RimWorld
[RH2] BCD: CASEVAC
87 則留言
SmurfAlert 7 月 20 日 上午 3:40 
It has been updated! Good man!
Redneck Princess 7 月 15 日 下午 7:54 
Mod is broken. Pawns can't move when mod is active. Any plans on updating it?
potato404 7 月 14 日 下午 5:47 
I don't know if this mod conflicts with other mods or if it's just a problem with this mod. After entering the game, pawns cannot be controlled or moved. After removing this mod, the problem is solved. This problem occurs in 1.6
SghHanzMullerSW 7 月 11 日 下午 1:58 
does this mod still work in 1,6
Sorayuki 6 月 28 日 上午 9:37 
The CASEVAC mod induces critical System.OutOfMemoryException crashes during pawn pathfinding calculations when multiple pawns attempt wounded evacuation. Stack traces confirm this occurs in Verse.AI.PathFinder.FindPath() with overlapping transpilers (VFESecurity/VFEInsectoids). Urgent compatibility fixes are needed to prevent save corruption.
UyTheo 6 月 5 日 下午 5:16 
Does this work with the injured carry mod? Or could it be incorporated into this mod?
GravitWry 6 月 5 日 上午 7:23 
Oh jeez, this hasn't been touched in a while, hope it won't have too many bugs.
♂Dungeon♂Master♂ 3 月 25 日 上午 3:01 
colonist do nothing when you prioritize casevac, and at best, only one colonist rescues (casevacs) another colonist, not multiple, as of 1.5.4
♂Dungeon♂Master♂ 3 月 25 日 上午 2:51 
doesnt seem to work
SaMaHaJoGu 3 月 17 日 下午 8:04 
When I request a single colonist to CASEVAC, (even with the work prio set to 1 for all colonists, only the colonist I manually forced to do the job is doing the job.
surefirecure 2024 年 11 月 26 日 上午 7:29 
Just checking - because I'm using Hospital, injured people seem to count as colonists. CASEVAC doesn't work, though. Functioning as intended?
Laurie 2024 年 8 月 30 日 上午 7:05 
Or you could give the equip your colonists with a yayo or go-juice and they can get up themselves once their wounds are stabilised
gRaveyard 2024 年 8 月 5 日 上午 2:42 
Hey, gotta ask - I have a mod (can't figure out which XD ) that adds the Rescue work type, which means I can set that to the highest priority, which means I get pawns automatically rushing to rescue.

I've also got CASEVAC set to priority 1. Haven't needed it so far, but...do pawns *automatically* join in with anyone carrying another pawn? Or does it specifically have to be the CASEVAC command? If so, that would be unfortunate XD
Sekonda 2024 年 8 月 2 日 上午 11:46 
Make sure you set CASEVAC priority to 1, start a casevac on a downed pawn, in time more and more people will rendevouz with the carrier and bring them to the hospital point. I've seen 6 colonists at once rushing a person. It's neat!
Solitaire 2024 年 8 月 2 日 上午 12:13 
I've never seen a Casevac on my own colonists work. I'm not sure if im doing it right. Do I just have one pawn initiate the casevac or do i select 2-4 to do it. Because when i do the latter, one pawn gets to the patient first and goes on without the others.
LocalYourBoxBro 2024 年 5 月 26 日 下午 9:43 
Do remember, to all having issues, you can only CASEVAC your own colonists.
Chicken Plucker  [作者] 2024 年 4 月 2 日 下午 12:53 
@Kris
@Herd - Hey guys I know my reply is late but an error log or a way to replicate the issue would be the only way we can get this sorted.

That being said I may have run into the same issue or an entirely new one with prisoners.

I'm going to push the 1.5 update for now, but I'm waiting for Taran to fix it, cause I generated a log for him to go through for that one, cheers
Herd 2024 年 2 月 13 日 下午 8:59 
@kris same issue, doesn't work for me anymore, no idea why.
Kris 2023 年 12 月 9 日 上午 5:43 
can somebody help? it doesn't work anymore. When I try to casevac a downed pawn, the first guy who casevac him just took him and block the other who want to help.
Chicken Plucker  [作者] 2023 年 11 月 5 日 下午 5:10 
@hottt3 - Just downed

@Pille - You can queue jobs with RimWorld by holding shift and issuing a new command.

