RimWorld

RimWorld

They're in the Trees! (Continued)
33 kommentarer
Mlie  [ophavsmand] 9. sep. kl. 22:00 
@阿尤恩 Please see the Reporting Issues section described above
Mlie  [ophavsmand] 26. okt. 2024 kl. 12:14 
@Ascythian No idea, never heard of that mod
Ascythian 26. okt. 2024 kl. 10:21 
How does this work with Interception Tweaks? Can I replace this with it or do they do two different things?
тетеря, блин 17. feb. 2023 kl. 4:09 
awesome idea. how well this pairs with "Supression (Continued)"?
Mlie  [ophavsmand] 23. okt. 2022 kl. 22:43 
@Velxra Please follow the steps under Reporting Issues
VelxraTV 23. okt. 2022 kl. 20:55 
Getting this error and it crashes to main menu when trying to load

CB84.TheyreInTheTrees: Resetting TreeGets.
Error in static constructor of TITT.ModMain: System.TypeInitializationException: The type initializer for 'TITT.ModMain' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
at TITT.ObjGets.GetListAndTruncate (System.Collections.Generic.IEnumerable`1[T] TAKE) [0x00050] in <2476b39dc3b34bd7860aac8f252b60e8>:0
at TITT.ObjGets.Reset () [0x00095] in <2476b39dc3b34bd7860aac8f252b60e8>:0
at TITT.PatchApply.Apply () [0x00007] in <2476b39dc3b34bd7860aac8f252b60e8>:0
at TITT.ModMain..cctor () [0x00000] in <2476b39dc3b34bd7860aac8f252b60e8>:0
VelxraTV 23. okt. 2022 kl. 20:55 
--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <eae584ce26bc40229c1b1aa476bfa589>:0
at (wrapper dynamic-method) Verse.StaticConstructorOnStartupUtility.Verse.StaticConstructorOnStartupUtility.CallAll_Patch3()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mlie  [ophavsmand] 22. okt. 2022 kl. 14:14 
@Velxra Seems likely, you can ask on their discord if they will add support for it
VelxraTV 22. okt. 2022 kl. 14:11 
Seems CE is not compatible with this. According to my mod manager alert.
Mlie  [ophavsmand] 25. aug. 2022 kl. 11:57 
@(=◉‿‿◉=) Probably, as long as they are using the vanilla base-class
(≡◉‿‿◉≡) 25. aug. 2022 kl. 11:44 
Hello is this compatible with alpha biome trees? like the giant mushrooms or agarilux
AerosAtar 8. maj 2022 kl. 14:47 
Another error to look at. *Probably* a mod conflict, maybe a biome mod, but I can't be sure and I won't get a chance to do a more detailed investigation for a while, so I figured I would let you know at least.

[HugsLib][ERR] TheyreInTheTrees caused an exception during OnDefsLoaded: System.NullReferenceException: Object reference not set to an instance of an object
at TITT.Tools.ObjGets.GetListAndTruncate (System.Collections.Generic.IEnumerable`1[T] TAKE) [0x00050] in <c602801e2f574b1692e8d86a4c553a4d>:0
at TITT.Tools.ObjGets.Reset () [0x00095] in <c602801e2f574b1692e8d86a4c553a4d>:0
at TITT.Main.PatchApply.Apply () [0x00011] in <c602801e2f574b1692e8d86a4c553a4d>:0
at TITT.Main.ModMain.DefsLoaded () [0x000af] in <c602801e2f574b1692e8d86a4c553a4d>:0
at HugsLib.HugsLibController.OnDefsLoaded () [0x0001a] in <a56dbe2cf5184fe991f5fb736b3081b0>:0

Full Log: https://gist.github.com/b541e3f46a8d0a82a728506b949f4430
ludi1989 3. maj 2022 kl. 2:18 
@EVPVP thank you a lot! :D
I 30. apr. 2022 kl. 15:48 
70 % is balanced and realistic
ludi1989 25. apr. 2022 kl. 8:25 
Any suggestions what's the best (most realistic) value of cover/captured bullets? I have no idea what settings to use :P
Mlie  [ophavsmand] 8. nov. 2021 kl. 12:43 
@All Might have found the issue thanks to a report on the Discord. Trees that did not have any cover value from the start caused the start error it seems. Should be fixed now
Mlie  [ophavsmand] 8. nov. 2021 kl. 12:24 
@All Okay, Ive tested the mod with all the biome-mods from ReGrowth and I get no error on startup or in game. Could you who get the issue perhaps try to minimize your mod-lists to find out what combination of mods that triggers it?
Abject Failure 1. nov. 2021 kl. 18:35 
@Mizati same for me.
GoblinEngineer 29. okt. 2021 kl. 9:59 
While I've not noticed any particular issue in-game, I am getting an error on game load. I'd put the specific exception, but it's too big for a comment.

Ful HugsLib log:
https://gist.github.com/HugsLibRecordKeeper/651233043a29045b3a01fc5ba986488e
1337 Kiwi 27. okt. 2021 kl. 16:56 
@Mlie if you could make this work with Regrowth trees I would really appreciate it. If it is not possible, I understand. Thanks.
Jenkem 17. okt. 2021 kl. 20:55 
Pretty much all of the @Mlie

Regrowth trees don't work, that's one example
Mlie  [ophavsmand] 9. okt. 2021 kl. 13:14 
@Kaiser Vlad Can you give example of a modded tree that does not work that I can test on?
Jenkem 9. okt. 2021 kl. 12:09 
sorry @Mlie I don't think it is working, all the modded trees don't want to change cover effectivness
Mlie  [ophavsmand] 3. okt. 2021 kl. 21:43 
@Kaiser Vlad Yes
Jenkem 3. okt. 2021 kl. 15:14 
Is this compatible with modded trees?
Pych 13. sep. 2021 kl. 10:22 
That's a great mod, thanks for the resurrection!
Mlie  [ophavsmand] 13. sep. 2021 kl. 5:47 
@graeme No idea, I dont use CE
Gman 13. sep. 2021 kl. 5:18 
will this mod cause issues with CE?
Mlie  [ophavsmand] 12. sep. 2021 kl. 21:53 
@Jack_Hazardous No, I think its just trees in general as there are no real difference in the code between different types of trees other than graphics
Hazardous 12. sep. 2021 kl. 13:56 
is this tree by tree? Do palms produce less cover than teak trees?
Ickura 10. sep. 2021 kl. 19:26 
Thanks for the revival. This goes great with perspective trees.
Dr. Fnord 10. sep. 2021 kl. 8:54 
It's nice to see this one come back - thanks.
condottiere 9. sep. 2021 kl. 12:41 
Yay! Thank you!