Cities: Skylines

Cities: Skylines

Network Extensions 2 Roads Replacement Complete List
46 comentarii
cylis  [autor] 15 ian. la 1:58 
No, RON is not a requirement if you want to manually place the roads. RON is a replacement tool for existing networks, and is useful for upgrading roads already in place. You would only need RON if you were trying to load a save that contained NExt2 roads, and then RON would automatically replace the NExt2 roads with the roads from this set when loading the save.
Neverminder 14 ian. la 14:07 
is RON required if i never used Next2 before? i can't remember sorry
GenChadT 30 mart. 2024 la 16:31 
You guys are true Chads :steamhappy:
cylis  [autor] 21 febr. 2023 la 18:28 
Then it doesn't sound like my roads. Are you certain you are using one of mine? The mesh doesn't include the "wall" that makes that black "wall"
Streeto 21 febr. 2023 la 12:01 
Any ideas? I think I've had this issue before, but I can't remember how it was solved! :(
Streeto 21 febr. 2023 la 11:33 
Just the black void that you get with vanilla tunnels, nothing too strange.
cylis  [autor] 21 febr. 2023 la 11:16 
Hmm, weird. I was asking what you saw when you placed a tunnel.
Streeto 21 febr. 2023 la 10:04 
I cannot see your comment, it's awaiting analysis :(
cylis  [autor] 21 febr. 2023 la 9:53 
Acest comentariu nu a fost încă verificat de sistemul nostru automat de analizare a conținutului. Va fi temporar ascuns până când verificăm dacă include sau nu un conținut dăunător (de exemplu, linkuri către site-uri web care încearcă să fure informații).
Streeto 21 febr. 2023 la 8:55 
Started a new city, but these roads aren't showing rendered tunnels for me? No matter which road I use. Am I missing something?
cylis  [autor] 6 febr. 2023 la 16:50 
RON is set up to automatically replace the NExt2 roads with this collection. You must unsubscribe from NExt2 first. RON would then find the entries for NExt2 and replace them with this set.
StayHungryStayFoolish 6 febr. 2023 la 16:31 
@Streeto no, if you subscribe to RON. You can find RON and more mods on the Financial District compatible modlist.
Streeto 6 febr. 2023 la 16:15 
If I uninstall NXT2 and sub to these will it break my save?
cylis  [autor] 25 ian. 2023 la 17:35 
I have attempted to fix some of the issues with the nodes and textures, however, algernon is going to look into the issues caused by replaint, and we'll see what comes from that.
cylis  [autor] 24 ian. 2023 la 14:01 
Indeed, it must be something with repaint... If you look at the 3 lane highway, it looks fine compared to the 1+2 Asym, even though the only difference between the 3 lane highway and the 2+1 is the diffuse texture. they are using the exact same mesh, alpha, road, and pavement maps.
Also, since that option should only be changing vanilla highways.... it is targeting workshop highways in error... and on my game, it caused a number of nodes to have a large black box on the shoulder of one side.
dalearends 24 ian. 2023 la 11:37 
I tested the roads again and the issue remains. However, I am starting to think it is a Repaint mod issue. It seems to be tied to having the option in Repaint to 'Retexture vanilla highway on next load' turned on. With that setting turned off, everything displays properly.
cylis  [autor] 23 ian. 2023 la 11:50 
while it does look ok on my game, I have discovered that my r map is slightly off which may be causing the lines not to be drawn properly. I'll update my texture files and reupload, and see if that solves the issues with repaint.
dalearends 22 ian. 2023 la 14:26 
@cylis Solved, I think. The only mods I have that touch textures are Theme Mixer 2, Environment Changer, and Repaint 1.7.3. I'm using the standard Temperate base theme and no cutsom map theme.

