Project Zomboid

Project Zomboid

[Deprecated] Real No Vanilla Vehicles
50 kommentarer
M_-_S 26. mar. kl. 1:44 
@Jerzy skins.army "No Vanilla Vehicles"
what is the mod name tho not the id
M_-_S 1. mar. kl. 19:03 
чтобы не было вопросов вот айди
2597972011
cat.anonimus2 3. feb. kl. 22:02 
где мод айди? мод сам отличный хотел добавть на сервер но нету мод айди
TIGERRRRR :3 26. dec. 2024 kl. 21:03 
Спасибо тебе братиша за моды , ты супер !
MikeOxabigun 8. apr. 2024 kl. 12:58 
@Emma

2597972011

You can find IDs in the URL for the mod after ID=
Emma 8. feb. 2024 kl. 15:17 
where the hell is the mod ID
AngelR37 26. juni 2022 kl. 6:45 
does this mod work on 41.71?
Father Soup 7. feb. 2022 kl. 19:05 
this still seems to work over the original, with the original installed I get hundreds of errors, but with this everything works fine.
Monkey  [ophavsmand] 5. feb. 2022 kl. 4:29 
I see it's not a problem from this mod but, use the newer update mod by the original dev as he fixed it. Linked it in the description of the mod.
Monkey  [ophavsmand] 5. feb. 2022 kl. 3:47 
Здрасти. I will test the mod from my end and will update you.
JOB APPLICATION 5. feb. 2022 kl. 2:59 
Здравствуй. У меня возник вопрос - появляются в мире какие-то невидимые автомобили (видно от них только тень), при этом в них можно врезаться, а также взаимодействовать (механика например). При открытии механики показывает, что это Chevalier Nyala. Как решить проблему?
๖ۣۜ℟น̶ℵⱥᖇⲁ RU 29. jan. 2022 kl. 2:05 
:)
Monkey  [ophavsmand] 29. jan. 2022 kl. 2:04 
Не проблема, пожалуиста. (my russian ain't very good)
๖ۣۜ℟น̶ℵⱥᖇⲁ RU 28. jan. 2022 kl. 15:29 
Спасибо! Данный мод крайне поможет!
darthboer 24. dec. 2021 kl. 6:12 
Is it possible to somehow inject modded vehicles in place of vanilla ones for vehicle stories? I.e police roadblocks using filibuster's instead of vanilla cop cars?
L2 20. dec. 2021 kl. 9:39 
you dont require a restart authors right
Grey 17. dec. 2021 kl. 1:18 
ah ok, thank you
Monkey  [ophavsmand] 17. dec. 2021 kl. 0:13 
@Wolf I THINK if you do that, vanilla vehicles would just stop respawning in unvisited cells. Already existing vanilla cars will not be replaced and will not disappear.
Grey 16. dec. 2021 kl. 20:41 
hey, if i add this mid game along with the filibusters cars, will the vanilla spawns be replaced retroactively, or would this require a server wipe / new game? thanks.
Monkey  [ophavsmand] 4. dec. 2021 kl. 14:22 
@Mr Politician That problem doesn't concern this mod unfortunately. Trailers are considered as vehicles afaik and have a chance to spawn for events just as much as normal vehicles.
Burleon 4. dec. 2021 kl. 14:12 
I don't know if you missed this or something is wrong with my game, but I have this activated and Fillbuster's but one vanilla pickup truck spawned in the middle of the road as apart of an roadside event with a trailer and 3 construction worker zombies. Might wanna look into it.
Monkey  [ophavsmand] 21. nov. 2021 kl. 2:25 
@BreakUrSelf Probably yes, but I THINK it's meant to be less common than normal law enforcement vehicles. So you have to search hard. Enjoy!
BreakUrSelf 20. nov. 2021 kl. 15:43 
Cool mate, jsut tested it and it worked fine. But will I ever be able to find that APC later on? Thanks for your suggestion.
BreakUrSelf 20. nov. 2021 kl. 15:21 
Ooooh! Nice thanks a lot!
Monkey  [ophavsmand] 20. nov. 2021 kl. 15:17 
@BreakUrSelf That can happen if you don't have police vehicle mods installed. Try the Kentucky Police Pack mod.
BreakUrSelf 20. nov. 2021 kl. 15:11 
Hey, went for your mod instead of the other one. All police vehicles new the stations now are APC's (Vilespring's M113A1 Armored Personnel Carrier), supposed to happen?
Monkey  [ophavsmand] 12. nov. 2021 kl. 2:08 
No worries! Enjoy.
Lee Buddha 12. nov. 2021 kl. 1:59 
thank you :) the refrigerated spiffo van mod makes more sense now :steamhappy:
Ranieri 10. nov. 2021 kl. 12:07 
gostei, a van vai volta, coloca as policias também e os carros militares. ^^
Monkey  [ophavsmand] 10. nov. 2021 kl. 4:49 
Aaaaaand updated
Monkey  [ophavsmand] 10. nov. 2021 kl. 4:46 
I'll remove the spiffo van from the blacklist due to popular demand :steamthumbsup:
Lutter 10. nov. 2021 kl. 3:08 
Guess no option to allow our beloved refrigerated spiffo van to show up sometimes?
Monkey  [ophavsmand] 6. nov. 2021 kl. 14:24 
@Luccas_R Yes, spiffo's van is also removed.
Ranieri 6. nov. 2021 kl. 13:19 
a van spiffo e os militares ainda aparece? pq to usando um mod que faz ter geladeiras nas vans spiffo dai se eu remove-las perde a graça.
Monkey  [ophavsmand] 19. okt. 2021 kl. 0:34 
@风の伤 Unless he updated it since then, here is why I made this mod as opposed to KRAZ's mod:

