RimWorld

RimWorld

Early Spacer Colonists
16 kommentarer
Farbott 10. apr. 2024 kl. 11:26 
assume already functional and just needs a tag due to being scenario?
Bitbyte  [ophavsmand] 11. nov. 2023 kl. 7:01 
Working on that and some more mod compat stuff now
Farbott 6. nov. 2023 kl. 13:58 
It does work, scenario itself just doesnt reedit to give us starting supplies, an easy fix but i almost landed with four guns and no bullets
Bitbyte  [ophavsmand] 6. nov. 2023 kl. 8:05 
I see no reason CE wouldn't work. If you try it out and run into any issues, be sure to share them :)
Farbott 6. nov. 2023 kl. 0:03 
here to ask the age old question plagueing mods since the dawn of their creation


ce compatible too?
Kowhaifan 23. okt. 2022 kl. 18:59 
1.fart
VelxraTV 23. okt. 2022 kl. 15:54 
Thank you!
Bitbyte  [ophavsmand] 23. okt. 2022 kl. 14:47 
1.4 is out now
Bitbyte  [ophavsmand] 23. okt. 2022 kl. 10:56 
Working on 1.4 now!
VelxraTV 21. okt. 2022 kl. 13:12 
Please update to 1.4
Kowhaifan 13. juni 2022 kl. 18:37 
booooooooo play naked brutality and spend a year micro managing a single colonist because randy wont give you another one booooo /s
Thundercraft 21. sep. 2021 kl. 0:13 
If you have plans to eventually expand the faction to be like a faction mod, then, may I suggest either releasing it as a separate mod or having an option in your mod settings menu to disable adding it as a faction? While I like playing a scenario as Spacer Colonists with Spacer Tech, I'm always hesitant to add new factions to the game. Though, I'm not actually against faction mods.
Bitbyte  [ophavsmand] 20. sep. 2021 kl. 23:55 
It is currently limited to the player.
Thundercraft 20. sep. 2021 kl. 18:41 
Quote, "New faction and scenario! The Early Spacer Colonists"

Is the new faction that is added limited to the player? Or is it a faction that can appear on the world map as a potential trade partner and potential ally/enemy?
Bitbyte  [ophavsmand] 18. aug. 2021 kl. 9:25 
Yeah I think that would make sense. I'm thinking of implementing a mod settings menu, and I will add tech level to that menu along with some other things
Tegaric 18. aug. 2021 kl. 9:18 
Love this mod, I always felt like it was odd that spacer starts were never implemented. The only thing I noticed was that the tech level is still Industrial. Should this be spacer instead?

I don't know if it would be as simple as editing the xml:

<techLevel>Spacer</techLevel>