Divinity: Original Sin 2

Divinity: Original Sin 2

Adventure Port Hub - Mystics
32 kommentarer
retrotie  [ophavsmand] 26. sep. kl. 11:55 
It looks like it is in Mystics Two, in a file called Character_Tracking.txt
bilibili 梅发怒Meifanu 21. sep. kl. 21:46 
Could you please tell me where the files related to enemy level scaling are located? I have reviewed almost all the txt files in the directory Mods\M1_Hub_Con_542e1e95-4aca-4ff2-9cc1-4db71d0a43f3\Story\RawFiles\Goals but did not find any code related to enemy level synchronization.
retrotie  [ophavsmand] 17. sep. kl. 8:06 
That is part of the mod. I am not actively modding anymore and probably won't be adding anything to this mod. Feel free to make a patch to remove it.
bilibili 梅发怒Meifanu 6. sep. kl. 9:17 
I'm currently encountering an issue where whenever I enable this mod, enemies in any region automatically scale to match my level when combat initiates. This happens even when using only Adventure Port Hub and Adventure Port Hub - Pyramid of Shadows. I've ensured the load order follows your instructions. Could you please help fix this problem?
retrotie  [ophavsmand] 26. sep. 2024 kl. 5:29 
Odin shouldn't really matter. The story mods are for the story, I do very little with classes except to add a few.
ChucSon 15. sep. 2024 kl. 19:04 
so this should be after the pyramid and before the odin to make all of them take effect ?
retrotie  [ophavsmand] 15. sep. 2024 kl. 19:02 
yes, sorry, I know it is after in the mod list on that description but I am pretty sure you should load this mod after that one because of something I ended up having to override some things in the POS mod. I never notated the site.
In my last saved load order I put M1_Hub_Con almost last on the list. Not sure it matters for Odin and other class mods. I don't touch vanilla skills, only added a few things here and there.
ChucSon 15. sep. 2024 kl. 18:49 
but in that load order is after, and what about the other optional class mod, like odinblade and duelist mod ?
retrotie  [ophavsmand] 15. sep. 2024 kl. 18:46 
There is a load order on Mystics
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1551654175

It has been a long time since I looked at this however, I would say, the optional mod "Adventure Port Hub - Pyramid of Shadows" probably should be before this mod in load order.
ChucSon 14. sep. 2024 kl. 9:35 
load order for this and Adventure Port Hub - Pyramid of Shadows if i use both mystic and pyramid ?
Dęąth Viper 26. juli 2024 kl. 1:57 
Got it thanks!
retrotie  [ophavsmand] 23. juli 2024 kl. 11:24 
If you are talking about a GM story, this is not for GM mode.
Story mode means you are building a story mod which is not GM. It is a standalone story.

This is not needed or available for GM mode.

If you have created a story mod, you can look at adventure port hub mod for the modders instructions. This is connected to that. The link is in the dependency of this mod.
Dęąth Viper 23. juli 2024 kl. 11:20 
I get that. How do I implement it into a custom story?
retrotie  [ophavsmand] 22. juli 2024 kl. 11:28 
Port hub is a small mod to connect story mods to the main campaign. This is unnecessary for GM mode.
Dęąth Viper 21. juli 2024 kl. 17:05 
Hello! I am currently making a cool few GM maps Id like to add to the port hub. Could someone please explain how do I do this? They are arena type / monster hunter type quests / maps
retrotie  [ophavsmand] 24. juni 2024 kl. 15:59 
Update:
Removed the force stat update that relevels the character back to original. A player can now go back and forth between Ft Joy and Riverrun and retain the level gains.
retrotie  [ophavsmand] 23. juni 2024 kl. 17:17 
Update:
Some code clean up.
retrotie  [ophavsmand] 30. juli 2023 kl. 21:11 
Update:
Removed the Cloisterwood dependency from the story mods and added the Orc race. See description on the Mystics Mods.
retrotie  [ophavsmand] 3. mar. 2023 kl. 15:58 
Update:
Bug fix
retrotie  [ophavsmand] 26. jan. 2023 kl. 18:40 
Update:
Improved transition from Mystics to Reaper's Coast.
retrotie  [ophavsmand] 30. nov. 2022 kl. 19:50 
Update:
More class mod compatibility.
retrotie  [ophavsmand] 30. okt. 2022 kl. 16:11 
Update:
Removing a couple of dependencies.
retrotie  [ophavsmand] 10. okt. 2022 kl. 13:42 
Update:
Treasure Table Update.
retrotie  [ophavsmand] 29. sep. 2022 kl. 20:21 
Update:
Bug Fix for portal not opening for multiple party members.
retrotie  [ophavsmand] 17. sep. 2022 kl. 17:40 
Micro Patch:
v2.0.0.5
retrotie  [ophavsmand] 26. aug. 2022 kl. 19:24 
Update:
Code Cleanup
retrotie  [ophavsmand] 23. juli 2022 kl. 7:21 
Update:
Moved mods to a different computer. Large update to ACT 2 of the Mystics series mods.
retrotie  [ophavsmand] 26. juni 2022 kl. 16:23 
Update:
Code Cleanup
retrotie  [ophavsmand] 24. juni 2022 kl. 19:50 
Epic Encounters

NOTE: Epic Encounters is no longer a dependency of this mod but the mod files need to exist on your machine for it to work. If you don't want EE2 combat overhaul, leave the Epic Encounters mod inactive.
retrotie  [ophavsmand] 22. jan. 2022 kl. 18:53 
Small Update
retrotie  [ophavsmand] 24. okt. 2021 kl. 15:40 
Had to make some work arounds for the start of Riverrun. When you first enter the farm village, and after the first few dialogs, there will be some background work being done. Give it about 10 seconds to complete after the original dialog "prologue" and the dialog with Turak.
retrotie  [ophavsmand] 22. okt. 2021 kl. 21:21 
BugFix update.