Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
Version 0.9.0 releases today/tomorrow. The mod does NOT work for this version.
I will update it when I can be bothered.
Now to finally start on another battle.
- 3.5 different difficulties (Normal; Hard; Legendary; Legendary Plus) that change the amount of units that spawn; and
- A proper intro description
- renamed Rohan, Isengard, or Dunland land_unit entries
- or removed Rohan armour, battle entity, mounts, weapon or shield entries
I don't think anything else would've affected it.
- Create a reinforcement script so the big Isengard army, Dunland army, and Rohirrim reinforcements spawn at specific times (I've done it before, completely forgotten how haha)
- Create a script that reads what difficulty you choose, and adjusts the units that spawn accordingly
- Create a script that directs the armies where to actually attack, rather than just wandering around the map
- Create proper cutscenes (just requires effort and lore stuff)
- Write a proper intro description
- Import custom narration to be used during the cutscenes