Stellaris

Stellaris

Customizable Primitives
67 kommentarer
tilarium 19. sep. kl. 19:35 
As per the description: “Note that this is for RP flavor only, and will have no effect if used for a player empire”

The purpose of the mod is to let you create your own primitive empires to popular the galaxy with.
tilarium 14. sep. kl. 5:37 
@Yutah not trying to discount what you said, just dotting the T’s and crossing the I’s to make sure. Did you create any empires with these origins and set them forced to spawn? I don’t believe these are allowed with randoms.
Yutah123 14. sep. kl. 3:10 
This mod doesn't appear to be working in the latest version of Stellaris.

Tested it with only the mod loaded, used survey and communications console commands and searched star system names and all species, no sign of my custom primitive.

Really unfortunate because this mod would have been perfect for my current roleplaying idea. :steamsad:
tilarium 9. maj kl. 12:47 
Happy to help. This is one of my favorites, so was high on my testing list today
Inerael 9. maj kl. 12:39 
Thanks you verry much ! Was wondering ! <3
tilarium 9. maj kl. 9:02 
@Inerael Here's the best part, the mod doesn't appear to need an update, so you can go ahead and use it in 4.0. If you do actually find a problem with it, post about it.
Inerael 9. maj kl. 7:17 
this mod is amazing ! Could someone update it one day ? <3
Straiada 17. okt. 2024 kl. 14:59 
Could the ethics, flags and names be prevented from changing once they advance to space-faring societies? That would be great.
tilarium 20. sep. 2024 kl. 10:33 
Or just use it because it works fine in 3.13
Nathaniel Herapen the Third 2. juni 2024 kl. 0:13 
I think it would be cool to tie these in to the Distant Origins Mod, Lost Colony Style or Regressed Home-world (similar in aspect to the Shoulders of Giants Origin)
They're both Essential Mods in my games.
Rohzdear 15. maj 2024 kl. 11:13 
Does this take a 'slot' regular empires would take, or does it replace species that would've already been Pre-FTL without the mod installed?
mzilli  [ophavsmand] 22. apr. 2024 kl. 18:31 
@0zzymandeus I believe the name changes when they become spacefaring, so yes, that could happen. :P
REDbeard 22. apr. 2024 kl. 4:15 
Forgive me for asking rather than trying to find out myself:

If the customized civilization reaches the space stage after its ethics and/or civics were altered by events or outside influence, will it retain the same name you gave it?

Would be hilarious if the Voor Technocracy became the Voor Theocracy, for instance.

Thank you for your time.
tilarium 19. dec. 2023 kl. 7:34 
@Annarreati thanks! Sometimes it can be hard to find a mod to do a specific thing with Steams search functions. It’ll locate every single mod that has that even just one word in the description.
Annarresti 19. dec. 2023 kl. 6:45 
@tilarium, I discovered a mod that does this via origins and/or civics. I was looking for something like this for ages!

Advanced Starts & Civics
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2559730608
tilarium 11. dec. 2023 kl. 13:48 
@Mzilli As I'm building new empires to be pre-FTLs I got to thinking. Is it possible to make a companion mod that will set a pre-defined Empire as one of the advanced ones?
Straiada 2. dec. 2023 kl. 6:11 
Amazing mod, it's become one of my essentials. Is there any way to stop the ethics, flags and names from reversing to vanilla though?
Ekko 13. nov. 2023 kl. 9:04 
love this mod
Pamparampampamparam 8. juni 2023 kl. 19:14 
Could we have Customizable FEs and Customizable Maurauders as well?
Inerael 30. maj 2023 kl. 5:09 
Thanks you verry much !
Azlok 28. maj 2023 kl. 14:17 
Brilliant. Thanks a lot, great mod and thank you for your hard work.
mzilli  [ophavsmand] 22. maj 2023 kl. 15:35 
@Azlok Fixed now, sorry for the long wait!

@XavierMace No problem!
XavierMace 22. maj 2023 kl. 9:55 
@mzilli I'd like to use this mod as a base for a mod I'm working on for primative's based story lines. Would you object to me using your mod as a base? I'm happy to give you credit for it.
Azlok 26. apr. 2023 kl. 6:34 
I really like this mod but it appears to have some issues. I've tested it a bit and it seems that with the new first contact DLC, the customisable primitives don't have portraits unless made aware. If you try and engage in diplomacy with unaware primitives you customised, you no longer get text from other normal empires when clicking on their contact screen.

There also seems to be an issue where the customised primitives do not advance technologically at all, so it's only possible to, as prior to first contact. Observe them forever or invade them. I've also had an issue where sometimes insight interface just disappears after the first insight event.

