Sid Meier's Civilization VI

Sid Meier's Civilization VI

Greatest Cities Rewards
16 kommentarer
GOROH_K 18. juli kl. 6:02 
Denne kommentar afventer at blive analyseret af vores automatiske indholdskontrolsystem. Den er midlertidigt skjult, indtil vi bekræfter, at indholdet ikke er skadeligt (f.eks. links til websider, som forsøger at stjæle oplysninger).
rsefa13579 22. apr. 2024 kl. 2:57 
I translated your mod into Korean. Is it okay to share the translated mod in the Korean community? The source will be addressed to your Steam workshop, of course
澀草莓🍓 29. jan. 2024 kl. 2:46 
What if the greatest cities belong to city states or free city states?
H.Humpel 7. jan. 2023 kl. 17:10 
Hi Technoluddite,
your mod has been translated by Junky into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
Technoluddite  [ophavsmand] 18. nov. 2021 kl. 15:22 
You don't get the option to choose, but it's not random. The category rewards are prioritised in the order of the table in the description. For example, if a city is the leader for both science and gold, it will only receive the science award.
dasdrifter 17. nov. 2021 kl. 12:11 
You mentioned that you only get one reward per category for being the top city. Is there an option to choose which reward category you get or is it randomized from the available options?
Technoluddite  [ophavsmand] 3. okt. 2021 kl. 14:43 
You can find that easily for any mod by looking at the top of the steam window on the mod page, the text in green, where it says id=2569473644 (for this mod), that is the folder number
AriKaur24 3. okt. 2021 kl. 14:05 
what is this mods folder number I found the Greatest Cities folder which has the number 2494925002 what is Greatest Cities Rewards folder number I can't seem to find it.
Technoluddite  [ophavsmand] 20. aug. 2021 kl. 12:37 
Fixed!
Technoluddite  [ophavsmand] 20. aug. 2021 kl. 9:11 
Oh, I hadn't noticed that side effect! Thanks for the heads-up, will get a hotfix update out shortly.
JNR 19. aug. 2021 kl. 9:46 
I suggest using "InternalOnly" for dummy buildings instead.
JNR 19. aug. 2021 kl. 9:46 
Looks like this mod is using dummy buildings to give the effect and marks them as religious buildings. Unfortunately, this means that cities with an active reward cannot build worship buildings, and there can only ever be one "EnabledByReligion" building in a city.
Technoluddite  [ophavsmand] 17. aug. 2021 kl. 13:50 
Both of the those are annoyingly good points! Prophet points getting converted to faith once all the religions have been founded does make for a very weak bonus. Religious pressure looks like it might be difficult to implement though, maybe a free missionary (or Apostle in later eras) would make sense?
Kupe is a pain, hadn't thought of his special 'ability' at all. Treating him as special case could make sense, and Admiral points do sort of fit in with the seafaring-culture theme. Will see what I can do...
B3C4U5E 16. aug. 2021 kl. 11:37 
calling it out beforehand, great prophet points are going to be useless after they are all claimed and Kupe cant claim writers, maybe kupe specifically gets great admiral points and the great prophet points becomes religious pressure?
Technoluddite  [ophavsmand] 12. aug. 2021 kl. 5:58 
That's an interesting idea, but not something I'm likely to implement, sorry. Most the time the worst cities are going to be AI iceball cities anyway!
=[NK]= Col. Jack O'Neil 11. aug. 2021 kl. 5:04 
Is there any chance of another mod like worst cities, that might give a boost to production or something instead?