Tabletop Simulator

Tabletop Simulator

Dice Tower 2.0
12 kommentarer
Nightbreez  [ophavsmand] 9. okt. 2024 kl. 4:00 
@ColdSake It would be possible if I had the blender files from when I made this project, But I don't anymore. So, I would probs wind up just making a new dice tower at that point. I don't really have a lot of free time anymore... sadly. Also, since the massive "Windows reinstall" where I lost a lot of data I also lost a lot of motivation for modding in tabletop.

Feel free to grab the .obj and throw it in unity though, It's possible that I just designed individual pieces in blender then put them together there, but I only remember building the colliders in unity and setting their properties.
ColdSake 8. okt. 2024 kl. 0:18 
Is it possible to make it so the tray portion is longer and the ramp out is a little steeper to make sure a larger amount of dice can spit out properly?
Bob 14. aug. 2024 kl. 3:34 
Ouch, my condolences.
Nightbreez  [ophavsmand] 14. aug. 2024 kl. 1:15 
@Bob Ah yeah, I totally forgot to add my "anti edge script" to this one I'll see if I can update it one day. ATM it's Kind of hard as my computer got hacked a while back and I lost a lot of assets and more notably the ability to use Atom for programming in TTS. This has meant that I'm left with using Visual studio and I'm very unfamiliar with it.
Bob 13. aug. 2024 kl. 2:52 
https://imgur.com/I1G4K3J here's what I mean @Nightbreez
Bob 13. aug. 2024 kl. 2:33 
Some dice catch on the edges for this one, which is annoying, any chance for an update to make the base bigger and slanted so dice cannot remain tilted or such? I really like this one but that issue is annoying.
Robinson Drake 12. mar. 2022 kl. 3:46 
@Nightbreez

Thanks so much! I'm really spent in terms of focus and I needed a good dice tower that'd spit the dice out without fail and this certainly seems to fit the bill.

However, without any focus left, since I spent it all on game design today, I really couldn't thumb my way around. I'll put your advice to good use and thanks once more :)
Nightbreez  [ophavsmand] 12. mar. 2022 kl. 3:35 
@Quizarro if you open the scripting (Right Click > scripting > scripting editor) if you scroll down a bit you should see a couple lines that say

for k = 1,3 do
Wait.time(||obj.roll(),0.5*k)
end

there's two things you can do here to get what you want.
1. change the 3 to 2 or 1. where it says for k = 1,3 (This adjusts how many times it rolls)
2. change the 0.5 where it says 0.5*k (this is the time it pauses between rolling the dice, since it's rolling 3 times it will take a total of 1.5 seconds to complete the roll.)

Kee in mind this is a small piece of code jammed into a large for loop when looking for it XD
Robinson Drake 12. mar. 2022 kl. 0:32 
This is great but is there any way to reduce the time spent waiting as it bounces it 3 times? It really feels excessive after the first time.
DTT 9. feb. 2022 kl. 2:08 
Best tower
General Purpose 23. dec. 2021 kl. 15:23 
ITS PERFECT!
Thank you very much!
BUCHA 15. aug. 2021 kl. 3:41 
ITS GREAT WORK! Physic and random of this game really suck! Iam use towers, but sometimes is bad too. YOUR WORK IS PERFECT!