RimWorld
Rah's Vanilla Turrets Expansion
237 comentarii
Citrix 23 aug. la 7:00 
where to build the plasma cells?
Xiangleng 10 aug. la 9:19 
PremierVader 8 aug. la 10:12 
Would be great if somebody could do a patch for this mod and Reel's Turret Pipeline. That would be ideal since we dont know when the creator of this mod will be available again. I hear the patch is easy enough to do for anyone with even basic understanding of modding. The instructions are given on the Reel's Turret Pipeline mod page.
Crumb 1 aug. la 8:32 
Really hoping this gets patched with Reel's Turret Pipeline!
Hola Amigo 30 iul. la 14:02 
Can i add this in an existing save? or is there any other mods where I dont need to rearm turrets?
军阀的右獠牙 30 iul. la 6:03 
Excuse me, is it possible to turn off the red light of the Vulcan Cannon without power interruption?
Jixxor 26 iul. la 5:35 
Reel's Turret Pipeline Compatibility would be nice indeed. It's fun to have turrets that actually function as proper defenses, but with the increased cost it's a bit time consuming when pawns have to rearm them all the time. Plus these turrets turning off during combat is an actually noticable drop in firepower.
Unexpectedwalrus 25 iul. la 21:01 
+2
Rhys 25 iul. la 7:42 
+1 Reel's Turret Pipeline Compatibility.

Will be subbing, and using this if it gets added.
Omega13 23 iul. la 17:07 
Seconding the wish for compatibility with Reel's Turret Pipeline, also so glad to have this one back!
wardragon 23 iul. la 16:45 
thanks for the update :goldstack:
SirPhoenixBlood 22 iul. la 6:03 
its not downloading the updated file even after i delete the file and make it redownload it its only downloading the 1.5 file for me
Вуф 21 iul. la 11:22 
Integration with reel's pipeline? I've seen MVT version with it and it did work for that
Chicken Kickin Fun 21 iul. la 7:05 
ty king
Rah  [autor] 20 iul. la 22:47 
very busy lately, but did a quick update. enjoy!
So far it still works, but i cant tell for you guys, everyone is using different mods.
Thranos 14 iul. la 22:47 
Working just fine in 1.6 as far as I can tell.
Professor H. Farnsworth 13 iul. la 8:22 
@Tal'Raziid
People just see a red warning and does not think/bother to try.. There might be some space issues as there's new tags concerning vacuum, but on ground should be fine?
Tal'Raziid 12 iul. la 13:50 
Link, Wardragon, have you tried it in 1.6 to see if its actually broken?
Commander Link 12 iul. la 7:32 
i miss the vulcan turret. please update the mod when you get a chance? :>
wardragon 28 iun. la 12:01 
any plans too update to 1.6
Scorpio 21 iun. la 23:27 
pipe turret patch?
Cant Dodge Rodge 14 iun. la 11:24 
I have been looking to see if there is any sort of patch to go along with Reels Turret Pipeline for this awesome turret mod. Haven't been able to find anything. Anyone know if there is one or plans of there being one?
lego116 12 iun. la 11:14 
@rah "Van's Retexture : More Vanilla Turrets" re-textures the turrets from the earlier version of this mod, but that version is out of date.
Rah  [autor] 11 iun. la 14:37 
sry been away. i havent tested it with other turret mods, but I don't see any reason why it shouldn't work.
lego116 4 iun. la 19:12 
Does this version work with "Van's Retexture : More Vanilla Turrets"
200 2 iun. la 6:23 
it doesn't appear to be compatible with reels. perhaps with some kind of patch.
Evono 9 mai la 21:59 
is this compatible with Reels turret mod ?
Rah  [autor] 12 apr. la 19:31 
<3
kot 16 mart. la 9:55 
This mod was always the goat
Rah  [autor] 12 mart. la 15:42 
It's compatible yes.
Daniel 2 mart. la 18:44 
is this mod compatible with combat extended?
Rah  [autor] 9 ian. la 12:28 
<3
KeyLime 8 ian. la 10:58 
Cool! Thanks again! :cozybethesda:
Rah  [autor] 8 ian. la 0:55 
I'll note it down and take a look at it if I get some time.
KeyLime 4 ian. la 14:26 
Thanks for the quick reply, and thanks for the mod. Do you think you might add the functionality to turn on or off lights, or potentially add that button to change them to darklight? My darkness worshiping cultists are not big fans of the turrets from this mod.
Rah  [autor] 3 ian. la 22:23 
not while they're active, but you can turn them off with the power button.
KeyLime 3 ian. la 10:53 
Any way to turn off the lights coming from the turrets?
DocHolliday 21 dec. 2024 la 17:25 
I'm blind thank you very much, I have the swkotor mod series so the crafting menus are very cluttered.
Xeonzs 21 dec. 2024 la 16:56 
Thank you, will give it a try again
Rah  [autor] 21 dec. 2024 la 16:23 
update 2.8: Vulcan Cannon has been buffed. After some testing, it did come up a bit short. It actually used to be stronger, but the firing rate had some issues in the previous versions. It should now be quite strong. I might continue to tweak if it turns out to be a bit too op. Some text description was also updated on a few turrets. enjoy.

@DocHolliday, fabrication bench.
DocHolliday 20 dec. 2024 la 11:28 
How do I make plasma power cells?????????
Xeonzs 16 dec. 2024 la 16:15 
Yeap the vulcan is very dissapointing, not worth the resources and research at all.
Dust 24 nov. 2024 la 16:07 
Vulcan cannon has a lot of ammo and decent range, but otherwise seems pretty lackluster for what one would expect of both the name, and the amount of resources and research. A variety of vanilla small arms fire faster than this thing, including the LMG and Minigun.
Rah  [autor] 30 oct. 2024 la 12:01 
@Sunny, it has very high fire rate, but it will struggle against armored targets. So I recommend combining it with other turrets, and/or colonists.
@Futstub, nice. enjoy !
Futstub 29 oct. 2024 la 2:06 
Got here because of MysteriousFawx video. :)

Will definitely try it!
Sunny 23 oct. 2024 la 10:50 
maybe just me, but the vulcan cannon seems quite weak compared to its cost
Rah  [autor] 16 oct. 2024 la 14:23 
<3