RimWorld

RimWorld

Royal Arsenal
104 kommentarer
Bucko  [ophavsmand] 29. sep. kl. 13:22 
@Tairanos Any other mods that affect royalty content? I just tested with vanilla dlcs + royal arsenal, and both the shuttle targeter item and the permit are working for me. You could try restarting your game or force-updating this mod, but it might be another mod conflict if that doesn't work.
Tairanos 29. sep. kl. 12:27 
The shuttle Service isnt working for me, when i click the tile on the map for the shuttle to go, nothing happen, no options, no errors, nothing, just not working
Reinhart 16. juli kl. 14:01 
Not sure if anyone else ran into this, but I had to unsub/resub for the armors from this mod to show vacuum resistance. Hope this helps for anyone.
Bucko  [ophavsmand] 15. juli kl. 22:16 
Thanks for the info. I updated the insulation stats to match the new 1.6 power armors.
arzzult 14. juli kl. 22:24 
Hey just wanted to point out a small balance change that seems to have slip under your radar. 1.6 basically doubled the "Insulation - Cold" stat of advanced armors.
SalmonToastie 12. juli kl. 17:29 
GOAT
Bucko  [ophavsmand] 12. juli kl. 7:05 
Just updated to include values for vacuum resistance. I used the same values from vanilla power armors, except for the phalanx helmet is slightly better than cataphract.
SalmonToastie 12. juli kl. 2:23 
Yeah base game marine armor does, cataphract as well, advanced warcaskets also add it, I definitely think these have the tech level for it.

For now I’m just using character editor and I’ve added it through that.
Bucko  [ophavsmand] 12. juli kl. 0:59 
@SalmonToastie
For Odyssey, right? I don't have the dlc yet. Does it add a new vacuum-resistant trait to marine / recon armor? Or is that only on some new gear? Just curious what the balance impact would be if I added it.
SalmonToastie 11. juli kl. 19:51 
Any plans to make them vacumn resistant?
KahirDragoon 2. juli kl. 5:22 
Does the Empire Faction also spawn with this or is it player/crafting only?
FungalFish 13. juni kl. 22:34 
Same here
SalmonToastie 13. juli 2024 kl. 9:05 
Same last update killed ranseur armor cloak
Mad Catter 18. apr. 2024 kl. 11:09 
I'm having issue with Ranseur Armors being unable to use the cloak ability after 1.5 update. I'm still in 1.4 btw so not sure if its a 1.4 issue.
CTH2004 2. okt. 2023 kl. 3:51 
quick question: any plans for in-built Vanilla Factions Expanded: empires compat? Or is it already there? Thanks!
L1-GH7//S33-K-3R 9. sep. 2023 kl. 23:16 
Maybe the Phalanx Helmet can be someting more than "An armored gas mask".Perhaps it can have a personal shield that allows ranged attack(fits the protecton-focused theme)or something similar.
Bucko  [ophavsmand] 9. sep. 2023 kl. 22:50 
Finally got around to updating this. I switched to supporting the 1.4 version of Persona Bond Forge, and added in an EMP grenade ability for guardian armor, since getting the new gas system to create the same effect as the 1/3 chaff was too difficult / could have required another mod dependency. I'll work on a variant of my aerodrones mod for Vehicle Framework sometime soon.
thailyn 8. sep. 2023 kl. 14:48 
Hi, I noticed your patches for RimWorld 1.4 includes looking for the "Persona Bond Forge[1.3]" mod, which, as its name suggests, does not support 1.4. Could you switch to supporting StatistNo1's version of the mod (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2881724503) , which supports 1.4?

Note that StatistNo1's version changes BondingCore and BondingBench to PersonaBondForge_ThingDef_BondingCore and PersonaBondForge_ThingDef_BondingBench, respectively.

Also note that your "Royal Arsenal: Specialty Weapons" mod can also be updated in the same way.

Thanks!
Lovecraft 18. aug. 2023 kl. 15:23 
How's the compatibility between this and VFE - Royalty? Are these player exclusive items or do some empire pawns spawn with them? Also could you make the aerodrones use the new vehicles framework instead?
Tirith Amar 1. aug. 2023 kl. 2:35 
Would you consider adding a persona mace?
Frank 21. maj 2023 kl. 21:26 
Does anyone know if this mod works with Vanilla Factions Expanded Empire?
L1-GH7//S33-K-3R 19. apr. 2023 kl. 20:51 
Really nice mod:steamthumbsup:
A little suggestion:Maybe making the P.C.chaff a type of RimWorld gas(new feature added in v1.4) can restore its functionality.(I don't know much about modding but I saw RW wiki said coding about smoke changed in v1.4)
Bucko  [ophavsmand] 10. apr. 2023 kl. 9:28 
@silverskene
I'm not the author of SRTS expanded. The aerodrones mod only extends its code, so if you can't get SRTS expanded to work by itself, then my mod won't work either.

"CompOversizedWeapon" isn't from any of my mods either. I'm guessing you have some other mod conflict that is breaking things.
silverskene 10. apr. 2023 kl. 2:55 
Would you please look into this? The aerodrones don't work for me and now neither do the mods for SRTS. I have errors for west, north, east, and south. Cannot upload the errors for some reason but here's what I could copy/share on here.