For your second request and I do apologise for the late reply since I've been busy, I've got a lot of things and other features to sort out for other mods at the moment, but I'll consider it since it could be helpful. The only thing stopping new features are resources and time, since I commission a coder to help out for the C# end of the mod
hottt3 2023 年 10 月 20 日 下午 8:15 
Thanks for the mod! It is not clear from the description whether it is possible to evac all wounded pawns or only downed ones?
Pille 2023 年 7 月 14 日 上午 3:40 
@ All:
Can you preselect several pawns to rescue or do you have to select one, start the rescue and then manually select others and add them each manually to the carrying job?


@ Chicken Plucker:
"Injured Carry" also lets you rescue pets and even colonists who are injured, but not downed yet. Of course that mod doesn't have the realism of rather slow carrying with the amazing mechanic of speeding up the carrying speed by adding more pawns to the rescue. Is there any chance of yo adding rescuing pets and maybe even not-downed-yet colonists?

Thanks for your great work!
Azarashi (Esp) 2023 年 3 月 4 日 上午 2:17 
thanks :)
Chicken Plucker  [作者] 2023 年 1 月 8 日 下午 5:13 
I've gone through most unadressed questions since the last time I've commented here, I stress again guys I'm aware some of you asked something 2 years ago and only got a reply now.

I apologise for the wait but I'm busy cooking chicken and a bunch of other things you know. Cheers
Chicken Plucker  [作者] 2023 年 1 月 8 日 下午 5:13 
@Pvt_OBrien - Should be fixed by now.

@Ruby - No, they don't need to be rescued if they are conscious. I understand in real life they may need assistance but I have a lot of limitations in RimWorld.

@MinuteFat - I would suggest bringing your idea to mod-suggestions over in RW discord mate, I'm overwhelmed with stuff. This reply alone took 2 years.

@Zobaken - Intended to work with enemies, seems to be a bug at the moment. I'll ask for it to be sorted. It's cause rescue and "capture" are two different jobs in vanilla.
Chicken Plucker  [作者] 2023 年 1 月 8 日 下午 5:02 
I'm aware the questions are from 2021 here guys but I'll answer your questions now. I've got several mods and a lot of things to do so I apologise my response took this long

@Wandinha Addams - Hello my friend. If its still available, sure. Thanks for your extra effort. Otherwise, thank you anyway for the offer

@Rage
@Kill7X - Your questions are similar. No this mod isn't designed to CASEVAC objects, just downed pawns and no the mod isn't designed to CASEVAC pawns in anything but a bed, not buildings like pods and helicopters. What you can do is set a sleeping spot nearby these areas.

@MatthewGrim - A lot of mods are possible mate but mods aren't easy to make. What you're suggesting needs C# and I have to hire a coder for his time to do something like this. I suggest you go to mod-suggestions on the RW discord if you want this idea to be considered by other modders.
Chicken Plucker  [作者] 2023 年 1 月 8 日 下午 4:58 
@Triestar
@Checkered Scones - I didn't respond because I didn't test it. I've got a lot of other mods I've been working on.

I've just looked at what you guys were asking about and from what I can see, there's no reason they would be incompatible seeing as "rescue injured" is its own job type that does not use CASEVAC and CASEVAC is its own job type.

If you guys run into the error, please let me know and I'll mark it as an incompatibility, otherwise guys its difficult for me to find time to test combinations of mods and compatibilities everytime I'm asked. If you guys have bug reports, I'll be on top of it like jelly on toast

Side note, Scones the picture you painted 2 years ago just confused me so I don't know what you painted but its a Bob Ross work of art, cheers
Chicken Plucker  [作者] 2023 年 1 月 8 日 下午 4:52 
@Aigis - The BCD booklet. The Aide Memoir which I've drawn in png just in the description.

@separat.mn - Just ran a test and performed CASEVAC on a friendly and a colonist. no errors. Triggered visitor incident and performed CASEVAC on a guest, no error spam as well.