I have taken off and added multiple mods to test what causes these and I believe it's this mod. I may be wrong, and mean no insult if I am but I'd love you, the creator to also test these issues and tell me if I'm wrong.
ONE MAN ARMY 31. mar. 2023 kl. 7:23 
same issue
mzilli  [ophavsmand] 15. mar. 2023 kl. 14:27 
@Ishkabeebee Are they set to use the "Random" starting system? Using the premades can sometimes cause issues with force-spawning. If that's not the problem, try reinstalling again.
Ishkabeebee 13. mar. 2023 kl. 14:47 
I also am having problems spawning custom primitives -- I tried a couple times, making 3 customized primitives, setting them as forced to spawn, and setting the AI empire number to 3 as well, but random non-primitive empires spawned instead, both times I tried.

I recently reinstalled this mod, and it's first time I've ever had issues with it after months of error-free play.
Zero 5. dec. 2022 kl. 18:19 
Okay, this issue with the empires not all spawning wasn't a problem with the mod. For some reason the game is having issues using custom empires with randomized names. Naming each one manually ensured they all spawns. The only problem is the L-gate thing, but I imagine that's just a matter of updating.
Zero 5. dec. 2022 kl. 17:54 
Also using this mod seems to force L-gates to spawn even if you have that set to off, but I can't figure out why since it doesn't seem to actually touch those files, even though it was fine before using this mod?
Zero 5. dec. 2022 kl. 17:52 
I'm having an issue where I have 7 primitive Empires, but only 1 or 2 of them spawn. No matter what settings I use as far as AI Empires and Primitives, only two of them max spawn. The Solar Systems are all set to random. I thought maybe it was because some of them had the same Primitive Origin, but then at least three should spawn - and I even went into the files to change "max_global", it didn't make a difference.
Minuro 5. nov. 2022 kl. 1:33 
Ohh, but this mod allow you to customize the primitives that spawn in the game, but transform empires in primitives instead.
It is interesting but could be improved. I think it would be much more helpful if you could actually establish the true primitive civilizations.
Roseru 1. juni 2022 kl. 5:32 
Would it be possible to add option for the primitives to spawn close to me?
Pamparampampamparam 22. maj 2022 kl. 18:47 
Would it be possible to make FEs and Marauders customizable?

I'd be happy with a simple script to change their portraits.
liam 15. maj 2022 kl. 6:02 
nvm i figured it out
mzilli  [ophavsmand] 14. maj 2022 kl. 17:46 
@liam Can you be more specific?
liam 14. maj 2022 kl. 17:23 
it does not work
mzilli  [ophavsmand] 24. apr. 2022 kl. 13:33 
@TequilaSe'lai There are special civics that cover Post-Apocalyptic and Life-Seeded. Will see about adding others but no promises.
TequilaSe'lai 24. apr. 2022 kl. 13:22 
Would it be possible to enable custom primitives through just civics rather than origins? It'd be nice to be able to use this mod alongside other origins like syncretic evolution.
tankuwell 16. jan. 2022 kl. 20:53 
Custom Spawn Fallen Empires [3.2] Hey DeltaCortis ive never used but maybe what you are looking for
Willi Sänger 28. dec. 2021 kl. 6:33 
@DeltaCortis: But such a mod was in Steam, but for some reason I can't find it.
DeltaCortis 28. dec. 2021 kl. 5:42 
Would love to see a version for Customizable Fallen Empires if thats at all possible.
Wilmfe23 14. dec. 2021 kl. 7:24 
I would like a mod or maybe have paradox do themselves that you can do more than just study or conquer. That you can exploit them for resources as well.
Wilmfe23 14. dec. 2021 kl. 3:01 
This is one of the features I'm surprised hasn't been added in via patch yet.
Willi Sänger 1. dec. 2021 kl. 12:11 
Primitive Mechanists? Syncretic evolutions? Oceanic paradise?
michelbosman 11. okt. 2021 kl. 4:56 
@mzilli Awwww i really wanted to play as a primitive. well then its sad
Pamparampampamparam 7. okt. 2021 kl. 20:14 
Great, glad to hear!
mzilli  [ophavsmand] 7. okt. 2021 kl. 9:46 
@Pamparampampamparam Marauders would be easy, Fallen Empires would be tricky but probably doable. I'll see what I can do.

@michelbosman They won't be primitives if you play as them, and the origins don't do anything in that case.
Gbrille 7. okt. 2021 kl. 1:04 
Primitive is actually one of my top tier favorite part of this game so thank you very much! This will add even more variety to my rping indeed. :)
michelbosman 1. okt. 2021 kl. 11:48 
can i play as them?
Pamparampampamparam 27. sep. 2021 kl. 19:03 
Would it be possible to make an origin for Marauders and Fallen Empires as well?