RimWorld
More Ritual Rewards
242 ความเห็น
mayonnaise 13 ก.ย. @ 8: 37pm 
could you possibly add a version of the "Heal" ritual that resurrects instead, with an even lower chance? :]
Speechy 10 ก.ย. @ 3: 52am 
Random option plzzzzzzzzzzzzz
Mr.Bokington 9 ก.ย. @ 6: 04pm 
Also peak mod
Mr.Bokington 9 ก.ย. @ 6: 03pm 
You should make a masked apostles one for either the cultist one or the anominity where a bunch of masked guys come in to help
Mave 23 ส.ค. @ 4: 56am 
Reward suggestion (or a bit of a request), research random unlocked technology (or give progress to currently being researched). I'd love it for a playthrough based on where you can't do researches normally but instead have to use prisoners/slaves for it, so an execution ritual could reward with techs like that.
CrazyBlot 9 ส.ค. @ 8: 35am 
Very cool mod, @Sinnamon, thank you! But i want to report some wrong (for my point) behavour. Mind Tuning removes Fast Walker when i have High life meme active. I wonder why it considered "bad".
SpaceMage 31 ก.ค. @ 9: 40pm 
random option
rimbrimbrimbrimbrim 31 ก.ค. @ 8: 59am 
What a fun and wonderful mod. Definitely going to use this for some extra fun chaos on the Rim. :D
Speechy 28 ก.ค. @ 3: 21am 
Any chance you can get random option going again?
VitaKaninen 27 ก.ค. @ 8: 49am 
Appreciate the work hard work on this mod!
Sinnamon  [ผู้สร้าง] 25 ก.ค. @ 12: 03pm 
I confirmed that the mind tune is suffering from spaghetti.
I am currently working on it to rework it!
Sisyphus 19 ก.ค. @ 10: 47am 
lmao, yeah. Its not gonna push it's self i guess. Thanks for the hard work on this one. it's fun!
Sinnamon  [ผู้สร้าง] 18 ก.ค. @ 10: 46pm 
well, you were busy pushing that boulder! :D
Sisyphus 18 ก.ค. @ 7: 36pm 
This has been out since 2021 and I just found it. I've been missing out!
Sinnamon  [ผู้สร้าง] 18 ก.ค. @ 12: 39am 
oh yeah.. that doesn't sound right... let me take a look
OhBrod 17 ก.ค. @ 9: 34pm 
Mind tuning just removed Body modder from my transhumanist ideology... Something isnt right...
Speechy 17 ก.ค. @ 2: 42am 
Cheers for the update i'll give it a go!
ephemeraltoast 17 ก.ค. @ 12: 44am 
Thank you for the update!
VitaKaninen 16 ก.ค. @ 11: 11am 
Thanks! It should not be restricted to a particular meme though, since they are not a part of ideology.
Sinnamon  [ผู้สร้าง] 16 ก.ค. @ 1: 01am 
oh I remember seeing creepjoiner while translating the game, but I don't have Anomaly.
maybe ill do some digging and see if I can add that reward for the inhumane meme
SalzStange 15 ก.ค. @ 10: 52pm 
Thank you so much
VitaKaninen 15 ก.ค. @ 10: 33pm 
I would love to see one that attracts a creepjoiner.
VitaKaninen 15 ก.ค. @ 10: 32pm 
Thanks!
Sinnamon  [ผู้สร้าง] 15 ก.ค. @ 10: 29pm 
I've updated the mod to support 1.6
I will now look into some of the suggestions.
DarkSky_22 15 ก.ค. @ 2: 07pm 
does this mod allow you to have your ideologions preferred xenotypes come as the new colonist instead of a random xenotype? Thanks!
Sinnamon  [ผู้สร้าง] 15 ก.ค. @ 10: 36am 
I think I fixed the code, but didn't get to check to see if it works in game yet.
SalzStange 15 ก.ค. @ 8: 39am 
How is the progress? Would be nice to get an update.
VitaKaninen 12 ก.ค. @ 7: 44pm 
Does the Mind Tune reward work with the Ideology Virtues mod to determine which traits to add/remove? It seems like it should, but I don't see it mentioned anywhere.

