Arma 3
MAAWS Additional Ammo Types
95 kommentarer
Neonex  [skapare] 1 feb @ 2:07 
if the mod is not publically listed and only accessible to the unit's members and also there is credit to the original mod, its all good
Zabese 31 jan @ 19:15 
Hey Neonex but what is your take on the mod being inside of a Unit's own aux mod?
Zantza 9 nov, 2024 @ 1:54 
Okay, thanks for the answer. I will not be uploading any of your content.
Neonex  [skapare] 9 nov, 2024 @ 1:18 
some of the icons i got from google and some i edited myself to look the way i wanted, id like to keep those for myself. As for the configs, you can use them for understanding the functionalities, but not just copy the rockets and add them to your own mod. If you make new rockets with new functionalities, youre fine, but if its just about changing values on my mod, i would prefer if you uploaded it privately for your own and friend's use.
Zantza 8 nov, 2024 @ 22:40 
Is it alright to use your inventory icons and some of your configs (as a base) for my own MAAWS mod? I would provide credit in the mod page.
Neonex  [skapare] 15 okt, 2024 @ 7:37 
Thank you for the feedback! It has been a long time since I chose those numbers, my only explanation would be that I wanted to limit the AoE damage of the ASM so that it doesnt become a replacement for the HE44 in terms of anti-infantry round.
I sadly rarely work on mods anymore so its unlikely that I will change anything, especially since the round is functioning as intended at the moment (although maybe not 100% consistent judging by your comment)
But still, thank you for looking into it and giving a comment! Ill keep it in mind if I go back to modding someday.
Tovarich Cookie 13 okt, 2024 @ 21:39 
Hello Neonex, there is a small mistake in the descriptions, specifically at Explosive damage:

Name: weight (Units), (((explosive damage))), expl. radius (m), damage against vehicles, penetration depth (mm RHA):

The numbers you listed for Explosive Damage is actually only the direct hit component, NOT the explosive component.

For both the base HE44 round and the ASM509, the explosive damage (IndirectHit) is 50, whereas you have listed the direct damage (hit) instead of 200 and 300, respectively.

Balance suggestion: increase ASM509's indirecthit damage slightly, to 60-70 or so to help damage structural components, to let it more consistently drop down buildings.
Musclebust 6 jul, 2024 @ 7:59 
Awesome! Thank you Neonex! Really love the mod
Neonex  [skapare] 6 jul, 2024 @ 4:11 
Sure! No problem, thank you for asking!
Musclebust 5 jul, 2024 @ 13:50 
Hi, was wondering if i could repack this mod into our groups internal modpack? i would offcourse give credit and link to this steam workshop page.
Neonex  [skapare] 2 apr, 2024 @ 5:37 
Loved seeing that haha
Glad you and your friends are enjoying yourself with this!
CadetheDOGGO 2 apr, 2024 @ 4:48 
I enjoy the ADM quite a bit, it is a funny round
thanks to you I have a glorious Arma clip I will share
https://www.youtube.com/clip/UgkxpLVMyRgZ_QNnJi6WiJAIw3xY-K88BBK-
Richy 26 feb, 2024 @ 11:14 
@longshot133 fuck off you wixer
Neonex  [skapare] 26 feb, 2024 @ 10:43 
No problem! Im happy to see my past work still enjoyed.
Longshot133 25 feb, 2024 @ 16:21 
Even if Richy is a dumbass, i just wanna say thank you Neonex for making the mod in the first place.
Richy 25 feb, 2024 @ 11:19 
If you don't do anything anymore, why are you still writing?
Neonex  [skapare] 25 feb, 2024 @ 10:40 
I recommend reading literally 2 messages below yours before posting stuff like this
Richy 25 feb, 2024 @ 2:49 
Why can't you set the airburst variable? There are only 3 different ranges, that's nonsense. In real life you can adjust the grenade in 10m increments. 20 years ago I was a gunner for the Carl Gustav in the army.:steamfacepalm:
Longshot133 21 feb, 2024 @ 16:27 
All good, and ty for the reply!!
Neonex  [skapare] 20 feb, 2024 @ 7:55 
all okay, Im sure there is a way to do it (some people have recommended ways that i havent looked into), but im not really doing much with Arma 3 anymore, so i sadly will probably not change anything anymore. Thanks for enjoying the mod anyway!
Longshot133 18 feb, 2024 @ 19:56 
is there a way for a variable Airburst round? The current ones are very nice but also nieche. if not i completely understand sorry for the bother
Neonex  [skapare] 6 jan, 2024 @ 3:29 
sure!
Emmanuel Kant 4 jan, 2024 @ 14:40 
Can i make a rewrite of the mod privately for my unit so it is RHS compatible?
Neonex  [skapare] 26 dec, 2023 @ 15:13 
sorry for the late answer, the RHS GP-25 smoke works by acting like an explosive round but with a custom explosion VFX that looks like a smoke cloud, so no way for me to replicate that sadly
David22 20 okt, 2023 @ 10:04 
Great mod, adds some needed change.:steamthumbsup:

