RimWorld

RimWorld

Ideology: More Precepts
253 kommentarer
llunak  [ophavsmand] 3. aug. kl. 23:04 
@Fortenraven I cannot measure any significant impact.

Also, there is the bugreports section.
Fortenraven 3. aug. kl. 17:52 
Correction to my post: It might be a just loaded colony effect while that function is being searched for?
Fortenraven 3. aug. kl. 17:48 
Hello, many of the precept options changes in the mod has been useful so far but I found out there is a notable TPS hit from a part of it:

MorePrecepts.CompAssignableToPawn_Bed_Patch:IdeoligionForbids appears to be extremely performance heavy. From Dubs Performance Analyzer it is between 0.3 to 0.7ms frame time while my ideoligion doesn't use the option. Could an option be put in to disable this part of the mod if it isn't actively used?
llunak  [ophavsmand] 14. juli kl. 0:10 
In case you want to be notified about important changes in the mod but don't want to subscribe to this discussion and be notified about every random comment, I have created a pinned "Announcements" conversation above, where posting is not allowed, so there will be very few posts there. Sadly Steam doesn't show more than 3 pinned conversions, but just click "View All(4)" or the link at the end of the mod's description.
Anto:-. 13. juli kl. 19:56 
Epic Works! Thank you for sharing your awesome work:steamthumbsup:
llunak  [ophavsmand] 13. juli kl. 14:42 
@Hatoful Pengu: What would be the point of that? How many downed non-hostiles do you encounter that have anything worth taking? Also, there's the Suggestions topic above for this.
Hatoful Pengu 13. juli kl. 14:27 
any chance of adding the "except for hostile enemies" to the "taking from downed" precept?
llunak  [ophavsmand] 25. juni kl. 22:25 
Updated for 1.6.