Ideology Virtues lets you set preferred and disapproved traits as part of your ideology, so it would make sense that this reward would use that as a guide to determine which traits to add/remove.
KillerKing198 12 ก.ค. @ 5: 23pm 
Take the time you need, congrats on the new family member!
Speechy 12 ก.ค. @ 5: 06am 
No worries Sinnamon, take your time. You have a good mod here and thanks for the explaination on the random reward. Im still shocked this wasn't put in the base game as is.
tabakista 12 ก.ค. @ 1: 11am 
If you're changing random reward, could you make it a ckecklist so we can customise the pool?
Sinnamon  [ผู้สร้าง] 11 ก.ค. @ 9: 59pm 
and as for the random rewards, I think I temporarily removed the aurora and random reward, because they were throwing errors. I couldn't split my attention to do debugging.
Once I get some more free time on my hand, I will look into adding those in.
If I end up getting Anomaly and Odyssey, maybe I can think of couple of new things to add too, but it's no guarantee.
Sinnamon  [ผู้สร้าง] 11 ก.ค. @ 9: 57pm 
I will revive it for 1.6 in about a week! Sorry everyone who has been waiting for so long.
I wanted to update the mod for the Anomaly, but a new family member was added, and couldn't get myself to start playing games for so long.
Speechy 11 ก.ค. @ 7: 14pm 
Author not commented in a while, not sure if this is being continued?
Peter Kitsuné 11 ก.ค. @ 5: 48pm 
Does it work with 1.6?
ephemeraltoast 11 ก.ค. @ 12: 06pm 
These ritual rewards are SO much more interesting and thematic than the vanilla ones, thank you for making this mod and I hope to see it working in 1.6!
Red Jones 11 ก.ค. @ 11: 10am 
Very much miss the random reward part! Thanks for the good times
TheGoFurr 11 ก.ค. @ 7: 23am 
This mod rocks, fingers crossed for 1.6!
Crewsayter 7 ก.ค. @ 11: 53am 
Will this be updated for 1.6?
SplashOfBlue 6 ก.ค. @ 2: 37pm 
Wasn't this the mod that had the "random reward" option?

If so why'd it go away? =(
danzloblaha13 6 ก.ค. @ 3: 38am 
oh god i just came for interesting spice to my ideo , that "Mind Tune" is a Eltex Material !!!! Can we use it any amount of times on single pawn ??!! :critical:
Dadburry 29 พ.ค. @ 2: 57am 
Why was the bountiful harvest removed? :(
Twilight 14 พ.ค. @ 6: 25pm 
@sinnamon - By chance do you have a github? Im curious in digging more into the Mental Tuning ritual. In playing around I have seen some instances for the traits that have degrees that sometimes the ritual reward doesnt seem to act right (ie remove the degree 2 Industriousness perk and Ive also had the same pawn gain degree 1 NaturalMood and then have a subsequent ritual "change" it but instead of making it the degree 2 it removed it instead).
Arthur GC 29 เม.ย. @ 12: 40pm 
Amazing mod!
Dire Lemming 23 เม.ย. @ 8: 34am 
I'm pretty sure mind tuning just removes any trait. I did a little test with a flesh purity ideology and it removed fast walker, jogger and industrious, all unambiguously good traits, as well as body purist, the most central trait to their ideology.
azll 17 มี.ค. @ 2: 00am 
im also yearning for the random reward
Arkantos Eli 3 มี.ค. @ 2: 02am 
I second Speechy, I LOVED the "Random Reward" option, I always selected it for all my rituals. Still great mod either way
Speechy 21 ก.พ. @ 1: 03pm 
Just noticed Random reward is missing you once had in this mod. any chance that could be added back in?
zafewins 9 ก.พ. @ 3: 36pm 
I'm playing a colony of monks that all have ascetic, and I was planning on using mind tune a lot, but I don't think I can because it treats ascetic as a bad trait. Is there any way you could add settings to change what traits are bad?
darkfiretim 20 ธ.ค. 2024 @ 7: 56pm 
I see that "Mind Tune" says that traits are personally determined but can I get some clarity on how? I ask because the first time I tried this reward a fluid tunneler ideoligeon removed undergrounder, the second time I tried it a fluid human primacy removed hardworking, and the third time a fluid female supremacy removed misandrist.