RimWorld

RimWorld

The Wonderful Wasteland!
65 kommentarer
PapaEnclave 13. mar. kl. 21:13 
Hey! Mod author.......... yea you do a uppy already!:steamhappy:
McBadass 6. okt. 2024 kl. 19:23 
id throw a brick through a car door to get this mod updated to 1.5
mythicalbot 27. apr. 2024 kl. 11:07 
pls update this mod to 1.5
Voymir Griffitz 12. okt. 2023 kl. 23:34 
please update this mod:(
Thetaprime 24. okt. 2022 kl. 10:57 
1.4 update pls.
Shade 27. aug. 2022 kl. 9:28 
Ya, any chance this could be made into a "Theme"? Perhaps an add-on to Alpha Memes Scrounger meme/Style? They re-skin a lot of the existing vanilla/dlc items, but not all of them. And while I love the style, the stats are absolutely garbage even for people with a junker ideology.
stevebefe 10. aug. 2022 kl. 22:00 
Heyho, is it possible to get a texture replacement version? Like this one https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2565305459?

I like the style but I am not inclined to build any of the items because most are just a crappy version of existing ones.

Also did you manage to fix the overlap with https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1735421319? I can´t build this mods power conduits.

Thanks for the hard work!
bumrum 28. juni 2022 kl. 3:17 
yeah scrap seems to be everywhere for me not complaining but mentioning in case thats not intended... also lol the scrap pile can break down needing a componet.
Daft 5. juni 2022 kl. 12:59 
scrap walls are VERY common on ruin generation.
Rudi Gauss 1. juni 2022 kl. 9:53 
Pawns cannot extinguish walls that are on fire.
Latex Santa 2. apr. 2022 kl. 12:32 
Wow. Way cool. I never thought that I could have the option of playing Fallout in this game.
Damn. This modding community is amazing.
Ranger Rick  [ophavsmand] 13. feb. 2022 kl. 9:51 
For now just your own colony afaik, but Im looking into a patch for others too
SeiPsych ? 13. feb. 2022 kl. 8:37 
Herp Der... I meant like RimCities for that thing I englished previously :)
SeiPsych ? 12. feb. 2022 kl. 7:57 
COOL! Quick Question tho... Is this just a bunch of items etc for your OWN colony, or does it/will it also spawn/generate maps to visit like 'Go Explore'? If not, totally fine, although maybe that gives you some ideas? Later :)
Cugitay 18. jan. 2022 kl. 5:21 
Can you bring material options to concrete bridges?
Babs 4. jan. 2022 kl. 18:26 
Super excited to use this mod!
Dr_Botelio_Pinto 6. dec. 2021 kl. 12:59 
is it possible to settle outside somehow ?
Masalembo 15. nov. 2021 kl. 1:23 
this is nice
Masalembo 15. nov. 2021 kl. 1:23 
what in the goddamn?
Ranger Rick  [ophavsmand] 30. okt. 2021 kl. 20:05 
Hopefully 0~o
Wargur 30. okt. 2021 kl. 19:06 
Update any time soon?
Ranger Rick  [ophavsmand] 1. okt. 2021 kl. 2:22 
Ty! Will add those to the list for next update as well!
Revival.exe 30. sep. 2021 kl. 23:35 
Hey hombre, Amazing mod.
only found three graphical errors that are visual only.
Steel lockers are correctly above walls and other objects but are set higher than colonists so they clip through them entirely.
The Terminal has it's left and right facing directions back to front.
Ruined steel fence's dont play well next natural stone walls and decide to fill up the space with solid grey.
If I spot anything else I will let you know.
once again, amazing work man!
Ranger Rick  [ophavsmand] 24. sep. 2021 kl. 9:24 
Yes im going to update it pretty soon, I have a list of fixes that were missed and some odd choices for the bases, but that will be fixed and updated! ty Owl!
Owlchemist 24. sep. 2021 kl. 9:20 
Hello - mod dev of Underground Power Conduits here. Been getting some odd reports about my mod conflicting with this one and did a bit of digging. I found the problem: this mod takes over the inheritance name of the regular power conduit:

<ThingDef ParentName="BuildingBase" Name="PowerConduit">
<defName>WPowerConduit</defName>