So some testing done by disabling one or another mod and restarting (from the desktop, of course) showed that the problem was being caused by Repaint 1.7.3. With that disabled, the roads' nodes look correct again.
cylis  [autor] 22 ian. 2023 la 2:31 
@niter This is a road collection, a group of individual asset files for each road meant to replace Network Extensions 2, this is not a mod. Chinese is not a language I understand, so I would be unable to translate into it, and I don't know how to change the localisation of an asset.
cylis  [autor] 22 ian. 2023 la 2:24 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2921846271 is what I see for those 2 roads, is that not what you see?
cylis  [autor] 22 ian. 2023 la 1:44 
Are you using a particular theme? Are you using any additional mods that may have altered the textures of nodes?
dalearends 21 ian. 2023 la 20:45 
The latest update of the 2 lane highway and the National Road both have end nodes that aren't displaying quite right. They have the insubstantial appearance as if they are partially overlapped by another texture or are a bit off registration.
niter 16 ian. 2023 la 9:58 
Can the author translate your mod into chinese
cylis  [autor] 5 dec. 2022 la 14:49 
Yes, RON is already configured to automatically replace NE2 with this road set.
4ronMit2xA 5 dec. 2022 la 8:55 
Can I use this to replace the NE2 streets with RON?
cylis  [autor] 20 iun. 2022 la 22:31 
Zoning adjuster is required for the tiny roads, since vanilla CSL starts zoning at 16m. To fix the gap between the tiny road and where zoning begins, that is what Zoning Adjuster is for.
nahuelma97 19 iun. 2022 la 16:59 
I saw in the description that there's mention of needing the Zone Adjuster for installing this properly. What would I have to do exactly? Are these roads replaced without zones and then I have to enable them with the mod? And, if so, is that just for the replacements but the new ones I build are fine? I'm quite new to the game, there's a lot I might miss in terms of what to do to make sure it runs fine lol
cylis  [autor] 23 febr. 2022 la 16:14 
I have fixed the lod issue (the blue triangles) with the small four lane road.
timstim_x 22 febr. 2022 la 13:10 
IT'S AN OPTICAL ILLUSION!!! :steamfacepalm:
I didn't realize the tunnel got wider. I feel dumb.:steamsad:

But yeah I did mess with the node controller. In fact, the illusion got worse when you sloped it. The part that got me was that the tunnel got wider, so the walls looked like they were going up, when they were really just getting farther from each other. The lane markings disappeared, so instead of looking like it was getting wider it looked like it suddenly jumped up. I had to look really, really closely to see that this wasn't the case. Even glancing back on the old screenshots I still fall for the illusion.

Thank you for the help! I may try to use a different road just because I can't get the illusion out of my head. I now realize that what I was seeing was part of the design. I didn't use NExt2 really at all, so I'm not used to these roads. I've only been playing for a year and 8 months or so. I just want rendered tunnels.
StayHungryStayFoolish 22 febr. 2022 la 12:29 
@timstim use Node Controller and change the layout of the junction + make it slopped.
timstim_x 22 febr. 2022 la 11:58 
@StayHungryStayFoolish
Thanks, but I already have that--I need a 4 lane road. That only comes with 2 and 6.
cylis  [autor] 22 febr. 2022 la 11:56 
@timestim_x if you could show what you mean.... I have used these roads in many games. If you mean an issue where the road follows the grade of the land, that is a built-in feature of Cities: Skylines. You can also use mods such as the moveit mod to level the nodes to make a flat tunnel.
StayHungryStayFoolish 22 febr. 2022 la 11:33 
@timstim_x I prefer this road, it has a nice rendered tunnel, perfect for first-person ride: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2365944326
timstim_x 22 febr. 2022 la 11:30 
I'm having an issue with the tunnels for these roads. Whenever I create a tunnel, at the node where the tunnel entrance/exit segment ends and the first full tunnel segment begins, the road gets shifted upward and looks awkward. It looks like it's a meter or two higher on the tunnel segment than on the entrance/exit segment.
This happened with both highway and regular road pieces, but it seemed more pronounced on the highway pieces.
StayHungryStayFoolish 13 febr. 2022 la 6:31 
Great road collection. Much better to subscribe this way! Forget NExt2 mod!
dalearends 21 nov. 2021 la 13:54 
It would be in the small roads set. It is simply a one-way version of the two-lane, two-way road. I could have sworn that it was in the NExt2 set.
cylis  [autor] 21 nov. 2021 la 11:13 
I just looked through the list of roads provided by Network Extensions 2, and there is no 2 lane 1 way with the exception of the bus road and highway. Could you tell me which road size it falls into? (tiny, small, small heavy...)
cylis  [autor] 21 nov. 2021 la 11:07 
I'll look into it.
dalearends 20 nov. 2021 la 16:19 
This is a good set but it seems the 2-lane 1-way road is missing. I've had to use the 2-lane highway and use TM:PE to adjust the speed limit.
mikmoen 17 sept. 2021 la 15:16 
I decided to finally unsub from NExt since there's talk its been unsupported for a while now, and to lessen my RAM use, but then I immediately regretted now having some essential roads it provided. With this I can cherry pick the ones I want! Dude you're awesome.
cylis  [autor] 11 sept. 2021 la 5:52 
In the list it was between the Four-Lane National Highway, and the Four-Lane Road.
cylis  [autor] 11 sept. 2021 la 5:51 
ALesserMan 10 sept. 2021 la 19:44 
one way, four lane road....where??
74091796519793665 8 sept. 2021 la 12:24 
Great work. Thanks a lot for your effort!
ctcatuga 27 aug. 2021 la 19:21 
THANK YOU!!!!!