Total War: WARHAMMER II

Total War: WARHAMMER II

Summoner Heroes / 20+ Unit Garrisons
28 kommentarer
Warlock Overlord Nukit Claw 24 okt, 2021 @ 8:07 
No i mean i can't see the text due to so many text in that block :)
piercebuster  [skapare] 24 okt, 2021 @ 0:55 
Reporting For Duty's summons are up-to-date.
Warlock Overlord Nukit Claw 24 okt, 2021 @ 0:53 
Can i be that i can't see it is because i am using the reporting for duty mod instead of this?
piercebuster  [skapare] 23 okt, 2021 @ 11:49 
All races have them in their racial capital cities as well as the final level of the Walls building chain.

Lizardmen also have them in animals, gold, and medicine resource chains.
Warlock Overlord Nukit Claw 23 okt, 2021 @ 11:39 
Oh which bonus do the lizardmen get? Couldn't find it for oxytl
piercebuster  [skapare] 23 okt, 2021 @ 10:00 
All of them.
Warlock Overlord Nukit Claw 23 okt, 2021 @ 8:31 
Which factions get a summon?
piercebuster  [skapare] 19 okt, 2021 @ 9:00 
Received bug reports on the change in Reporting For Duty so I reverted this to before yesterday's update until I sove it.
piercebuster  [skapare] 18 okt, 2021 @ 16:00 
Update:

Fixed the clones not-having the default abilities that the garrison heroes would have normally. Also added a couple summons to dwarf landmarks.
piercebuster  [skapare] 5 okt, 2021 @ 11:32 
@omletina
I recommend using Reporting For Duty for stronger garrisons that make sense.
Canadian Leaves 5 okt, 2021 @ 11:29 
Sir pierce, maybe add summonable low-tier cav to lev 1-2, because at the 5th lev nothing could save from buffed lords and their ravaging armies)
piercebuster  [skapare] 26 sep, 2021 @ 23:10 
Sure is! Want to make them?
Marvl101 26 sep, 2021 @ 23:05 
Is it possible to change the animations for different factions? maybe something like Shadow gates from vermintide for empire captains or a chaos portal for chaos and norsca? root tunnels for Wood elves? etc etc
piercebuster  [skapare] 6 sep, 2021 @ 10:05 
@glospey

Good question. No: This can be used with other garrison mods. I'll add that to the description.
glospey 6 sep, 2021 @ 10:00 
The Reporting for Duty mod lists (in)compatibility with other garrison mods. Does this mod share those same lists?
piercebuster  [skapare] 1 sep, 2021 @ 9:29 
:D
Farmed 1 sep, 2021 @ 9:25 
@piercebuster I am subscribed to that yeah, I just noticed that's probably why it's not working, because I can't have both. I just like your mods okay D:

But yeah problem solved, thanks lmao
piercebuster  [skapare] 1 sep, 2021 @ 8:29 
@Farmed
Have you tried using Reporting For Duty?
Farmed 1 sep, 2021 @ 3:04 
Odd, this mod worked for me all the time up to this morning, now i just crash to desktop with it. Didn't add new mods since either, maybe it suddenly just became incompatible with another one overnight i guess, since there's no changes here since 23 august.

If i didn't have like 70 mods running, i'd check which conflicts but yeah, damn shame, this mod is terrific
Rookwood 24 aug, 2021 @ 16:31 
I love it when the garrison has more then 20 I mean the cities are huge including castles so they must have large armies to defend them
Canadian Leaves 24 aug, 2021 @ 8:48 
WOOOOOOO:steamthumbsup:
U are my hero!
I|III||I|||II|IIII| 23 aug, 2021 @ 13:52 
Will the AI use the summons?
Yes.
very nice
piercebuster  [skapare] 23 aug, 2021 @ 13:09 
Yes, those are the army abilities which are located in the summoner_heroes_army tables
Shatilov 23 aug, 2021 @ 12:36 
I want to remove this option
There are also a couple summons that can be used anywhere. These are given to the army rather than the hero.
piercebuster  [skapare] 23 aug, 2021 @ 10:41 
@Shatilov

I don't understand what you're trying to do.
Shatilov 23 aug, 2021 @ 10:34 
if i delete from
summoner_heroes_army
will it work ?
Shatilov 23 aug, 2021 @ 10:33 
how can i remove the local summon in the region ?
Shatilov 23 aug, 2021 @ 10:29 
amazing !