Is this avoidable? I was just snooping the xml a bit and wondering for what reason it takes over the name exactly :o
Ranger Rick  [ophavsmand] 19. sep. 2021 kl. 17:19 
I believe so, but we also have more walls coming to the FCP structures mod that are directly releated to SS and the HUB as well as BoS and Enclave
Robique 19. sep. 2021 kl. 14:40 
Rick, are those Shady Sands and Hub in the screenshots?
DevilDog 15. sep. 2021 kl. 11:58 
CE compatable
Arcanant 4. sep. 2021 kl. 10:16 
@Lokki that would be awesome if you could choose which factions are limited to spawn bases with this mods structures.
Lokki 4. sep. 2021 kl. 4:04 
Is there anyway to make faction bases also only use this mods structures?
Ranger Rick  [ophavsmand] 2. sep. 2021 kl. 22:28 
Yea should be able, too. its added to the list for the large FCP update
Arcanant 2. sep. 2021 kl. 16:17 
Is it possible to make these changes in regards to the Power Conduit without overwritting the vanilla files?

[The Wonderful Wasteland!] causes compatibility errors by overwriting PowerConduit in file F:\SteamLibrary\steamapps\workshop\content\294100\2566586563\1.3\Defs\Buildings\awaste_fence.xml
elvis 2. sep. 2021 kl. 10:53 
The terminal and server look cool, but they say 'inactive' the whole time, do i need to do something to activate them?
strkrjns 29. aug. 2021 kl. 6:24 
This mod pulls conduits from other mods, like subsurface conduits and underground conduits, into the wasteland tab and requires scrap to build them. Am I missing a way to disable this? Thx!
TheReallyRealPlayer 23. aug. 2021 kl. 3:44 
Actually, the broken end tables don't link to any bed.
TheReallyRealPlayer 22. aug. 2021 kl. 4:40 
I don't know why, but the broken end tables aren't linking to prisoner beds.

Ryusho Yosei 21. aug. 2021 kl. 4:43 
The wasteland meals say they keep forever, however they are deccaying in four days just a normal simple food item for me.
Arcanant 18. aug. 2021 kl. 15:20 
@Nero I am dumb. Ty for pointing out how to initially start the scrap business. A nice alternative for owners of Ideology just released as well if anyone wants to have a look https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2578643012
Nero 18. aug. 2021 kl. 15:07 
@Arcanant make scrap in the Crafting spot
Arcanant 18. aug. 2021 kl. 11:42 
How can you initially get Scrap without using dev mode? Even the station requires scrap and the Pile... :steamfacepalm:
Wargur 16. aug. 2021 kl. 16:19 
This mod is awesome, would be cool to have more items and buildings changed to a rustic fallout look, like chairs, other furniture, butcher tables,smelters, research table, stuff like that, and to be able to disable non-wasteland versions of those items so other factions also use this.
Arcanant 13. aug. 2021 kl. 7:52 
You should make the ancient stuff from Ideology be deconstructed for scrap.
TurtleShroom 11. aug. 2021 kl. 9:22 
Also, have you considered adding these pieces of Furniture to a Style Group? I'd say it would either be Rustic or the Spike Core.
TurtleShroom 11. aug. 2021 kl. 9:21 
Please consider a means to make Scrap from the Metallic GROUP instead of just steel. It's not a shanty town without a bunch of metals welded together in hideous patterns.
stevehknight 9. aug. 2021 kl. 11:55 
following Arkied
Rocky Bukkake 9. aug. 2021 kl. 9:04 
Sweet. Thanks.
Choom 9. aug. 2021 kl. 3:35 
@ranger rick, Having all these mods are starting to feel so close to a living breathing fallout-rim so i hope you guys can figure out putting them into the generation settings.
Deon ☣ 9. aug. 2021 kl. 3:34 
Please find the awaste_fence.xml changes which do the following:
- Make scrap fences shoot-through but not pass-through.
- Lower cover value to 25% (of standard fence).
- Make scrap fences link to doors and vanilla fences.
- Make scrap fences act as fences for pens.


https://pastebin.com/2APXw1eu
Deon ☣ 9. aug. 2021 kl. 3:17 
Also adding it "fence" parameter so it can enclose pastures would be great as well.
Deon ☣ 9. aug. 2021 kl. 3:16 
Greetings. I have checked this out, and I like it a lot.
One thing that is strange is that the fence blocks sight. Would it be possible to make it shoot-through? Also 75% cover effectiveness for what is essentially just a net is too high. It could be low cover/shoot through wall type.