I'm gonna need an easier way to replicate your issue.
Silver 2023 年 1 月 3 日 上午 12:38 
Out of curiosity, where did you get the chart from used as the background for the "About this mod", "Mod features" and "compatibility" images? I'm kinda curious.
separat.mn 2022 年 11 月 7 日 上午 8:35 
Hi. I found some error spam in console when i using this mod and hospitality
Exception in RimWorld.JobGiver_Work.TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
at Casevac.WorkGiver_Casevac.PotentialWorkThingsGlobal (Verse.Pawn pawn) [0x00007] in <175d657912134bc5b8cb4a4096a9a3f8>:0
at RimWorld.JobGiver_Work.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00312] in <2a35adf0a6b2491888068e783d046a45>:0
- transpiler net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
- transpiler rimworld.whyisthat.expandedroofing.fixbuildorder: IEnumerable`1 ExpandedRoofing.FixFinishFrameBuildOrder:Transpiler(IEnumerable`1 instructions)
- prefix Orion.Hospitality: Boolean Hospitality.Patches.JobGiver_Work_Patch+TryIssueJobPackage:Prefix(Pawn pawn)
RuneWulv 2022 年 10 月 23 日 上午 9:42 
@checkered Scones you can always get the mod "Down for Me" which makes it so you can click on a button on any pawns tab (animals included) and they will pretend to be downed. This would allow you to fix a bleeding out stubborn patient.
Sekonda 2022 年 10 月 20 日 下午 4:41 
Will you be updating your choice mods for 1.4 you magnificent lad you?
OLIVE 2022 年 10 月 11 日 上午 9:08 
very cute
Helljumper27 2022 年 7 月 18 日 下午 11:26 
cool af
triestar1 2022 年 5 月 18 日 下午 4:11 
Because it was asked last year, and nobody response to that, does anyone tried it out with Rescue Injured? is it compatible?
Checkered Scones 2021 年 11 月 20 日 下午 7:34 
Is This Compatible With Rescue Injured?

To paint a picture for you, my favorite pawn was fighting mechanoids but was bleeding out of every orifice in his body, but because i had him take go juice before the fight he didn't feel any of the pain, so because of that he was moving extremely slowly and bled out on the spot, because he wouldn't let my doctor staunch the gushing bleeding around him

kinda of like tom the cat after he got shot with lazers in a pool
Zobaken 2021 年 11 月 5 日 上午 12:48 
It's kinda sad you can only evacuate your own pawns this way. It'd be critically useful to transport downed enemies to the medlab if you ought to save them.
Lord Toe Beans the third 2021 年 11 月 2 日 下午 1:14 
the BCD booklet is a nice touch XD
ProfLongbeard 2021 年 10 月 24 日 下午 2:56 
@WREN_PL It's a whole set of specific techniques and more importantly, drills that medics and soldiers alike learn to efficiently rescue wounded. Moving a wounded person is risky enough as it is when doing it alone, let alone having to work together with a team of others, and especially while under fire. While pawns could probably just do an untrained CASEVAC, they might end up worsening the injuries of the patient through rough, uncoordinated movements, and potential drops.
TxColter 2021 年 10 月 19 日 下午 1:56 
@WREN_PL, you're suggesting their be a research requirement for people to understand that more than one of them can pick up a person?
WREN_PL 2021 年 10 月 14 日 下午 2:52 
TBH it would be great if CASEVAC was locked behind a research option, as in the manual was found somewhere and the lessons studied and applied by the colony's security team.
JACK 2021 年 10 月 6 日 上午 12:21 
this is very cool! I love the natural meeting point of realism and utility in this mod
UH-60 Black ♥♥♥♥ 2021 年 10 月 3 日 下午 7:46 
That'd be sick with CE's security pack!
sgtklink 2021 年 9 月 21 日 下午 8:32 
@MinuteFat Hell yeah, makes crew served weapons more accurate and faster. That would be nice.
MinuteFat 2021 年 9 月 12 日 下午 2:57 
This multi-pawn rescue speed got me thinking. What about a "Weapon Crews" functionality?

Assign colonists to a colonist who is presently operating a manned turret, i.e a mortar. Up to three adjacent colonists can be assigned and will increase the rate of fire with diminishing returns; yes, more people to move ammo around and read artillery charts is helpful, but it also means there are more people getting in the way.
GelinBR 2021 年 9 月 12 日 上午 11:50 
I am not good at math but I dont think this statement is true...
100% + 25% + 25% + 25% = 200%
Lieri 2021 年 9 月 4 日 下午 4:20 
JuzMan241, combine the mod "Down For Me" and have the injured pawn feign a "down" state.
Ruby 2021 年 9 月 2 日 下午 12:15 
Can you casevac injured but not downed pawns?
Pvt_OBrien 2021 年 9 月 1 日 下午 7:21 
When I use CASEVAC on an enemy pawn I'm trying to capture it always brings them to a non-prisoner bed and just drops them there which means the doctors won't tend them. Love your mods btw, you do great work
Popo Bigles 2021 年 9 月 1 日 上午 7:19 
@MatthewGrim

I'm just imagining someone purposefully getting a slight paper-cut in order for four people to lift him up due to his movement speed being in the single digits due to a weapon. A mobile, biological weapons platform if you would.