The other mod wasn't working well for me (even on high spawn rate, very little to no cars would spawn). I suspect it was because it wasn't removing the cars from the loot tables entirely.

For a more technical explanation, the original mod was changing the spawn rate data (setting spawn chance to 0) for every vehicle, while this mod completely removes all spawn rate data from the loot tables for each vehicle (setting it a null). Tested both of these separately to confirm before uploading it to the workshop and this change made it work much much better.
风の伤(菠萝包) 18. okt. 2021 kl. 11:10 
How is it different from KRAZ's Mod. it's the same function
Monkey  [ophavsmand] 30. sep. 2021 kl. 23:36 
@turkler yes, but road events still happen.
turkler 22. sep. 2021 kl. 11:21 
does this remove vanilla cars from road events?
adres4t 11. sep. 2021 kl. 4:11 
@Monkey thanks for the explanation. If I think about it now I can confirm lower spawn rate, didn't even noticed that but it makes sense now.
Cheers!
Monkey  [ophavsmand] 11. sep. 2021 kl. 4:06 
@adres4t It also removes "special" vehicles like spiffo's van etc. On the other mod, they still spawned it.
Monkey  [ophavsmand] 11. sep. 2021 kl. 4:05 
@adres4t The other mod wasn't working well for me (even on high spawn rate, very little to no cars would spawn). I suspect it was because it wasn't removing the cars from the loot tables entirely.

For a more technical explanation, the original mod was changing the spawn rate data (setting spawn chance to 0) for every vehicle, while this mod completely removes all spawn rate data from the loot tables for each vehicle (setting it a null). Tested both of these separately to confirm before uploading it to the workshop and this change made it work much much better.
adres4t 11. sep. 2021 kl. 3:58 
adres4t 11. sep. 2021 kl. 3:56 
What this mod does more than original? Only distribution related fixes or something more?
I haven't had any issues with the car distro before, that were noticeable, so should I add this mod to my collection? Thanks
Monkey  [ophavsmand] 11. sep. 2021 kl. 3:18 
Okay then there's no need to use it :)
S#!t Wizard 11. sep. 2021 kl. 3:15 
Game*
S#!t Wizard 11. sep. 2021 kl. 3:15 
I like ALL the cars in the came.
Monkey  [ophavsmand] 11. sep. 2021 kl. 2:38 
@CSI48 vanilla cars look cartoonish. I use this with a Filibusters' mod with real car names for better immersion.
Kneeslasher25 11. sep. 2021 kl. 2:07 
Because some people (including myself) dont like the style of the regular vehicles.
S#!t Wizard 10. sep. 2021 kl. 22:54 
Why ??