Serious Sam 4

Serious Sam 4

SS4R Weapon Pack
40 kommentarer
cadetpirx 30. jan. 2023 kl. 10:58 
Ok
MattStarChief  [ophavsmand] 30. jan. 2023 kl. 1:27 
Hey! Steak's autoshotgun is not required but highley encouraged. Miles better than my version and even I am still using his version to this day!
cadetpirx 27. jan. 2023 kl. 21:15 
Is Steak Jacob's reworked auto shotgun recommended for this mod?
MattStarChief  [ophavsmand] 14. aug. 2022 kl. 3:02 
The idea is a way of nerfing the death ray as it is very overpowered as it is. I tried to balance it a bit more as to no longer make a kill all switch. I get your point though.
Tayzor Azul 13. aug. 2022 kl. 6:11 
Hmmm, that is not very good mechanic.
The lasergun already chews through ammo having a meter kinda wasted the upgrade part.
MattStarChief  [ophavsmand] 13. aug. 2022 kl. 4:50 
Ah the death ray only fires once the heat gauge meter is full.
Tayzor Azul 6. aug. 2022 kl. 16:52 
There seems to be a bug with the lasergun the death ray does not work.
uno14 21. apr. 2022 kl. 13:09 
@MattStarChief fair enough
MattStarChief  [ophavsmand] 21. apr. 2022 kl. 12:52 
@Rusev Thanks man! You can thank our friend steak jacobs for the ideas for the laser!

Yeah I saw that actually. Hadn't tried it with the faster firing after reload skill but I can imagine what you mean by the buff and nerf at the same time haha. Not entirely sure about it however as the reload animation is a little bit jank especially the ending where it kinda snaps back into place. I'll have a think about it anyway!
MattStarChief  [ophavsmand] 21. apr. 2022 kl. 12:48 
@dude guy man marine doom Hmm might just be the lighting in the screenshots dude guy
Roosev 21. apr. 2022 kl. 11:36 
I really like the new changes to the laser gun! It fires slower than the Minigun, but can potentially dish out more damage (not even including the death ray).

Quick question, have you thought about making the Single Shotgun reloadable again? I played about with the mod that brings that feature back, and with the skill that gives you faster fire rates after reloads, its kinda in a funny position of being both a nerf AND a buff. I thought it could be a cool addition to your mod, though I obviously don't know how you'd feel about it.
uno14 21. apr. 2022 kl. 10:52 
is it me or do some weapons (pistol, shotgun, and double barrel shotgun) look retextured in screenshots? they look more BFE-colored
MattStarChief  [ophavsmand] 29. mar. 2022 kl. 1:18 
@NUCLEARBLAST91 Unfortunately it won't be possible since both of the mods alter the same file : (
NUCLEARBLAST91 28. mar. 2022 kl. 13:55 
Could you also make this mod compatible with the No Reloading (Except Pistol) mod by Biomechanoid?
MattStarChief  [ophavsmand] 14. mar. 2022 kl. 2:04 
@Rusev Glad to hear it! Thank you for the comment : )
Roosev 11. mar. 2022 kl. 14:44 
Cool. Definitely felt better when I've played! I also do like the new changes in the update you've made. Especially the fact that the death-ray now doesn't make the other weapons obsolete. :steamhappy:
MattStarChief  [ophavsmand] 10. mar. 2022 kl. 18:27 
@Rusev Yeah I did : )
I thought a few of the viewmods could be improved somewhat
Roosev 10. mar. 2022 kl. 15:24 
Did you also update the viewmodel positions? Feels like the Sniper and Auto Shotty's positions look better now.
MattStarChief  [ophavsmand] 10. mar. 2022 kl. 11:07 
Mod update: Some nerfs and buffs here and there. Please read description for more info. Thanks : )
tastesoftalihina 10. feb. 2022 kl. 14:51 
oh thanks.
MattStarChief  [ophavsmand] 10. feb. 2022 kl. 13:43 
You need to to it in the editor. You can find the .ep file for weapons there and mess around with the properties.
tastesoftalihina 8. feb. 2022 kl. 17:35 
How you change the fire rate?
MattStarChief  [ophavsmand] 23. jan. 2022 kl. 8:12 
Ah that sounds good. Looking forward to hearing the tips and ideas. Just let me know if you need any more info etc from me : )
SeriousAmaro 23. jan. 2022 kl. 5:29 
Don't worry I'm not going to do a full review yet since the campaign is still in beta but thanks for the consideration; it's just a let's play focusing on the state of the mod up until the Italian campaign.

