RimWorld
Worthless Junk
144 comentarii
Zaljerem 16 aug. 2023 la 11:53 
Thank you for the original mod, and being ok with me updating it!
BICKLEY  [autor] 16 aug. 2023 la 11:52 
Awesome - added to description. Thanks for doing that
BICKLEY  [autor] 16 aug. 2023 la 10:32 
Feel free to use the artwork and everything if you'd like. Name and all I don't mind
BICKLEY  [autor] 16 aug. 2023 la 10:31 
Zaljerem - yeah man go for it , someone had told me how to do the patch method but I never got around to it. If you upload a mod let me know and I'll link it in description at the top
Zaljerem 16 aug. 2023 la 6:19 
I like this mod, but it overwrites a lot of defs, and that is not best practice. That's likely to cause incompatibility with other mods. I would like to do a "Continued" version of this mod with patching, or I will happily provide you an update if you're still actively modding. Thanks!
[JdG] Pejman 20 iun. 2023 la 6:20 
Getting an error :

Collection cannot init: No textures found at path Things/Building/Ruins/DestroyedMechanoidShell
MurderfaceMurderfaceMurderface 25 ian. 2023 la 8:32 
@BICKLEY can you update the tag on this one to 1.4? Since it apparently works with that version without issue...
Big Head Zach 30 nov. 2022 la 6:26 
This mod defines (or redefines) the CrateBase abstract. Is this something that is ultimately defined in Core? I ask because Rock Crates Revived also defines this abstract, but parents it under ResourceBase instead of BuildingBase and would like to reconcile both mods.
Caz 12 nov. 2022 la 7:45 
For those begging for a 1.4 update, this already works with 1.4. Just because it's red in the list doesn't mean it doesn't work.
Smaug 5 nov. 2022 la 12:43 
Thirded.
MurderfaceMurderfaceMurderface 26 oct. 2022 la 9:20 
Seconded.
Art 23 oct. 2022 la 14:55 
I like this mod, would love to see it updated for 1.4 :)
BICKLEY  [autor] 15 aug. 2022 la 5:23 
Use this for deconstruction integration - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2578643012
CrackaJack 15 aug. 2022 la 1:32 
"So to get your stuff, youd have to destroy them, while deconstructing them doesnt give the items." i noticed this too, if i destroy the stuff i get chunks, components and more steel, if i deconstruct them it takes 1 microsecond and drops 2 steel or smth
Maya 14 aug. 2022 la 0:30 
Considering you can dig steel out of mountains, the amount of steel you get from massive chunks of ancient machinery makes no sense, 1-4 steel from an ancient bed? Sure. 1-4 steel from a massive chunk of broken machine? No, you should get a lot more than that.
Maphew404 13 aug. 2022 la 14:53 
What are you guys talking about? the steel yield is perfect. it balances it so that you're not running from map to map stripping steel easily due to the Form Caravan trick.

Besides, from a lore sense, these are "ancient" machines. So maybe, your Pawns can only "extract" a usable amount due to weathering over the years, which actually has a lot of truth too.

Great mod btw!
varialzzz 8 iun. 2022 la 21:45 
While all this shit is broken and rusted, 2 steel is still a good yeld shh
DiESF1RST 19 mai 2022 la 20:23 
1 to 4 steel is kinda low... like "this mod is practically useless" low.

I would recommend raising the steel drop to something like 10 to 18.
F1tgal911 10 mai 2022 la 11:58 
Yeah the yield is actually too small. Can you up it like at least 1000% more?
Lance Hardwood 27 mart. 2022 la 13:19 
1 steel? wtf
Maya 10 mart. 2022 la 1:16 
I feel like almost everything yields too little but especially the large stuff
Tec 14 febr. 2022 la 5:58 
so checked the files, when used with ancient demolition, it doesnt drop your loot tables, because your mod changed the "Killed Leavings" list, while Ancient Demolition drops the "Materials" and "Additional Materials" lists. So to get your stuff, youd have to destroy them, while deconstructing them doesnt give the items.
DontAskY 9 ian. 2022 la 13:24 
@Timou to even use the mod this goes with (Ancients mod) you need to have Ideology don't you?
Timou 7 ian. 2022 la 11:48 
Can I use your mod without Ideology?
BICKLEY  [autor] 6 ian. 2022 la 15:46 
Sorry dudes I've been off the map - CV514 man if you want to just upload your version I'll put the link in description

I tried doing patch method way back but haven't been on computer in a while
beetlecat 6 ian. 2022 la 12:54 
@CV514 -- having some trouble getting your files to load in-game. I swapped out the mod's original files with yours and I've renamed the <patch> object to <defs> in each one, but the game is not loading the content. Do they need to have specific filenames?
Vorpal Void 26 dec. 2021 la 11:57 
To solve possible incompatibilities and issues with load order you should use XML PatchOperations instead of direct files override like it's done right now.

