RimWorld
Apparel Tab+ [1.3]
37 Yorum
Mlie 29 Oca @ 12:24 
Made an update of this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3417112717
Hope it helps anyone!
Coyote 25 Kas 2022 @ 18:52 
Please update to 1.4
lonegenius 4 Kas 2022 @ 14:21 
Please update to 1.4
Timou 2 Kas 2022 @ 6:17 
Please update to 1.4
VelxraTV 21 Eki 2022 @ 15:14 
Please update to 1.4
zee 8 Kas 2021 @ 0:08 
My apparel tab is blank? is there any incompatibilities known?
Cybranian  [yaratıcı] 18 Eyl 2021 @ 19:22 
Moreover, the game recognizes only the last as the main layer.
Cybranian  [yaratıcı] 18 Eyl 2021 @ 6:44 
If there is no armor inside the category, it means that the author of the armor mod did not deign to add it to the desired category. This is not my problem, is it?
Cybranian  [yaratıcı] 18 Eyl 2021 @ 6:43 
@trajda

I am using the original defs of the game. If it says so, it is so.
Trajda 18 Eyl 2021 @ 6:22 
@DimonSever000

Despite Light plate armor (middle, outer) being in the middle category, Ravager armor (middle, outer) is not there.

https://imgur.com/C3XHDH6
https://imgur.com/7wFXrbD
Trajda 18 Eyl 2021 @ 6:01 
@DimonSever000

Flak Pants are industrial, arent they?

https://imgur.com/fd7wgdo
Trajda 18 Eyl 2021 @ 3:47 
@DimonSever000

My coronet doesn't say anything about blunt armor. Are you sure these numbers are correct? Cause crowns now look like the best armored medieval head options, better than any helmet that is supposed to be a helmet.

https://imgur.com/LKkdmj8
https://imgur.com/xYCCDxX
Cybranian  [yaratıcı] 17 Eyl 2021 @ 7:41 
@Hate me

The problem is that when you open the wiki, you only see item defs. There is no instance to display information about it.
Hate me 17 Eyl 2021 @ 7:17 
How about adding links to thing wiki when you click on it (the one you open when clicking ! near item label)? Also adding tooltips with some subtle info maybe (like description).
Shouldn't take even take much work to do.
Cybranian  [yaratıcı] 12 Eyl 2021 @ 5:12 
@X1Alpha

Please update the mod and try again. I added even more checks for null. Some of your mods most likely created clothes with blank tags.
Anon 12 Eyl 2021 @ 5:06 
the game already shows all this info and more in the debug menu
X1Alpha 12 Eyl 2021 @ 3:26 
--- End of inner exception stack trace ---
at ApparelTab.GUI.MainTabWindow_ApparelTab.DoWindowContents (UnityEngine.Rect inRect) [0x00032] in <56ce167a8a5640a885efb7a4ee796123>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
X1Alpha 12 Eyl 2021 @ 3:26 
Getting an error with a blank window
Exception filling window for ApparelTab.GUI.MainTabWindow_ApparelTab: System.TypeInitializationException: The type initializer for 'ApparelTab.Utilities' threw an exception. ---> System.InvalidOperationException: Sequence contains no elements
at System.Linq.Enumerable.Last[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00010] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at ApparelTab.GUI.HashApparel.PreAddSettings (Verse.ThingDef thingDef) [0x00047] in <56ce167a8a5640a885efb7a4ee796123>:0
at ApparelTab.Utilities..cctor () [0x00056] in <56ce167a8a5640a885efb7a4ee796123>:0
Cruesoe 11 Eyl 2021 @ 9:15 
Robostove 11 Eyl 2021 @ 3:21 
On the topic of tab space, I love that this and Gun+ use icons for the tab button. Uses a lot less space than my other mods that add tabs and is actually easier to find at a glance.
ShortBear 10 Eyl 2021 @ 19:50 
Any chance a little button could be added to open the normal stats/info screen of an item. Could be a handy shortcut
Cybranian  [yaratıcı] 10 Eyl 2021 @ 18:26 
@DaemosZythaer

I think no.
DaemosZythaer 10 Eyl 2021 @ 17:40 
My bottom row of tabs is getting mighty tight... Any chance of combining your weapons and armor into 1 tab featuring both?
Cruesoe 10 Eyl 2021 @ 8:04 
Loaded up the game and a number of mods updated since last night. All issues I had with this mod have gone away, so I assume it was a brief incompatibility with something that has now been resolved. Sorry to trouble you.
Cybranian  [yaratıcı] 10 Eyl 2021 @ 6:36 
@Cruesoe

Turn on developer mode in the game settings and open the console. This is the first button in the top panel that appears.
Cruesoe 10 Eyl 2021 @ 6:29 
Not that I can see. If you let me know where I can find the logs etc then I'll dig them out and take a look
Cybranian  [yaratıcı] 10 Eyl 2021 @ 6:23 
@Cruesoe

Errors?
Cruesoe 10 Eyl 2021 @ 6:08 
Now this doesn't work for me for some reason.
The weapon one works fine but this just shows a blank box.
Only clothing mods I have are the Vanilla Expanded suite.
Annabellee 9 Eyl 2021 @ 17:38 
So the fix work
Hans 9 Eyl 2021 @ 17:14 
Hoping for more for those tab mods, they are awesome :D
Cybranian  [yaratıcı] 9 Eyl 2021 @ 17:04 
@noghettoblastrs

There is already such a mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2596661405
noghettoblastrs 9 Eyl 2021 @ 16:59 
possible to do the same with weapons? i was actually just wishing i had something like this in game to weigh out my options
Cybranian  [yaratıcı] 9 Eyl 2021 @ 16:56 
@oicher
@созерцатель
@JustKazuma

I added more checks for null. Please update the mod and try again.

It would be nice if you could send me a list of your clothing mods to check.
JustKazuma 9 Eyl 2021 @ 16:37 
+1 on that error as well, pretty much carbon-copy exact.
созерцатель 9 Eyl 2021 @ 11:59 
+ к ошибке ниже. Спасибо за работу, люблю ваши моды:steamthumbsup:
Annabellee 9 Eyl 2021 @ 10:03 
love the idea of the mod but got an error https://gist.github.com/a8419dff4ab882d1a75b246603338f0d Exception occurred processing mod finalize events! Details: System.TypeInitializationException: The type initializer for 'ApparelTab.Utilities' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
at ApparelTab.GUI.HashApparel.PreAddSettings (Verse.ThingDef thingDef) [0x002ee] in <31a8cd62cf5341b4a41210f515093b6c>:0
at ApparelTab.Utilities..cctor () [0x00056] in <31a8cd62cf5341b4a41210f515093b6c>:0
--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <eae584ce26bc40229c1b1aa476bfa589>:0
LivInLaVidaNeko 9 Eyl 2021 @ 5:55 
Looks neat, gonna try it