean with your mouse, the second you start dragging bundle anywhere, it changes weight to 0, so you have bundles that weight nothing. I've sent you a friend request in case you'd like to get any further information. Btw, there are no LUA errors. Oh, and on top of that, when you try to bundle things context menu shows "Bundler:" into menu "IGUI_ESQ_COMMON_UI_USE Ripped Sheets:" into "Pack this stack of (x) Canned Chili", with x being different numbers as mod intended.
i remember when i was playing tetris all day, i went to sleep and could dream about playing tetris lol :) (it felt so real)
not gonna lie, I woke up from my nap and for 5 minutes; staring at that image.
Many thoughts were in my head:
"that is ingenious, I would have never thought about do that."
"how long did it take to make that rope?"
"how sturdy is it?"
"nope, pretty sure its not fire proof"
"pretty sure garbage bags can tie just as good as that rope"
"i guess that one way to use up all those... tapes"
I suppose I could include some rope recipes:
twine => rope
rope => twine
tape => rope
btw monstersauce, i had an idea for a new mod.... a way to turn VHS Tapes (recordable media lua) into Rope :)
for example here :)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2817408537
I've patched it. it was a victim of copy-paste
[code]
LOG : General , 1653522553909> -----------------------------------------
STACK TRACE
-----------------------------------------
function: doColumns -- file: ess.tooltip.bundler.lua line # 134
function: init -- file: ess.tooltip.bundler.lua line # 167
function: render -- file: essBundler.info.lua line # 8
function: render -- file: erisPLL_inventoryTooltip.lua line # 79
function: render -- file: SMUI_eris_inventoryTooltip.lua line # 79
LOG : General , 1653522553939> -------------------------------------------------------------
attempted index: utils of non-table: null
[/code]
ah yes, the Idea for 1 item is, if you want to shrink 1 stove, or a TV
i probably would have started from 2 items, since i dont think i would need to bundle 1 item into 1 bundles item :) but its all good :)
this mod actually fixed my lagging issue from rightclicking on water sauces with lots of clothing, and now there is no lag, so thanks :)
{ 1, 5, 10, 25, 50, 100, 150, 250, 500 },
{ 1, 6, 12, 24, 48 },
{ 1, 25, 50, 100, 150, 200, 250, 350, 500 },
I'm open to suggestions. as, I don't know.
yeah, I'll do an update to be able to use ropes too. right now only sheet rope.
1 sheet rope = supports 3 weights.
i think I will do:
1 twine = supports 6 weights.
1 rope = supports 9 weights.
is it only sheet rope that can be used? i think i can make ropes but am having tons of ripped sheets/rags but not enough sheet ropes :)
you can bundle anything together now.
like, a can opener and all your can foods, if you wanted to. and then unpack for a picnic.
just highlight all the things, then, bundle.
I like to bundle all my booze together.
do you know if i can use this mod to "bundle" a large bunch of clothes (of any type) into a smaller bundle (and not have any of the bundled clothes appear in the "clean" menu?
the main issue im trying to solve is that i like picking everything up, but now when i go to a water source, the game takes a minute of lag/freeze until it shows me hundreds of clothing items to wash ;)
we've both lost furnishing. I've lost a lot of water dispenser. and antique stove. somehow, it was working a while back, then, it did not work anymore. so, that's when I took the time to updated this mod. i have applied the same restriction now to legacy version, just in case, people are still using it. it's mostly furnishing that behaves different from "items".
I am sorry for your loss.
And I'm getting no errors when unpacking - it just turns the contents into an unusable item with a "?" icon.
-Wooden Crates
-Steel Shelving Pt. 1 and Pt. 2
Both were empty when packed (disassembled/picked up).
I believe it has happened to 1 or 2 other items, though I can't remember which ones, as I'd assumed it was a fluke for old items packed several versions ago. However this current issue happened on newly spawned items (unexplored areas) in the current version.
thanks for the report, it is fixed now. i think.
LOG : General , 1647967619162> -----------------------------------------
STACK TRACE
-----------------------------------------
function: init -- file: ess.tooltip.bundler.lua line # 121
function: render -- file: essBundler.info.lua line # 18
function: tooltipRender -- file: zzz_EHIFTB_CreateTooltip.lua line # 172
function: render -- file: BWP_eris_inventoryTooltip.lua line # 79
ERROR: General , 1647967619162> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: utils of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1647967619162> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: utils of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
You can run both variants at the same time and take your time to migrate over.
1. I need to un-bundle everything BEFORE updating, or
2. If legacy bundles will still exist in the beta version that I can unbundle/repackage into the new version over time, or
3. I can enable both and just unpack old stuff and re-bundle into the beta's bundles until all are converted before disabling the legacy version.