RimWorld
(Unmaintained) Smart Colonist Bar (Unofficial)
30 comentarii
firshpear 11 ian. 2023 la 22:08 
wonderful mod, hope to get 1.4 update
JDoggqx 12 nov. 2022 la 13:25 
Thank you for the update! I love your mod!
Drgn! Netrve  [autor] 8 nov. 2022 la 17:12 
Update is in Progress. Can't give an ETA due to time constraints IRL.
Kaden Ha 24 oct. 2022 la 4:12 
1.4 update please
pyr0kid 11 aug. 2022 la 18:32 
same problem as Z4kk3ry, mod is completely unusable.

didnt brick my save when i removed it, so i got that going for me.
wirpy 2 mai 2022 la 11:47 
Is there any way to make the pawn icons bigger?
NRFBToyStore 26 nov. 2021 la 14:24 
@Dawn Entity Without a proper log, no one can help you. I've had errors with a animal mod that said a weapons mod in the log. Look up "how to submit rimworld log", do it, then comment a link to that log file.
Dawn Entity 14 nov. 2021 la 6:07 
The game have many tame suddently stoped the gui functions and brake the gui since i have this mod (occur after 10-30min in game at random moment) and we can't even save..

Bug spamming in log :

Root level exception in OnGUI(): System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at (wrapper dynamic-method) RimWorld.ColonistBar.RimWorld.ColonistBar.ColonistBarOnGUI_Patch1(RimWorld.ColonistBar)
at (wrapper dynamic-method) RimWorld.MapInterface.RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs_Patch2(RimWorld.MapInterface)
at (wrapper dynamic-method)
...
Ains Oul Goun 1 nov. 2021 la 16:56 
Баг при игре с одной пешкой. Если уйти с карты поселения, пропадает интерфейс и играть дальше без перезагрузки и удаления мода становится невозможно.
Drgn! Netrve  [autor] 22 sept. 2021 la 18:07 
Thanks for the bug report Z4kk3ry, I will look into it.
Z4kk3ry 11 sept. 2021 la 16:05 
If you start a caravan with this mod enabled, the game will softlock and the UI will disappear as soon as they leave the map.

Hugslib log: https://gist.github.com/15e7b7d0510484d0a237cd253c8858ed

Thanks for updating this, it's one of my favorites.
tw_boring 5 sept. 2021 la 21:46 
Thank you so much for the update.:steamthumbsup: It is a good Colonist Bar and the best for performance.
Drgn! Netrve  [autor] 4 sept. 2021 la 15:18 
Hmm, yes it should. I think it's not reading properly because I changed the way the field is accessed, so I might have to revisit that, but at least the mod works overall again.
Kayedon 4 sept. 2021 la 15:16 
Seems to be working! Y Offset should move it lower on the screen, correct? If so, can't get that to work, but doesn't really impact much even though I run with Devmod on.
Drgn! Netrve  [autor] 4 sept. 2021 la 13:19 
I have pushed another update, so far in my testing everything seems to work as expected again. Please notify me if you have issues, thanks!
Kayedon 4 sept. 2021 la 10:29 
No worries mate! Take your time.
Drgn! Netrve  [autor] 4 sept. 2021 la 9:55 
Yeah, sorry for the inconvenience and the time it takes. Doesn't help that I will be traveling soon, so fixes might take a bit :(
Kayedon 3 sept. 2021 la 18:33 
Mod worked, albeit with some minor issues (getting a new pawn, I'd have to go in and increase or decrease the Y value, which otherwise did nothing), and the two errors on startup, with the previous. This version doesn't work, sadly. Looking forward to the next iteration!
Drgn! Netrve  [autor] 3 sept. 2021 la 18:17 
This seems to be a more deep running issue then, I had hoped that matching the function for reflection would be enough, but there is a good chance the Transpiler is broken. Will have to further investigate.
Kayedon 3 sept. 2021 la 16:21 
Yep, just reloaded the same save without this mod, no errors now. Let me know if you'd like any help troubleshooting and testing!
Kayedon 3 sept. 2021 la 16:14 
Yeeeeeeaaaaaaahhh, uhh, sorry. Something broke. Only mod I'm seeing a direct reference to in the error is this one. And my colonist UI isn't appearing, so there's that.

https://gist.github.com/66b6b212f73899daf950d0df8309007f

Drgn! Netrve  [autor] 3 sept. 2021 la 15:52 
I have pushed an update that should address the reflection issues the mod had, it should now work as expected. If you encounter any issues, please let me know!
Kayedon 30 aug. 2021 la 22:58 
No sweat, mate! From one modder to another, great job!
Drgn! Netrve  [autor] 30 aug. 2021 la 22:02 
I have finally found some time to address the issues, but due to some ISP issues I can't upload them yet. Hopefully I will be able to push the update in the coming days, cheers and sorry for the wait!
Kayedon 29 aug. 2021 la 18:48 
Also getting the below bug report, in case you need more configurations to look through:

[BetterLoading] Exception occurred processing mod finalize events! Details: System.TypeInitializationException: The type initializer for 'BetterColonistBar.HarmonyPatches.ColonistBarDrawLocsFinder_Patch' threw an exception. ---> System.Reflection.AmbiguousMatchException: Ambiguous match found.

[BetterLoading] Exception occurred processing mod finalize events! Details: System.TypeInitializationException: The type initializer for 'BetterColonistBar.HarmonyPatches.TryDistributeHorizontalSlotsBetweenGroups_Patch' threw an exception. ---> System.Reflection.AmbiguousMatchException: Ambiguous match found.


https://gist.github.com/d34cd35148f26bdaad4956f5518c7d0f
Drgn! Netrve  [autor] 15 aug. 2021 la 9:04 
The last patch must have broken a few things, which is annoying but I will have a look at it. I haven't had much time last week so that's why it takes a bit longer than I like.
CYFire 14 aug. 2021 la 12:11 
Hi there, after a long break I am restarting RW, now in 1.3; Reconstructing my mod list 3 mods a time, your smart bar ("bettercolonistbar"...?) throws a TypeInitializationException and an AmbigiousMatchException https://gist.github.com/4a73adbc5b3f5dcefc2980e716be947a
Drgn! Netrve  [autor] 10 aug. 2021 la 23:00 
Hmm, weird. Will have to investigate, might take some time as I'm busy this week. Sorry for the delays.
Torey 10 aug. 2021 la 21:23 
Had my bar mess up in game also, misaligning different parts, and I think this is part of the same issue as the thrown errors, which just started, as captinjoehenry mentioned.
captinjoehenry 10 aug. 2021 la 19:24 
Just so you know it looks like the latest rimworld patch has this mod throwing errors in the menu screen according to Rocketman