Project Zomboid

Project Zomboid

How Strong Is That Wall
22 kommenttia
red-unicorn 9.3.2024 klo 11.03 
@Kust5 I think Show Wall Health has the kind of straightforward numbers you’re looking for, instead of this mod’s rp-friendly qualitative descriptions

(I haven’t tried either yet, just going by the mod descriptions)
Kust5 26.5.2023 klo 11.45 
I installed this mod to see a clear amount of hp at the walls, but instead it just writes whether it is strong or not. how to make it so that he would write a clear number of xp against the wall as in the picture of this mod?
H A L #9000 6.5.2023 klo 14.33 
@Monkey Magic someone should pin your comment
[TEA] Tareku 15.4.2023 klo 23.05 
still working on 41.78?
Monkey Magic 18.2.2023 klo 11.04 
Checked this out in current build )41.78) and:

Wood Frames have 50hp
Metal Frames have 120hp

Wood Wall lvl 1 has 450 hp
Wood Wall lvl 2 has 550 hp
Wood Wall lvl 3 has 650hp

Each level of Carpentry adds +20 hp to each wood wall (not frame)


Metal Walls lvl 1 has 770hp
Metal Walls lvl 2 has 870hp

Each level of Metalworking add +20 hp to each metal wall (not frame)

Therefore:

lvl 1 wood wall @10 Caprentry = 650
lvl 2 wood wall @10 Caprentry = 750
lvl 3 wood wall @10 Caprentry = 850
lvl 1 metal wall @10 Metalworking = 970
lvl 2 metal wall @10 Metalworking = 1070

Handy Trait has no real impact (provide lvl 1 Carpentry, so you start off with +20, but does not give an extra +20 at max)

A wood wall built using a metal frame will gain 70hp,
A metal wall built with a wood frame will lose 70hp.
Log wall has 900hp
Upgrading walls from lvl 1 to 2 and in the case of wood 3 awards no extra hp
Night Fox 25.1.2023 klo 13.31 
Does it work on garage doors?
Kobato 28.11.2022 klo 8.44 
Keep in mind that your character need to face the direction of the wall and click on the edge of the fence in order for the context menu to show examine
kaylo7 19.3.2022 klo 19.34 
So after reading your article about how wall strength is calculated, it looks like other than editing the bonus health values in the .lua, there is no way to edit wall health outside of the MultiStageBuilding.class file? I know nothing of java, so no idea how that decompile/recompile stuff works. Just want a balanced wall health system in my game...
=(
PaddiSson_ 25.1.2022 klo 4.20 
@Prof.Xomox This would be awesome ! Nice mod @PseudonymousEd
Prof.Xomox 20.1.2022 klo 16.58 
Works in the current build, any way you could add the functionality of examine to gates/doors? And thanks!
PseudonymousEd  [tekijä] 18.1.2022 klo 19.17 
@Pers0na That is as designed. The higher your carpentry skill the more detail you get about the condition of the wall.
Pers0na 16.1.2022 klo 1.33 
Can confirm it doesn't work for current build, only thing that comes out after examining a wall is "Solid"
Shadow 1.1.2022 klo 4.42 
Sorry for the google translation.

Works with save games of 41.65 ??
Limey 10.12.2021 klo 14.06 
Any idea whether this works in MP?
PseudonymousEd  [tekijä] 30.11.2021 klo 0.49 
In what was it is not working for you in 41.56? It works as I expect in 41.56 in my save.
doodlepigs 29.11.2021 klo 6.17 
sadly doesn't seems to work for the latest update :(
мяч детпул 12.11.2021 klo 21.06 
I wish we could visually identify construction's health in future vanilla updates
PseudonymousEd  [tekijä] 3.9.2021 klo 10.02 
@SugarJade Not sure, but it looks like walls stay damaged
Keragom 2.9.2021 klo 9.26 
This is amazing! I always hated how I couldn't know how far a wall of my base was to being completely destroyed.
SugarJade 1.9.2021 klo 9.57 
Love this Ed! quick question, if zombies do damage to a wall, does it stay damaged or does it regen to its original health? >3
Michał 31.8.2021 klo 10.28 
simple and brilliant modification
Djackz 31.8.2021 klo 8.32 
Hey great mod bud!