全軍破敵:戰鎚2

全軍破敵:戰鎚2

Reporting For Duty Classic
18 則留言
piercebuster  [作者] 2023 年 7 月 12 日 下午 2:31 
Ah. It's been a while for me. I wouldn't know whether that's a possible mod to make or not. You might try asking around at the Modding Den https://discord.gg/vFufmzNq
V 2023 年 7 月 12 日 上午 8:10 
no they dont
piercebuster  [作者] 2023 年 7 月 11 日 下午 1:07 
Don't they return to the control group after they're finished rampaging?
V 2023 年 7 月 11 日 下午 12:41 
What about the fact that units on rampage gets moved out of the control group?

I don't mind the fact they rampage, but is there any way to have them stay in the control group?
piercebuster  [作者] 2023 年 7 月 11 日 上午 12:44 
@Valour

Yeah, I understand. You're right, there's nothing I can do about that.
V 2023 年 7 月 10 日 下午 9:24 
I see, thanks.

You know I feel like one the biggest problem with sieges in WH2 is that on the walls, units cannot turn properly. They are either facing the attacker or have their backs completely to the attacker. So when attackers land on the walls, half the defenders have their backs to them and aren't doing jack, and when they finally respond, it causes the AI to sometimes just run their troops on the walls wildly to and fro.

They really should have allowed unit formation on the walls to be the same as on the ground (ie. can free rotate the direction, or at least the face north-south-east-west instead of only north-south.

I'm not sure if this is something you can fix, but I wonder if this is fixed in WH3.
piercebuster  [作者] 2023 年 7 月 10 日 下午 8:52 
@Valour

1st image: That's not a bug. That will resolve properly after game bootup if you have the Cold Ones [HN] mod, and do nothing if you don't.

2nd image: Also not a bug, but a design choice. Spear units cost more, but they have a more narrow use: they're anti-large units. Spear cavalry are basically only good against other cavalry. (Regular spear infantry would be superior vs large entities.) Plus with AI tactics programming it is more likely to send cavalry against infantry, rather than other cav. Meaning that the non-spear variant is a more generally useful unit for the AI on defense, despite it having a higher price tag.
V 2023 年 7 月 10 日 下午 7:46 
When I open with RPFM there is an error https://i.imgur.com/xV2m89X.png

I also observed that for lizardmen province capital, there is a downgrade of the cavalry when upgrading the walls from tier 2 to tier 3 https://i.imgur.com/XZoN409.png Cold-one Spear Riders cost more (recruitment and upkeep) than Cold-One Riders.

I'm not sure if the two issues are related.
sleepyHase 2022 年 1 月 24 日 上午 9:52 
ah ok, thanks!!
piercebuster  [作者] 2022 年 1 月 24 日 上午 9:50 
@Ero-sennin
Good question. Kislev will have the summoner heroes but the others won't.
sleepyHase 2022 年 1 月 24 日 上午 2:46 
heya! if im using this version of reporting for duty with subdmods for some custom factions, i.e. kislev reborn, will the custom factions still get the summoner heroes or is that feature only present if I have the non-classic version of this mod? thanks!!
Terendelev 2021 年 12 月 6 日 上午 6:29 
nice
RLHY007 2021 年 9 月 3 日 上午 7:37 
that‘s so cool,thanks a lot,respect you !!!!!!!!!!
valky 2021 年 8 月 23 日 下午 12:00 
^yeah 2nd this...swapping does not conflict; worst that can happen it refreshes your garrisons on the turn-switch. it kept the old ones without an issue, while switching the mod amidst the campaign.
Captain Freakout 2021 年 8 月 23 日 上午 11:52 
That's pretty amazing, thanks Pierce!!
piercebuster  [作者] 2021 年 8 月 23 日 上午 11:21 
@Freakout

Your save will be fine. Every mod I have that doesn't have custom units can be removed without damaging a save. And even though the new version of Reporting For Duty is technically creating new units with the hero clones, those clones are confined to garrisons, so they just get swapped back to the regular heroes and everything still works fine - no loose ends.
Captain Freakout 2021 年 8 月 23 日 上午 11:17 
Thanks for doing a Classic version :)

Quick question: if I disable regular and enable Classic, will I break my savegame?
valky 2021 年 8 月 23 日 上午 12:28 
classic it is :)
still a lovely mod and the garrisons are more than top-notch.