Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Roads (x3 Movement)
17 kommentarer
Fantastic mod. I always hated how long it took to get reinforcements from one city to the next. This helps so much with that.
Яндекс.Warhammer 25. jan. kl. 2:26 
I not a programmer guy and understand nothing in it, so asked more proffesional in it :С
Skirata  [ophavsmand] 24. jan. kl. 16:57 
@Яндекс.Warhammer Should be possible if you want to give it a shot.
Яндекс.Warhammer 23. jan. kl. 10:49 
What about texture from Zephon? Is it possible to port it?
Skirata  [ophavsmand] 21. mar. 2023 kl. 14:45 
@Orionox Yeah that is normal. Unfortunately the engine doesn't properly calculate the maximum movement distance a unit can travel along the road. There isn't any way to have it properly show the distance as of now, sorry.
Orionox 20. mar. 2023 kl. 23:22 
is it normal that the movement ranges of units doesn't include the road bonus? Like I can sometimes move much further than the displayed movement of my unit when on roads.
Skirata  [ophavsmand] 13. dec. 2022 kl. 18:23 
@[Heart] Caesar Good to hear! Yeah it's kinda of weird how Gladius does the mod updates. Sorry again for the trouble. Trying to get all these mods updated so that it doesn't cause problems for anyone else.
0j0s Clar0s 13. dec. 2022 kl. 17:31 
@Skirata: Starting a new game did the trick! It seems like Gladius remembers the old XMLs of the units at the time of the game start... weird.
Skirata  [ophavsmand] 13. dec. 2022 kl. 16:19 
@[Heart] Caesar Just double checked both of these road mods, and the Hospitallers were able to build the correct roads. Have you tried starting a new game after this mod was updated?
Skirata  [ophavsmand] 13. dec. 2022 kl. 16:14 
@[Heart] Caesar That's odd. I had it working when I was testing it. I'll take another look at it. Thanks for letting me know.
0j0s Clar0s 13. dec. 2022 kl. 16:05 
Dear Skirata. For some reason, the Hospitallers don't have the build road ability. I don't know if it has to do with the fact that their first row of abilities is already. I checked your code and it seems identical to the other builder units you used...
Skirata  [ophavsmand] 27. aug. 2021 kl. 9:56 
If anyone else has any issues with this mod (or any of my other mods), PLEASE let me know. Last thing I want is to have a bunch of mods uploaded that don't work.
Skirata  [ophavsmand] 27. aug. 2021 kl. 9:52 
Much appreciated, seriously. I wish I had known about the bug earlier so I could have fixed it earlier. Hope you enjoy!
Khoran Gutsplitter 27. aug. 2021 kl. 9:35 
No need to be sorry, i'm sure it was just a simple oversight. Glad i was able to help you out.

Now time to enjoy the mod! I'll make sure to share my feedback with you if i have any.
Skirata  [ophavsmand] 27. aug. 2021 kl. 9:22 
If anyone was using this mod and did NOT have the trenches mod installed, it would crash the game. Again, entirely my fault, no idea how I let that slip.

I have since removed this check, and the mod should be working now. Thank you again for letting me know about this, AND including the error report. Helped a ton for trying to fix it. Sorry about the trouble!
Skirata  [ophavsmand] 27. aug. 2021 kl. 9:20 
@Khoran Gutsplitter: Thank you very much for letting me know of this error. It is completely on my fault. I was experimenting with the Trenches of the God Emprah mod (which is great by the way) and included a check for it when placing roads.

<conditions>
<tile>
<noFeatureCategory name="Resource"/>
<noFeatureCategory name="WireWeed"/>
<noFeatureCategory name="Forest"/>
<noFeatureCategory name="ImperialRuins"/>
<land/>
<noFeature name="Outpost"/>
<noFeature name="Road"/>
<noFeature name="Trench"/>
<noFeature name="GravityWaves"/>
</tile>
</conditions>
Khoran Gutsplitter 27. aug. 2021 kl. 8:48 
Hello, i have been really eager to try out this unique mod of yours, but i keep getting crashes to desktop no matter what i do. I've tried to launch it with all other mods (none of which adds new factions or trenches) activated and with only this one activated and the same issue persists.

Here's the crash log: DataManager.hpp:100: class gladius::world::FeatureType &__cdecl proxy::core::DataManager<class gladius::world::FeatureType>::get(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &,bool) const: "Trench" does not exist.

Any idea how to resolve this? I could give you a list of the mods i use if you want, but i assure you none of them adds new factions. I also have no mod that removes core units or buildings, and no trench nor the other version of this.