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@Juanma02 Probably not, seems like they make big changes to the combat system.
I love their art
Sorry for the long wait. I've been in a different country for the last several months, so very low on time as you can imagine.
I don't have time to extensively test, so tell me if there's any new content/mechanics in the DLC that the mod isn't quite working with or newly introduced issues!
The mod can be added in the middle of a saved game, so no need to restart.
Also to a question asked a long while ago, mod load order doesn't matter. This mod doesn't have any interdependencies with other mods, so it will behave identically no matter where it is. In general, just obey the load order suggestions of other mods, like performance mods that suggest to be loaded last.
Have fun~!
I've been in a different country for the last several months, so very low on time as you can imagine, but I brought the source code along
I'll try to get my mods updated in the next few weeks.
1.6?
"It's optimal"
Just put them on agressive.
But i might have a problem:
Does the buff really only apply to drafted pawns?
Because i like to undraft my melee fighters once the battle has started,
for ease of use.
its like CE system and then when it hits it rolls for evasion
Maybe someone could use this to make another mod that scales ranged evasion off of melee level too.
New localisation keys not working.