Garry's Mod

Garry's Mod

hr_bloodshedmall
11 kommentarer
fish oil 11 nov, 2024 @ 14:10 
frgjnoifdgjhnoifgfishoil
SonaristicCatboy 22 feb, 2024 @ 16:27 
so what happened to the rework of this map
RageQuitJimmy 14 sep, 2021 @ 22:10 
*cough* George A. Romero is clapping in his grave *cough* (in other words, thanks!)
KnightBob7 11 sep, 2021 @ 4:09 
Your welcome Kookooby!
Jandai  [skapare] 11 sep, 2021 @ 1:14 
I like the ideas. Might go for the excavation site idea. The laboratory and space ideas sound really cool too.
KnightBob7 10 sep, 2021 @ 16:56 
Some possible map suggestions for creating new maps are:
A swampy area with an old building or two like one of the Killing Floor 1 maps.
A space station in outer space(Can also include being near a moon and/or planet).
A excavation site(Why that? Probably for lore reasons or why not? It could be in a desert, a
jungle area, an ancient town or monument, etc).
Catacombs(If its possible).
A map with an oasis.
And finally probably a laboratory somewhere.
Jandai  [skapare] 10 sep, 2021 @ 7:28 
I'd love to hear some suggestions! And thanks for the advice, I'll keep that in mind. @KnightBob7
KnightBob7 10 sep, 2021 @ 1:29 
Your mapping skills is great(As in your creation of the map is good).
What are you planing to do next with a map? If so, mind if I make some suggestions?
KnightBob7 10 sep, 2021 @ 1:26 
Kookooboy. You did a great job here, but the enemy spawns do cause the enemies to spawn
in each other to make it too easy to wipe them out.
I though Simon the Shopkeeper would switch out shops like the shopkeeper did in Killing Floor 1.
Jandai  [skapare] 8 sep, 2021 @ 11:21 
@Gorlami Thanks for the advice! I will be sure to attempt to make these changes in future maps.
Gorlami 8 sep, 2021 @ 11:00 
Nice map!

You can try to reduce the number of spawn points, as sometimes enemies seem to overlap each other. Generally 1 spawn point is sufficient for a small area.