XML error: <eastOffset>(0,0,-0.18)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,-0.18)</eastOffset><westOffset>(0,0,-0.18)</westOffset><southOffset>(0,0,-0.18)</southOffset><northOffset>(0,0,-0.18)</northOffset></li>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlToObject:ObjectFromXml<Verse.CompProperties> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ListFromXml<Verse.CompProperties> (System.Xml.XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection<Verse.CompProperties> (System.Xml.XmlNode)
GVLT 27. mar. 2023 kl. 11:27 
CE patch please
Totsnuk 3. mar. 2023 kl. 19:05 
Small criticism but the Mono/Plasma Greatswords shouldn't be usable with shields as they are 2-handed weapons.
FriendlyArchpriest 2. dec. 2022 kl. 17:12 
Would it be possible to make Royal Arsenal compatible with this mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2232096297&searchtext=craftable

It's like Craftable Royalty Weapons except it allows to craft almost everything.
Daddy Down Under 21. nov. 2022 kl. 23:58 
we need an update for the CE compatibility mod!
Complete Casual 23. okt. 2022 kl. 12:29 
ty for the 1.4 update, the monobow is probably my fav weapon from anything
Nameless 12. okt. 2022 kl. 10:17 
Hello @Bucko! Thank you for your kind reply and your work! These are great news for the community :)
Bucko  [ophavsmand] 12. okt. 2022 kl. 8:39 
@Ryukotsei
You are right, not sure how I missed that when searching through the game files yesterday. I'll push a new update soon.
Ryukotsei 11. okt. 2022 kl. 22:37 
ToxicSensitivity was replaced with ToxicResistance and ToxicEnvironmentResistance
Bucko  [ophavsmand] 11. okt. 2022 kl. 22:16 
@Nameless
I have an update for the 1.4 beta live now, and I will update again if there are more changes.

As for the new DLC, the most I may change about this mod is something to do with the new rotgas / potential toxicity system that may be added in Biotech.

Currently, the 1.4 beta broke the Phoenix armor helmet (previously worked as a gas mask by reducing toxic sensitivity for the wearer, but now the toxic sensitivity modifier for equipment has been removed entirely). However, maybe Biotech or some future update will give a better framework for toxic resistant gear so I can add back that function for the Phoenix helmet.
Nameless 8. okt. 2022 kl. 16:44 
Hi @Bucko, many thanks to you for your amazing mods! Do you have any plans updating for 1.4 and the new DLC?
Rince 21. sep. 2022 kl. 9:20 
yo, i like zeusrifle, it solved my lack of skill situation. Jist 6 pawns with them can eleminate any treat, it feels pretty endgame and not completly overpowered. Nice mod
lawjax 20. sep. 2022 kl. 19:25 
Rolhn, read the mod description. Your question is answered in the first 130 or so words of this page.
Rolhn 20. sep. 2022 kl. 9:14 
What I need to know is if this mod is Combat Extended compatible
Ravings1 31. juli 2022 kl. 18:56 
Will this get a mod integration with psycasts expanded so that the Prestige Armors require eltex to make?
girk 18. juli 2022 kl. 11:17 
this needs a complete texture overhaul. lines kind of a bit wonky
Bucko  [ophavsmand] 21. juni 2022 kl. 8:42 
@chunkylord
They should be able to use some of the weapons, and I remember seeing empire soldiers with royal charge weapons in past playthroughs. The royal charge weapons all have the spacer gun tag in their XML, which should make empire soldiers and even some mercenary pawn types consider them for equipment.

Still, they may not commonly spawn if not enough empire pawns spawn on your map with a high enough 'budget' to afford them. Also, if any mod / update changes what tags empire pawns choose weapons from, that may also interfere with it.
chunkylord2 20. juni 2022 kl. 21:40 
ever*
chunkylord2 20. juni 2022 kl. 21:40 
Will the equipment every spawn on the Empire? I haven't seen anyone using it at all. Is there another mod that adds it to them?
Pill Dickle 19. juni 2022 kl. 23:07 
Are the helmets compatible with prepare carefully? I noticed that they didn't show up while I was messing around with both mods enabled.
Bucko  [ophavsmand] 27. maj 2022 kl. 14:36 
@IcyCheeseCake
Go for it! I know there was another author, Scorpio, who released his retexture of this mod about a month ago, but I don't have any problem if you want to make one yourself.
IcyCheeseCake 27. maj 2022 kl. 12:52 
Hey, Can I make a retexture for this mod?
SunRod 21. feb. 2022 kl. 10:56 
Awesome Buck! Thanks as always! I really appreciate it!
Raven35 19. jan. 2022 kl. 6:00 
Prestige power Armors data not support at CE.
Bucko  [ophavsmand] 12. jan. 2022 kl. 23:15 
@SunRod
Thanks for letting me know. As part of the last update, I tried to add a new visual effect and Hediff specific to the ranseur armor cloak, and it looks like I didn't cover everything the game needs to treat pawns as invisible. I just updated the mod again, and the cloaking seems to work in a save I tested, so that issue should be fixed now.
SunRod 12. jan. 2022 kl. 20:07 
The cloaking stopped working. It cloaks but the AI pawns still fire at the "invisible" pawn. It worked well before the latest update.
SunRod 12. jan. 2022 kl. 20:07 
The cloaking stopped working. It cloaks but the AI pawns still fire at the "invisible" pawn. It worked well before the latest update.