Adding to your last coment Neonex:
Maybe for the smoke you could do somenthing similar to what RHS gp-25 impact smoke does, i habe 0 idea how that works but It would be pretty cool.
Apex 18 okt, 2023 @ 14:38 
Can you add the ability to have just one airbust HE round that you can adjust the det range on like you can IRL (TF47 launchers Gustav has this feature on their airbust via script and scroll wheel option that pops up a slider menu)
Neonex  [skapare] 3 sep, 2023 @ 13:38 
Not sure how id do that, the current method i use is that at the impact spot, 3 smoke grenades spawn. The amount of smoke grenades could be increased, but i dont think that would increase the coverage - it would require spreading the grenades out more, which im not sure how to do :/
Ascent 1 sep, 2023 @ 3:08 
Truly awesome mod!
I know your busy, but could you maybe sicnificantly buff the smoke round?
Its such a tiny amount of smoke that its not worth it.

If it would be more smoke, it would be extremly usefull to shoot at defensive positions before assaulting.
WavyWatson 27 apr, 2023 @ 21:36 
I'm currently dealing with an issue where whenever I fire the vanilla MAAWS (mk4 mod 1 variant) with any of these rounds, I always end up overshooting the target by about 150 meters. I did range my targets when I was troubleshooting this issue, and so I know that it isn't a skill issue. Does anyone here have any ideas as to why this is happening?
Neonex  [skapare] 27 feb, 2023 @ 5:28 
Like I said before, currently im completely busy with college; I wish to one day continue my mods but i really cant give a date! Thanks for the feedback though, maybe i can add the range option in the future
TacticalMetalhead 27 feb, 2023 @ 0:22 
Is there any plans to update the Airburst munitions to be "rangeable"? Such as aiming, pressing T, lases range, and that distance is where the munition will detonate?
Neonex  [skapare] 20 feb, 2023 @ 4:35 
yes, its just Arma's general "Launcher" symbol
Solodon 20 feb, 2023 @ 0:25 
wait isnt that the PCML in the mod image?
Neonex  [skapare] 3 feb, 2023 @ 11:01 
Thanks for the feedback people! Sadly im very very busy with college so I cant really work on anything mod-related anymore! I hope everyone can still enjoy whats there!
arcanum_angelfirettv 1 feb, 2023 @ 15:48 
hi is there a chance we can get diffrent some color rounds please love this mod
Relaxo 29 jan, 2023 @ 17:26 
Ace 8 jan, 2023 @ 8:00 
For something extremely funny, crouch next to a standing player with ACE enabled and a flechette round loaded.

Aim up at a 45 degree angle at the other player's chest, and fire.

Enjoy.
ByleKaxter 5 nov, 2022 @ 15:45 
This is a great mod I love it! Is there any way to add CS(Confined Space) rounds? Also any possibility of making M72 law variants, like the ASM m72a9 or the FFE fire from enclosure LAWs?
Barteg 13 jul, 2022 @ 12:19 
Great one as well
Ace 11 jul, 2022 @ 13:31 
This mod is just awesome, I gotta say.
Neonex  [skapare] 28 maj, 2022 @ 13:33 
Id love to but I just barely have any time lately :(
Logo110 28 maj, 2022 @ 11:01 
Is it possible to update air burst variants to one rocket and set detonation range via text menu?
Simillar to TF47 Launchers with M3 air burst.
A3ROSN1P3R 20 apr, 2022 @ 6:46 
@Neonex check my discussion
Blaze 6 apr, 2022 @ 5:26 
oh cool. Thanks!
Neonex  [skapare] 6 apr, 2022 @ 4:35 
The effects of them, yes, but I wouldnt make new models for them
I recommend the RHSAFRF mod for you if youre looking for more RPG warheads, theyre compatible with the vanilla RPG too!
Blaze 6 apr, 2022 @ 3:57 
Could you possibly add ammo types to the RPG 7?
StentoN 1 apr, 2022 @ 21:24 
|
... Cassette-explosive shell v
StentoN 1 apr, 2022 @ 21:19 
against infantry there is not enough cluster shell
Jeje 13 mar, 2022 @ 9:00 
Really sad ... Thanks again )
Neonex  [skapare] 13 mar, 2022 @ 8:08 
Nope! Only made it, no idea about servers