Since this mod is quite a lot of complex code, it's hard to verify everything works properly, so in case you encounter a problem, see the bugreports section above.
Head 18. maj kl. 20:50 
Great mod!
Amyxts36 23. mar. kl. 19:46 
Gotcha, alright then ty anyways!
llunak  [ophavsmand] 23. mar. kl. 18:50 
It's really the same, just fewer options.
Amyxts36 23. mar. kl. 18:47 
Alrighty! If that's too hard then dw about it, but out of curiosity how easy would it be to make one where you can modify it by type only? (Like for example they would dislike wearing hats, or only want to wear masks, etc etc?)
llunak  [ophavsmand] 23. mar. kl. 17:20 
@Amyxts36 : The precept itself would be presumably rather easy, but the configuration part would be quite a hassle.
Amyxts36 23. mar. kl. 16:13 
Out of curiosity, how difficult would it be to make a precept where you can fully customize which apparel pawns want? (Like they may like jackets but hate Parkas, or stuff like that)
llunak  [ophavsmand] 30. jan. kl. 0:36 
@furel87: I have added a map check, see if that helps.
furel87 20. jan. kl. 4:57 
Hi, my colony has the Compassion: All precept, and they randomly get sad because someone died, but there's no one there. Is it because a raider died off-map? It wouldn't make sense.
llunak  [ophavsmand] 20. jan. kl. 0:52 
@weregamer: I still don't see any actual problem that would not be solved by what the compatibility section says.
weregamer 19. jan. kl. 16:35 
Vanilla Ideologies Expanded - Memes adds a meme for venerating elders, and a trait for pawns that marks them an "elder". The trait description says it's not always about years lived, but I haven't played with it to see how it does work, so I can't say for sure if there will be a collision or not in the code, but certainly there's the same sort of overlap that caused the trouble with funerals.
llunak  [ophavsmand] 19. jan. kl. 12:56 
@weregamer: I don't know what "Elder" status mean or what the problem with it should be. The funeral problem with Alpha memes should no longer exist.
weregamer 19. jan. kl. 9:29 
Some good ideas, but there's some conceptual problems with the "Elder" status in the Vanilla Expanded memes mod, and the funeral problem with Alpha Memes. The former is probably fixable to the benefit of both (automatically gain the "elder" trait - I presume you are already comparing pawn age to the lifespan of their genotype). The latter I guess you'd need to detect and disable, and require loading after.
llunak  [ophavsmand] 5. dec. 2024 kl. 23:16 
@Smeghead: I cannot reproduce. And Violence precepts care only about humanlikes, so I don't see how that could happen.
Smeghead 15. okt. 2024 kl. 17:53 
For some reason the Violence precepts doesn't seem to classify mechanoids as hostile so my colonists who have the precepts set to Defense get a major mood debuff fo fighting them
llunak  [ophavsmand] 19. sep. 2024 kl. 12:41 
@Z03: Try now.
Z03 14. sep. 2024 kl. 13:26 
i want to use this mod but i have alpha memes 😭
llunak  [ophavsmand] 7. sep. 2024 kl. 22:26 
Alpha Memes reworks funerals and does not work with funerals that use the vanilla system. If something does not work, you need to complain there.
arkai65 7. sep. 2024 kl. 7:26 
yeah, probably a conflict with Alpha Memes then.
llunak  [ophavsmand] 4. sep. 2024 kl. 11:27 
Do you see mummification listed in the mod description? Not from this mod.
arkai65 4. sep. 2024 kl. 10:07 
The only funeral type I have available is mummification. The normal burial is locked stating tha one funeral type must be chosen.
llunak  [ophavsmand] 3. sep. 2024 kl. 21:48 
What most funeral types? There is one added.
arkai65 3. sep. 2024 kl. 15:57 
is it normal to not be able to pick most of the funeral types?
llunak  [ophavsmand] 16. aug. 2024 kl. 0:08 
Note: I have made a number of improvements to the Newcomer attitude precepts - pawn status (child, downed) affects the severity of the moodlet, banishing and denying joining moodlet is less/more severe according to the attitude, and time spent at the colony is counted properly for non-colonist cases (prisoners, slaves). If slaves are used, the 'Time as a Slave' mod is required to count the time properly. I have decided not to make that mod a hard dependency given that it affects just one specific setup, so if you use the precepts and slaves, please add it explicitly.
llunak  [ophavsmand] 4. aug. 2024 kl. 23:24 
@toradrow777: Yes, it sometimes happens, that part of the game code seems to be a bit fishy. Usually adding and removing random rituals tends to fix it.
toradrow777 4. aug. 2024 kl. 21:44 
I don't know what's causing it, but I can't choose the pyre funeral or the regular funeral when making an ideology without having to go into dev mode first. Anyone else having, or had, similar issues?
logos411 2. aug. 2024 kl. 18:02 
Oh, fantastic! I've been missing this one. Thank you so much for updating.
Kirbington 21. juli 2024 kl. 13:56 
Thanks for the hard work! I like the look of the feast and drinking party for my medieval list!
llunak  [ophavsmand] 21. juli 2024 kl. 6:12 
Updated for 1.5.
Moroi☆Reverie 15. juni 2024 kl. 23:13 
This sadly breaks faction generation on 1.5 as-is. Waiting for update!
That Yeehaw Guy 18. maj 2024 kl. 11:29 
1.5?
missmary9297 14. apr. 2024 kl. 17:10 
1.5?
dptowne1 12. apr. 2024 kl. 17:19 
I too am having the same issue as Spirehawk.
Spirehawk 12. apr. 2024 kl. 12:00 
strangely when i have this one active trying to start a new game no factions are generated on the map, not sure if incompatibility with another mod or something here is broken
EvilNecroid 11. apr. 2024 kl. 20:04 
update?
Ravinglegend 15. dec. 2023 kl. 9:22 
@Mumblez Look up a mod called "Precept Trait Enforcer". It allows ideologies to add traits when a pawn gets converted.
Mumblez 8. dec. 2023 kl. 13:49 
Any chance a precept for gay can be applied? I've been wanting a mod for this forever, but just can't find one.
llunak  [ophavsmand] 2. nov. 2023 kl. 13:04 
@nukestar: How exactly is that actually supposed to be a problem? I've never had a tame thrumbo, but they should eat a lot, have very high wildness, and killing them should be a problem with them being venerated. It looks OP at a glance, but is it really?

And, of course, if somebody wants to do something OP using a mod, there are way simpler ways than this.

But I guess I can note down to have a look at the code if I can improve it.
nukestar 2. nov. 2023 kl. 12:21 
"Venerated Animals Wander In" seems extremely strong. On demand self taming thumbos are totally fair and balanced.
DigiDragoon 19. okt. 2023 kl. 8:30 
Bless this mod. I've been looking for a mod to add feasting rituals.
llunak  [ophavsmand] 11. okt. 2023 kl. 8:24 
@TeleportBehindYou: I usually place them on shelves in the same room, being on the ground in the same room works too. I actually don't know the exact conditions, it's the game's code that looks for the food. I've updated the description to suggest shelves in the same room.
@SSUPII: Works for me. It needs the same setup as a feast (see above).
@The Rocket Punch: Works for me. They are both in the Impact:High section.
@SeineSexellenz: I know. They are not hard ideas to come up with, so it can easily happen that they are duplicated in different mods.
SSUPII 29. juli 2023 kl. 4:20 
I have a problem where if I do a drinking ritual, no pawns will drink. I tried placing drinks next to them, and even in their inventory. They will not do it and end up being bored.
HotLemonadeBoy 8. juli 2023 kl. 1:17 
I don't see two memes Nomadism and Pacifism in the meme selection, only their precepts.