Space Engineers

Space Engineers

Kamikaze Drone
22 kommentarer
pro100tv  [ophavsmand] 16. feb. 2022 kl. 10:42 
Yes, that's basically a loitering munition, remotely controled by the operator
Vlador_14 16. feb. 2022 kl. 10:05 
Does it just ram into the enemy?
Vlador_14 16. feb. 2022 kl. 10:04 
what does this drone do?
[TGG] DoctorHeisenberg 15. feb. 2022 kl. 9:09 
ahh thanks
pro100tv  [ophavsmand] 15. feb. 2022 kl. 9:08 
No, this drone is atmospheric.
Here's the one from the video: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2754241217&tscn=1644940599
[TGG] DoctorHeisenberg 15. feb. 2022 kl. 7:55 
was this in your drone video?
pro100tv  [ophavsmand] 28. aug. 2021 kl. 9:34 
Thank you!
Viper 28. aug. 2021 kl. 9:23 
looks great!
A Very Stoned Frog 26. aug. 2021 kl. 9:21 
damn. thats a pain. i just hate the idea of rearming each missile individually
pro100tv  [ophavsmand] 26. aug. 2021 kl. 9:19 
That would be a great addition to this script. I tried to ask the creator but it seems he is no longer active on SE. I believe he has a discord though.
A Very Stoned Frog 26. aug. 2021 kl. 9:14 
thanks a lot man! surely theres a way to give the formation script a designative group to functiion within?
pro100tv  [ophavsmand] 26. aug. 2021 kl. 9:04 
So the problem is that formation script is very greedy and takes all the gyroscopes on the grid for itself. That cause the missile to go stupid after detach because it is still controlled by formation script instead of WHAM.

The only way to avoid that is to place your missiles on the hinge/rotor/connector to make it a separate grid.

The issue is related to common exploit in SE and the fact that formation script grabs all the gyroscopes for itself.
A Very Stoned Frog 26. aug. 2021 kl. 8:53 
yea so the gats shoot the conveyors for the merge blocks to detach
A Very Stoned Frog 26. aug. 2021 kl. 8:36 
ya
pro100tv  [ophavsmand] 26. aug. 2021 kl. 7:47 
Are your missiles connected on the merge block?
A Very Stoned Frog 26. aug. 2021 kl. 7:38 
aye ive been playing around with your loyal wingman, love it mate, so when i send a launch request, the missiles fire, with tracking, but the main thrusters will just flicker, sometimes the missiles just lock themselves into beam riding mode, it only happens when i launch from my wingman, but if i put my missiles on yours, it works no problem, i tried directly copying the LAMP script from your wingman into mine but it just didnt do the trick sadly
pro100tv  [ophavsmand] 26. aug. 2021 kl. 6:08 
First of all make sure that your scripts are up to date. Outdated script may cause some problems.
If that won't help I coupd use some deacription of a problem, like what's going wrong. What stage of lunch doesn't work etc.
pro100tv  [ophavsmand] 26. aug. 2021 kl. 6:03 
This one over here doesn't use scripts. That one does: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2567203354
A Very Stoned Frog 26. aug. 2021 kl. 3:07 
hey man for remote firing, do u reckon u could help es out w getting this workin? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2219526455
A Very Stoned Frog 26. aug. 2021 kl. 3:06 
this is sick, does it use wham to turn off the formations script?
pro100tv  [ophavsmand] 25. aug. 2021 kl. 21:55 
I'm happy that you like it! Hope it will serve you well!
Bismarck3195 25. aug. 2021 kl. 3:30 
Mate i love it simple and to the point as well as looking nice :)