Here, I've made those for you, you should probably use them instead current mod method - not may mods alter said files, but it's inevitably a recipe for a problem if you'll leave them in current state. As a bonus, it should solve load order issues people had previously.

https://drive.google.com/drive/folders/1-2Wm2-qkr2GT5jFh-5UMcoEDCyK1Bw3Z?usp=sharing
VelxraTV 20 nov. 2021 la 8:30 
it is a dlc prop item
lechkingofdead 8 nov. 2021 la 17:29 
so is the warwalker thing a proper thing or just stuff
SunGod 10 oct. 2021 la 5:38 
Would like this a bit more if it didn't yield components... previous poster has a good point in that the description of the items does pretty clearly say that they've all already been looted of anything valuable. I'd be happy with silver and gold being rare with no components... at least having this as a config option for the mod would be nice. Appreciate your work on this mod, thank you.
fatburner 4 oct. 2021 la 20:37 
Nice addition to the game :)
Origin_Alpha_43 21 sept. 2021 la 20:39 
wow, i've been looking for just this mod for a while now
a Huge Thank You
BestToasterNA 16 sept. 2021 la 16:23 
Why does it give so many components? Can I change what it gives?
BICKLEY  [autor] 12 sept. 2021 la 6:09 
Daemos - possibly, try loading it last ?
DaemosZythaer 11 sept. 2021 la 23:34 
I run this mod but don't receive anything when I deconstruct. No errors. Could it be load order?
rayman3120 11 sept. 2021 la 4:01 
i would accept steel or silver or plasteel but NOT components.
main reason: the description literaly says these things are looted already, there shudn't be any components in them.

but steel, plasteel, silver could be very nice instead.
VelxraTV 10 sept. 2021 la 20:10 
Resurrect was spider when lol. I really like that idea.
BICKLEY  [autor] 31 aug. 2021 la 7:56 
Man I have no idea lol
Legion 30 aug. 2021 la 21:48 
Weird. Loaded up RimPy and it gives an error stating that Splints and Schisms is a dependency. Moved positions and it briefly went away. May be an issue with RimPy, you think?
BICKLEY  [autor] 30 aug. 2021 la 10:54 
Nomadic, it shouldn't... There's nothing in here except Ideology core defs
Legion 30 aug. 2021 la 10:32 
Looking from RimPy, this needsd Vanilla Ideology Expanded: Splints and Schisms. Why?
BICKLEY  [autor] 29 aug. 2021 la 7:00 
Yeah I'm rewriting the mod as a patch instead of the actual defs

It works as of now, but Tynan will probably mess with the defs again. Which I didn't expect in the first place
William de Burge 29 aug. 2021 la 1:59 
Last part:

Verse.Thing.Verse.Thing.Print_Patch1(Verse.Thing,Verse.SectionLayer)
at Verse.ThingWithComps.Print (Verse.SectionLayer layer) [0x00000] in <d243303f714d4dc48680ccaecd2f594e>:0
at Verse.SectionLayer_ThingsGeneral.TakePrintFrom (Verse.Thing t) [0x00000] in <d243303f714d4dc48680ccaecd2f594e>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.SectionLayer_ThingsGeneral:TakePrintFrom (Verse.Thing)
(wrapper dynamic-method) Verse.SectionLayer_Things:Verse.SectionLayer_Things.Regenerate_Patch0 (Verse.SectionLayer_Things)
Verse.Section:RegenerateLayers (Verse.MapMeshFlag)
Verse.MapDrawer:TryUpdateSection (Verse.Section)
Verse.MapDrawer:MapMeshDrawerUpdate_First ()
(wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch3 (Verse.Map)
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
William de Burge 29 aug. 2021 la 1:59 
Second part of error:

UnityEngine.Texture2D texture, Verse.StaticTextureAtlasTile& tile, System.Boolean ignoreFoundInOtherAtlas) [0x00023] in <d243303f714d4dc48680ccaecd2f594e>:0
at Verse.Graphic.TryGetTextureAtlasReplacementInfo (UnityEngine.Material mat, Verse.TextureAtlasGroup group, System.Boolean flipUv, System.Boolean vertexColors, UnityEngine.Material& material, UnityEngine.Vector2[]& uvs, UnityEngine.Color32& vertexColor) [0x0006d] in <d243303f714d4dc48680ccaecd2f594e>:0
at Verse.Graphic.Print (Verse.SectionLayer layer, Verse.Thing thing, System.Single extraRotation) [0x000d3] in <d243303f714d4dc48680ccaecd2f594e>:0
at (wrapper dynamic-method)
William de Burge 29 aug. 2021 la 1:58 
The error I'm getting that may be the same as the others. I will attempt a resub also.

Exception printing AncientWheel21414 at (259, 0, 230): System.ArgumentNullException: Value cannot be null.
Parameter name: key
at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.StaticTextureAtlas.TryGetTile (UnityEngine.Texture texture, Verse.StaticTextureAtlasTile& tile) [0x00000] in <d243303f714d4dc48680ccaecd2f594e>:0
at Verse.GlobalTextureAtlasManager.TryGetStaticTile (Verse.TextureAtlasGroup group,
Klaboon 29 aug. 2021 la 0:06 
Well I can't replicate it because it was on an now deleted old save and for some reason, it only happened there. I guess Steam didn't push the update automatically on it but I can safely say that resubbing fixes the issue
BICKLEY  [autor] 28 aug. 2021 la 14:41 
What is the error log?
Klaboon 28 aug. 2021 la 14:21 
I resubbed the mod but the bug is still happening. Is there a load order I'm supposed to put the mod in?
BICKLEY  [autor] 28 aug. 2021 la 7:18 
Re-Sub to mod, steam auto update not updating