I'm giving much in-depth tips and ideas on the current iteration though and I don't want to give false info (like the sniper damage; wasn't sure about that since this description doesn't tell and netricsa says 150 damage like the rocket launcher). If you want the full videos prior to their release I'll be happy to send you a private link, let me know
MattStarChief  [ophavsmand] 23. jan. 2022 kl. 5:10 
Hey, ooh sounds interesting!
Yeah so the sniper's damage has been nerfed to balance the increase in accuracy, fire rate, and ammo capacity.

Please note (not asking you to hold off on your video. But just to keep in mind) that my campaign is due to receive an update sometime in the next 6 months with vastly improved pacing and reworked combat encounters with more interesting use of enemy combinations. This is being done while I work on the French chapter. There will no longer be one big fight after another. At least on normal. I might release a video soon showcasing what kind of encounters are to be expected.
Long story short, pacing, and smaller, more interesting fights will be my focus from now on.
SeriousAmaro 22. jan. 2022 kl. 9:42 
Hi Matt, I'm recording an in depth let's play (will be released on March) and I'm noticing minor mechs and aracnoids don't die with one sniper bullet like I remember they do in the original.. does this pack also nerfs damage or am I mistaken?
MattStarChief  [ophavsmand] 5. dec. 2021 kl. 5:44 
Update: Now compatible with the sniper hud indicator mod.
Also fixed sniper ammo max reserve ammo to the intended amount of 75.
MattStarChief  [ophavsmand] 4. nov. 2021 kl. 8:43 
Sure, it is something that I am looking into for my next update : )
MattStarChief  [ophavsmand] 20. sep. 2021 kl. 14:22 
Update:
Viewmodel and fov changes are separate now to this mod. It is unlisted so please see the link in the description. Enjoy : )
MattStarChief  [ophavsmand] 6. sep. 2021 kl. 12:57 
It means I decreased the maximum zoom to 2.5. Balance reasons I guess. Sniper is intended to be more of a DMR type weapon now. So I just thought it made sense.
Sedna 5. sep. 2021 kl. 3:22 
"Decreased max zoom range" what do you mean ? it is no longer 4x? why?
MattStarChief  [ophavsmand] 29. aug. 2021 kl. 10:55 
More fov = better mod

Jokes aside, I am planning to seperate the fov changes and maybe the weapon positioning to a seperate unlisted mod linked here to people who prefer the increased fov. So stay tuned i guess.

Thanks for the comment Vrabo : )
Vrabo 29. aug. 2021 kl. 4:16 
I don't understand why it's so common for every weapon rework in any game to just push them away from the screen and make them look so stretched out.
I like what I'm seeing in the description but the intense fov of the weapon models is the only thing what's preventing me from downloading.
MattStarChief  [ophavsmand] 18. aug. 2021 kl. 7:14 
I've had someone else ask me to include the HD/BFE style crosshair as well so yeah i'll look into it. No promises though but I will see what I can do.
Tayzor Azul 18. aug. 2021 kl. 4:45 
Yeah I removed that mod. Since yours improves on more things. Speaking of improving will you add the Sniper ADS crosshair like the HD and BFE has ? With the coloring as well since the default one in 4 is bland and barely visible.
MattStarChief  [ophavsmand] 17. aug. 2021 kl. 12:55 
You could still use it, it would just conflict with my changes to the assault rifle. All other weapons in my pack would still work as intended I think.
Tayzor Azul 17. aug. 2021 kl. 12:44 
I guess I will need to remove the assault rifle recoil mod in order for this one to work good.
MattStarChief  [ophavsmand] 17. aug. 2021 kl. 3:13 
Happy to accommodate : )
SeriousAmaro 17. aug. 2021 kl. 0:46 
This happens when a mod creator clearly cares about the community reception and tunes his vision accordingly, thank you so much!