Total War: WARHAMMER II

Total War: WARHAMMER II

Expanded Roster - Ogre Kingdoms
202 kommentarer
iainduncan3 12. nov. 2023 kl. 21:38 
For some reason this mod isn't showing up when I sub to it
Tedious Crow 11. apr. 2023 kl. 20:21 
Lizards
Ubermorgen  [ophavsmand] 11. apr. 2023 kl. 12:37 
@Tedious Crow: what faction are you playing as?
Tedious Crow 11. apr. 2023 kl. 12:26 
I see that it lets me 'recruit' them at the camps, but they don't seem to appear anywhere and I can't spawn them via recruit lords or through the ogre reinforcements thing all armies have.
Shadow_Volkamon 11. apr. 2023 kl. 12:26 
I know from experience that that can indeed happen, but I don't have a mod that alters Goblin textures.
Ubermorgen  [ophavsmand] 11. apr. 2023 kl. 9:50 
@Shadow_Volkamon: The goblin units are straight from the base game, we don't touch their stats or textures so I think this issue is from another mod.
Ubermorgen  [ophavsmand] 11. apr. 2023 kl. 9:49 
@Tedious Crow: through the ogre camp dilemmas
Tedious Crow 11. apr. 2023 kl. 9:25 
How do you recruit Ogre Lords?
Shadow_Volkamon 12. mar. 2023 kl. 14:58 
Nice. Only thing keeping me from using it is that it seems their Goblin units have missing textures.
ElColeccionista 15. jan. 2023 kl. 19:26 
The mod is really incredible, what bothers me a bit and I think it should be changed is the line of army skills of the ogre lords, so that they are generic improvements that allow these 2 types of ogre lords to fit into any faction (an improvement to all melee infantry, one for ranged infantry/cavalry, one for cavalry and chariots, one for general monstrous units, and one for artillery). I'm playing a campaign with norsca and it's a bit annoying that these ogre lords don't buff my norscan units at all; if I want to get the most out of them I would have to use these ogre lords in armies made up mostly of mercenary ogres, which is difficult as well as less fun. For the rest, the mod is fantastic :D I hope I'm not annoying with this comment xd
Köhl 5. dec. 2022 kl. 16:20 
Appreciate it. Wanted more spice with my Ogre mercenarys, this certainly does the trick. Was tired of getting the same 4 variations every other occurance lol
YaYa 4. okt. 2022 kl. 11:15 
Thanks !
Gleen Cross 30. juli 2022 kl. 19:18 
This mod looks really good, the only letdown are the cards imo some of them fits with the artstyle of the game, others not so much. Also, I noticed other factions are hiring Ogres as well, they are everywhere, is there a way to limit their recruitment through caps or something of the kind?
m_ig_uelon 18. juli 2022 kl. 23:10 
will you move this mod to wh3 oce the big mapo drops? talking about all expanded rooster packs
EquinoxGG 9. juli 2022 kl. 9:23 
No IE for at least another few months
yaooo ๑ﭥ 29. apr. 2022 kl. 10:40 
Ok and? Is he your official CA public relations guy? No.
Son Gohan 23. apr. 2022 kl. 5:53 
Ubermorgen, you said Immortal Empires on the horizon, but more than a month and a half passed since your post and no IE still.
Johnny 5 2. apr. 2022 kl. 4:27 
The units in this mod look better than WH3 lol
Ubermorgen  [ophavsmand] 3. mar. 2022 kl. 9:20 
@dassh99: Sorry to disappoint you, but now that we have playable ogre factions in WH3 and modding support + Immortal Empires on the horizon, i don't think anybody would want to spend time creating content for WH2 that will soon be in the WH3 base game anyway.
dassh99 2. mar. 2022 kl. 20:46 
I would say making a new faction of ogres will be worth it since WH3 right now has no playable WH2 faction so having a fully operational ogres faction in WH2 is a joy to play because you won't see any ogres fighting any major faction from WH2 in WH3 except only for Kislev and Chaos also my fear of CA fcking up again in the future is still looming around since right now Mod support is non existent in WH3.
Autumnchain 3. feb. 2022 kl. 19:53 
Since you made a compatibility submod for ovn, have you considered doing the same for Kislev Reborn?
hperezw_6 4. jan. 2022 kl. 22:53 
Hello,

The problem was with the Id number. I had to put totally diffrent and "random" numbers at it worked.

