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Idea on how it can work: Sending an electrified object with an incredibly high current out, launching whatever it's fired at back due to PPG physics(a similar scenario to this is when a human touches an industrial generator).
LIFE PODS
AND MORE BUILDINGS PLS
LIFE PODS
AND MORE BUILDINGS PLS
LIFE PODS
AND MORE BUILDINGS PLS
AND MORE BUILDINGS PLS
from kasierland
I actually tried to make the airlocks able to have their collisions togglable, but it didn't work, so I stuck to making the player able to toggle their collisions manually.
Sincerely,
The King of Bad Ideas
I think he won't do that because of the amount of scripting needed to make them move, it will take more scripting to make it smooth, that's just my theory don't take my word for it.