Space Engineers

Space Engineers

H2 Engine Manager
21 kommentarer
miku567 4. nov. 2024 kl. 5:44 
Update: removed that modded tank and replaced it with vanilla one, the script still says the grid's hydrogen levels are 0% even though it's not true
miku567 4. nov. 2024 kl. 5:33 
Does this script recorgnize modded hydrogen tanks? I have one on my grid and its above the default 15% yet the script keeps shuting down the engine
Sypher 17. juli 2024 kl. 10:40 
Patrick, I really Like the way your script automatically is on the PB display. I would like to have other scripts I am running do the same thing. Could you help me to understand how to set this up?
Cardboard Overlord 26. mar. 2024 kl. 16:05 
I Think the point they were trying to make is that if you turn the grid off and back on again (with 'Y'), the game turns the engines on and your script just ignores them and lets them run forever. You have to recompile to get it working again. There is another script that handles this well (EXOBIOTA's H2 Engine Manager) so there's a way of avoiding it, but that other script doesn't have the Load Balancing feature of your script, which is a really nice feature to have.
Patrick  [ophavsmand] 29. dec. 2023 kl. 17:02 
Yep, you're right, I forgot about the 'Y' key (because I don't use that either). For what it's worth, I don't think it's possible to change what the 'Y' key does, including preventing it from turning off hydrogen engines.
Nemirel 29. dec. 2023 kl. 16:32 
I think they mean the Y key, the one that shuts down the entire grid and turns it back on. P isn't the issue here for once.
Patrick  [ophavsmand] 4. aug. 2023 kl. 9:05 
Yes
dRuPpI 4. aug. 2023 kl. 1:06 
will the script turn off engines, if the minimum full is not present even if you turn them on by your self?
Patrick  [ophavsmand] 27. juli 2023 kl. 13:40 
Are you talking about the "P" key? No, there's no way to change that. You shouldn't use P anyway, because of problems like this -- it does too many things and usually there's at least one thing you don't want it to do. Not to mention unexpected disconnects of everything from your grid's connectors, etc.

I don't use P and the engines never turn on when I don't want them to.
dRuPpI 27. juli 2023 kl. 3:12 
is there a way to make H2 generators not react to the turn on / turn off key at all? I don't want that they go on when i start my ship cause i only use them ass emergency power
Patrick  [ophavsmand] 3. maj 2023 kl. 14:15 
Sorry, not yet.
Jared Lynch 3. maj 2023 kl. 11:50 
Is there a way to display the info out to an external LCD screen?
Vomsay 24. apr. 2023 kl. 10:54 
super cool
Patrick  [ophavsmand] 6. jan. 2023 kl. 6:36 
Thank you! I'm glad to hear it!
==>KT<== JudgeKane 6. jan. 2023 kl. 0:38 
Great script, really useful on my mining rigs when out and about roaming, but +1 for the LCD tag thought!
Patrick  [ophavsmand] 21. nov. 2022 kl. 19:55 
Sounds good!
Kaedys 21. nov. 2022 kl. 18:07 
Naw, I'll just go use another more flexible manager script instead. Take care.
Patrick  [ophavsmand] 21. nov. 2022 kl. 14:28 
Nope, sorry. You are welcome to bring up your idea on the Discord and we can discuss it.
Kaedys 21. nov. 2022 kl. 11:46 
Do you have this up on Github or somewhere, so I could grab the un-minified version of the script? I'd like to tweak the behavior, but the minified version is a bear to work with.
Patrick  [ophavsmand] 29. mar. 2022 kl. 4:41 
Hi Spencer, thanks! I may add an LCD tag at some point.
Spencer 29. mar. 2022 kl. 2:44 
Love this script but would be very nice if you could use the lcd stuff via a tag on other LCD monitors