Thank you
Ubermorgen  [ophavsmand] 4. jan. 2022 kl. 7:41 
@hperezw_6: Hi there, building_units_allowed_tables should be the only table required to add the units. Have you made sure to set a new unique numerical key for your new entry in the column "Key"? The column "Faction" should be empty, column "enabled" should be false.
hperezw_6 4. jan. 2022 kl. 0:50 
Hello sir,


I'm trying to give beastmen the ability to recruit this units but not from the herdstone buildings from your other mod, which is great btw. I'm using it, but for personal use and fun I would like to be able to recruit them from normal horde buildings.

I edited the building_units_allowed_tables I put another building for example "wh_dlc03_horde_beastmen_herd_2" adding another row not replacing the original but it doesn't seem to take any effect.

Any suggestions?

I've done this a couple of times and it has workd specially changing the buildings from other mods like the "dragon ogres for beastmen" and it worked.

I tried checking the tables from other similar mods but I can't figure it out.

Thanks in advance
至尊宝 23. dec. 2021 kl. 8:44 
Thanks for your MOD, I made Chinese version for your MOD series
至尊宝 23. dec. 2021 kl. 8:43 
@Ubermorgen Mamooth is bugged. Can't show walk and attack animation
Please
至尊宝 23. dec. 2021 kl. 8:42 
Mamooth is bugged. Can't show walk and attack animation
Who 13. dec. 2021 kl. 18:53 
Has anyone tried this with CTT?
Ubermorgen  [ophavsmand] 25. nov. 2021 kl. 13:52 
@To infinity and beyond: Thanks, added to the mod description :)
Sfero 23. nov. 2021 kl. 9:22 
Mamooth is bugged. Can't show walk and attack animation
Ciaphas Cain 12. nov. 2021 kl. 9:42 
It mentions something about mutiny if they are not immortal..does this mean a skill spent in it or not? Reason being I have my immortality mod so I wanna experience mutinies if I run out of cash but I usually spend a point in immortality as soon as possible
Mumion der Unsterbliche 6. nov. 2021 kl. 11:40 
CTT ?
一城春水 4. nov. 2021 kl. 14:19 
Guess what, the Ogre has it's official mod now :bonfire2:
cybvep 4. nov. 2021 kl. 12:51 
It's all Ogre now.
Flying Katz 24. okt. 2021 kl. 23:05 
Have Unlock skills MOD?
교수 19. okt. 2021 kl. 9:24 
Ogre Tyrant Portrait Something’s funny
soalstone 16. okt. 2021 kl. 6:58 
Is there A way to make Dwarf engineer upgrades affect lead belchers.
OwL 14. okt. 2021 kl. 14:10 
For the campaign.
OwL 14. okt. 2021 kl. 14:08 
I installed the mod and all submods. But can´t trigger them with Clan Skryre. What did i miss?
3nz3r0 9. okt. 2021 kl. 8:08 
@Fröb: Yeah. Seems to be the case. Currently doing an Ogre campaign now with that new Ogre lord mod. Been having a blast using Ogres with Gor support.
Fröb  [ophavsmand] 8. okt. 2021 kl. 12:07 
@3nz3r0: No, the units from my 'Elite Ogre Mercenaries' mod are not included in 'Expanded Roster - Ogre Kingdoms'. ;) If you still saw them in the ogre camp you must have subscribed to my mod.
3nz3r0 8. okt. 2021 kl. 9:50 
Are the units from the Elite Ogre Mercenaries mod in here as well? I've seen those units in ogre camps and I don't recall adding them to my mod list.
To infinity and beyond 29. sep. 2021 kl. 7:17 
angrybirdgofan 28. sep. 2021 kl. 20:42 
hmmmmmmmmmmmmmmmmmmmmmmm are these ogres?
8sat 26. sep. 2021 kl. 3:35 
when i put lord on ogre camp the event doesnt trigger what tribe to choose? he just sat on it and next turn the same thing?
4ydra 25. sep. 2021 kl. 10:14 
Man, a own ogre faction would be awesome.
EnHankedVG 24. sep. 2021 kl. 14:42 
Are you guys thinking of turning them into a faction now? since ya know Warhammer 3 has been pushed till 2022?
olegdo 18. sep. 2021 kl. 22:56 
Hi, thanks for the mod. If you hire an ogre general for the tomb kings, then in the pool of mercenary generals he has the avatar of the tomb king and not the ogre.
8sat 18. sep. 2021 kl. 22:33 
ok thnks
Space Hero 18. sep. 2021 kl. 20:11 
@pew pew They should just be added to your regular lord pool under the Ogre Lord tab. You might need to scroll to find them, though.