Garry's Mod

Garry's Mod

gm_forestrally2 - Revamped
128 kommentarer
SK8BoredERrr 2015 9 okt @ 12:15 
can you make a desert road map or a albaquerque map
Sv3rige 17 aug @ 2:05 
really good map for milsim games
SK8BoredERrr 2015 3 aug @ 18:46 
best driving experence ever
Rafunny 14 mar @ 20:09 
i love this map even without the loop
EgyptianGuard 3 feb @ 19:24 
a night version and making it loop would make this my second fav driving map fr
6James 15 jan @ 5:08 
would be nice if it had AI nodes, there's also a navmesh for this map: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2591528974&searchtext=
RainbolShot 1 nov, 2024 @ 9:50 
no loop(((((
Deca The Bard 8 sep, 2024 @ 0:41 
i wish this was a loop. This would be the best driving map of all time if it was a loop
jamesdelaney51 14 aug, 2024 @ 8:07 
dude and a navmesh please
Moose 5 aug, 2024 @ 16:33 
perfect for a nuke to drop
AmisAuto 28 jun, 2024 @ 4:24 
The trees have weird looking black shadows on them, and the lake is shaking at the edges when flying.
Quinn Morgendorffer 22 nov, 2023 @ 18:11 
A really relaxing Map
Guns 7 nov, 2023 @ 14:53 
Really wish the track was a circuit so that you don't get launched into orbit when you hit an invisible wall at 90 mph.
cheaple gaming 1 nov, 2023 @ 14:25 
this mod looks cool
Zariko Marcer 6 sep, 2023 @ 13:46 
I found a traffic cone with a light. What's that for?
[MG] Cheezus  [skapare] 17 aug, 2023 @ 13:59 
Which textures are missing?
yugofuhkov 17 aug, 2023 @ 11:12 
i liked the original better no missing textures or none of the lil teleporting platforms just spawn randomly and you'll be good.
[MG] Cheezus  [skapare] 16 aug, 2023 @ 9:05 
Cubemaps fixed, added basic spawn room (requested), added teleporters
Spagootnoodels 16 aug, 2023 @ 5:06 
Heya. What changed with this update?
RatToadYT 19 jun, 2023 @ 7:06 
i love it too
Urak 20 mar, 2023 @ 14:10 
I absolutely love this map! thank you for making it! :steamhappy:
[ASG] uoxm 20 jan, 2023 @ 18:03 
this is the first map i ever played in gmod and its very nostalgic to me, i love it :GDNormal:
Noahkinkin 15 okt, 2022 @ 9:15 
make night version
TJ_4874 9 sep, 2022 @ 3:51 
I thought that it would loop and I went directly into a wall and died.
[MG] Cheezus  [skapare] 7 aug, 2022 @ 8:55 
It's worked fine on my other maps but forestrally in particular seems to be an exception.
[MG] Cheezus  [skapare] 7 aug, 2022 @ 8:54 
Missing cubemaps is something that I haven't figured out yet - after packing the custom content, any cubemaps I built don't want to pack themselves into the map. Tried building cubemaps after packing content, but that didn't work either.
WombatOperator 7 aug, 2022 @ 0:49 
For both Forrest rally maps I’ve had missing textures and I don’t know why. Is there any way I can fix it besides typing mat_specular 0 into console?
phxntom1213 8 jul, 2022 @ 12:13 
make circle version
Makø 7 jul, 2022 @ 23:31 
@guardedcobalt type mat_specular 0 into console
Puppy Girl Homicide 2 jul, 2022 @ 22:00 
I get a nice 60-30 frames when running, the only problem I experience is that the house reflections are missing textures
Texas 6 jun, 2022 @ 6:23 
lmao 20 fps
MC Chase 19 maj, 2022 @ 0:02 
A rally track, -\_Technotastic_/-
!\\TechnoTastic//! 30 apr, 2022 @ 7:11 
what kind of race track DOESN'T LOOP???
Marcus 24 mar, 2022 @ 10:00 
First map i subscribed to
mrzach11 23 dec, 2021 @ 20:10 
this feels like a fever dream
[MG] Cheezus  [skapare] 6 nov, 2021 @ 18:27 
Plus, a forest with trees only beside the road would be pretty weird visually.
[MG] Cheezus  [skapare] 6 nov, 2021 @ 18:27 
@Solid Shake I don't know what to tell you because I've had people play this map on integrated graphics Windows Vista laptops from 2011 and still get a minimum of 30 FPS. A majority of the trees are extreme LOD models with around 12 triangles each.
Solid Shake 6 nov, 2021 @ 18:03 
Could you possibly reduce the amount of trees? A lot of them feel unnecessary and just take up resources.
55 6 nov, 2021 @ 10:59 
this would be a great beamng drive map
melc 30 sep, 2021 @ 7:54 
This is really awesome. Nice job! Only drawbacks I noticed Is that the map doesn't loop around sadly, so if you're not careful you will hit the skybox.
Also, the trees aren't properly lit up because the mapper didn't use the proper lighting settings when compiling the map. I strongly recommend that you read this lighting tutorial in detail to learn more: https://nodraw.net/2010/12/lighting-compile-options/ .
On the other hand, the performance of the map is great. No fps drops noticed at all.

[MG] Cheezus  [skapare] 31 aug, 2021 @ 18:58 
@sanfranciscorob Might be textures from HL2: Episode 2, not really sure
yesman 31 aug, 2021 @ 16:20 
anything that we may require to have working textures? there are errors in the cabin
e 28 aug, 2021 @ 1:16 
Is there a night version to this map?
[MG] Cheezus  [skapare] 16 aug, 2021 @ 16:57 
@vyquad Go for it
vyquad 16 aug, 2021 @ 16:29 
i would like to know if i may use the grass texture in this map in my own
storm37000 15 aug, 2021 @ 14:10 
Is it possible you could make the "sky" space above the ground taller and slide the 3d skybox up to make the space.
Chipmunkboy | #SaveTF2 13 aug, 2021 @ 3:31 
you can generate your own nav mesh by using sv_cheats and nav_generate
MrDeadlyMatt 12 aug, 2021 @ 11:11 
Does it have Ai Nodes & Nav Mesh please
Skigva~ 10 aug, 2021 @ 6:20 
who can throw off the name of a similar card(more)
dude 10 aug, 2021 @ 3:53 
Nice map
+rep